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As well as seeing stuff that doesn't seem to be triggering feelings properly, I am starting to think that there is something screwy with the OOD items mechanism- either that or the RNG wants to have my characters' babies.
Lets see, _Magi, _Dispel (at least that gave a feeling, but dl2??), 287 power artifact (that's more than the palantir-alike for my radarts). I was going to add ?Acquire, but apparently that is supposed to turn up all over the place these days. _*destruct*,... |
Shards do not appear to cause cuts at the moment
Might just be Earth hounds. They appear to try to run the timed effect, but with duration 0 Ah, the shards cut effect appears to have a base duration of 0d100 list-spell-effects.h should have Code:
RSE(5, 0, GF_SHARD, TRUE, TMD_CUT, RV(0,0,0,0), RV(0,1,100,0), 0, FALSE, 0, RV(5,125,0,0)) |
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Your third suggestion is good, but further off. I am working with myshkin on some really serious improvements to stats, after which it might be possible. |
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Assert failed
1 Attachment(s)
Got this message in a fairly recent nightly. I tried pulling the latest nightly and seeing if it was still there, and it was:
angband: cave.c:837: map_info: Assertion `(int)g->m_idx < cave->mon_max' failed. Savefile attached. EDIT: I got the error by casting Detection. |
If something out of view uses a spell or breath, you get the anonymous message. However, if you can see yourself, you should know what the attack was.
"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind. |
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A variety of items seem a little more flammable than I'd expect
Gauntlets, Mithril Gauntlets, and maybe the various metal shod boots could probably use the IGNORE_FIRE tag |
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