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Restructure update
When I started as maintainer at (roughly) the beginning of the year, I made it fairly clear that the first thing to do was a big restructure of the code. It seems like now might be a good idea to talk a bit about how that's going.
At the start I had a rough figure of a year to get the restructure done, and I think we're probably about on target. Here's an outline of what everyone's been doing:
As an indicator of progress (and it's a pretty vague one), there have been about 350 individual code commits since 3.5 - this compares with on average about 700 between 3.3 and 3.4, and between 3.4 and 3.5. For anyone interested in more detail, the restruct branch is here. |
Thank you for the news, and to all the developers for the work that goes into making Angband the best it has ever been.
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It is beyond me how anybody can take on such a Sisyphean task and then call it fun. ;) Still, I hope I will be enjoying the final output. :D
Thanks to all involved. |
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Anyway... when's the C++/Qt rewrite going to happen? /ducks |
OK, 4 months since the last update, here's the highlights since then:
I was aiming for a year - with 4 months of that to go, I think I'll probably fall short. I'd be fairly confident about saying first few months of next year to release version 4.0 :) |
No rockets? What's even the point
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Curious: How is the UI -> Command Events -> Game Logic separation going?
Also, with the player spellcasting changes, are either of these possible / easier to implement? (for a variant...) - Bookless caster? - Caster who can cast from multiple schools? Thanks for the hard work! |
Impressive work! This all sounds great from a modifiability standpoint. Great job, everyone!
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Neat :).....
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Man the stuff is looking awesome! great things to come I hope.
Thank you for the info and all involved for the hard work! |
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