Quote:
Originally Posted by Infinitum
(Post 145946)
Played around a bit with the tiles, looks great overall! Especially like the wolves. Do like the extra earlygame monsters as well. Did find a few angband weapons as well. Neat, although that's a lot of extra XP for the ealry-midgame? Has anything been changed/removed to compensate?
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Some of the more powerful egos are a good deal rarer now, and in particular the stat-boosting egos "Of Might" and "Of Resilience" are now mithril-only. Mid-game you may have more experience, but you're less likely to have that end-game-worthy stat point.
Quote:
Originally Posted by Infinitum
(Post 145946)
Removing Danger/Smithing bonuses was the right call, didn't really notice any cost reductions to compensate though? Artifact shortbows can still be imbued with resistances which makes them effectively a third jewelry slot for melee characters.
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End-game smithing should be a little weaker, but early to mid-game should benefit from the guaranteed forges now being at 100, 300 and 500 and the greater variety of egos. I had the aid of some smiths very adept at breaking the game to test this in what was originally the 1.4.3-beta before tiles entered the picture.
Quote:
Originally Posted by Infinitum
(Post 145946)
Haven't played around with the new abilities yet. How do the Oaths work? Do they straight up forbid you from certain actions or are the bonuses forfeit if you do or what?
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The bonuses are forfeit if you do; however you will be warned when taking an action that will violate an active Oath and need to confirm you are willing to break the Oath before going through with it.
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