Eric |
April 18, 2020 18:21 |
Quote:
Originally Posted by DavidMedley
(Post 144636)
This is what I was going for. Something that may not be obvious right away is that the healing side-effect is proportional to damage. So if you save your spells until you are near max SP or near zero HP you get the most out of them. I think this is fun and cool, too. But if you use your SP in this way the magnitude of the healing might be a bit too high, and I may have to cut it a bit. Or maybe it's a reasonable reward for courting death.
I'm not sure I love chain-casting Leap at melee range at CL20, from a fun and immersion perspective (and verisimilitude, if I can use a 25 cent word). But it seems to fit the bill for rewarding heavy weapons.
In my mind, Half-Orc was the ideal race, thematically, followed by Dunadan. But I think Dwarf and Half-Troll should play quite well, too. Humans fit very well thematically, and I guess BG is as good a choice for them as any. Elves would be the only combo that would make me blanch in Tolkien (meme joke). I saw Sphara playing a Kobold Blackguard yesterday, which is not a combo I would have expected!
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Yeah, it was definitely risky behaviour to rely on healing from SP use, with the low success rates (9-15% on the half orc and dwarves ive rolled up so far, trading 1 Dex for a few Int has been a lifesaver early on). The escalting reward for being closer to death is pretty cool, made me double check 'r' frequently, which is probably good practice against most Uniques anyway. Things like grim purpose and maim have been much better than chain casting leap, fwiw - is it possible to knock out monsters now with stun? Haven't been able to before they bit the dust yet, but haven't tried too hard.
I keep finding light artifact weapons that give me multiple blows around the same time as I hit lvl 25 or so, which makes me prefer them over a nice maul. Kind of sad about it, but dmg is king.
Werewolf was sweet while it lasted (before I died to greed/laziness), much more reliable than bloodlust, which is a bit terrifying. The 'randomly move toward and attack nearest enemy' effect is very cool - not sure if Conf is still one of the effects but I generally kept Grim Purpose on at the same time when possible. Rampaging through a level trying to keep bloodlust going is pretty fun, but feels very dangerous. Hard to balance with diving when a depth feels 'safe'.
Half orc has a very nice start compared to dwarves imo, and agree with the thematic fit. I tried a hobbit (Shirrif in training before things went wrong) but didn't make it far.
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