![]() |
Quote:
|
Quote:
|
It seems that shimmering critters interfere with the new targeting indicators. And they make hallucination *seriously* disturbing, but that's not necessarily as much of an issue.
Is there some way to make the screen just refresh those critters, rather than redrawing the entire screen each animation frame? |
Quote:
|
Suggestion
- When turning off the option "Color: shimmer multi-colored things" - Show the thing in it's original color only, otherwise it's easy to confuse it with something else. - No matter if the option is on/off, show it in original color on the overhead map. Would remove the need to redraw the overhead map, and would help with the problem that Timo (and I) have with the overhead map flickering and slowing down the game. If the option is on, the overhead map flickers every time the monsters switch color, if the option is off it's the same, i.e. the overhead map flickers every turn, so running is slow, and resting more so. |
Quote:
Mithril arrows and bolts (but not mithril shots) Ethereal cloaks and slippers Alchemist's gloves So the inconsistency is that mithril arrows and bolts ought to lose it. |
Quote:
Also I've never understood why equipment you are wearing get merely damaged by elements, but when they are on the floor they get destroyed in one hit. It should be affected in the same way regardless of whether it is worn or not. |
Quote:
Quote:
|
Of course, most metal items are weapons or hard armours, which are unaffected by fire by default...
|
Quote:
Anything Mithril definitely should be immune to fire for consistency reasons. Mithril bolts can lose the ignore fire-flag, they are not vulnerable to fire anyway. |
All times are GMT +1. The time now is 08:18. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.