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-   -   Zorbus (D&D-inspired traditional roguelike) (http://angband.oook.cz/forum/showthread.php?t=9470)

Zorbus December 12, 2019 20:12

Quote:

Originally Posted by DavidMedley (Post 141695)
I like it so far, but I can't give it much of a go since I can't figure out how to use diagonals on my laptop keyboard. Is this possible?

If you have arrow keys, you can use shift + arrows to move diagonally.

You can also change the keybindings (from the main menu or the game menu -> keybindings).

Press H in game to see the keymap. Press a binded key in that screen to see a description of the command. In that screen you can also press shift / alt / control to see what bindings need those keys.

http://www.zorbus.net/graphics/s13.png

Zorbus February 20, 2020 04:45

http://www.zorbus.net/graphics/s17.png

New release (28):
Lots of stuff!
Biggest changes: ASCII mode, mouse support, better handling of friendly fire, more challenging endgame

Full changelog:
http://www.zorbus.net/Zorbus.txt

http://www.zorbus.net

Some gameplay videos:
https://youtu.be/ONHBMoXI3z0
https://youtu.be/xfjzwPnO9Bk

ASCII mode in play:
https://www.youtube.com/watch?v=-TSWraI-EGI

Zorbus March 2, 2020 02:43

Release 29 (02-Mar-2020) www.zorbus.net
  • AI tweaking:
  • Consumable / device usage tweaked, especially for companions.
  • AI tries first to target hostile creatures that are not summoned or animated.
  • AI can unlit its lightsource when fleeing.
  • AI can unlit furniture lightsources to ensure safe resting / sleeping in dark areas.
  • Companion morale presets tweaked, hopefully resulting in better survivability.
  • Killing friendly creatures no longer gives experience points.
  • Weakened the necrotic damage effect that can happen from sitting on a throne or drinking from a well. The old effect could instakill characters in full health.
  • Updated the descriptions of the item enchantment scrolls:
  • Armors: Every enchantment point decreases the enchantment chance by 15 percentage points.
  • Weapons: Every enchantment point, elemental damage point, holy property, vampiric property and on-hit effect decreases the enchantment chance by 10 percentage points (used to be 15).
  • Log entry when your companion learns a new talent (companions level up at the same time as the player).
  • Fixed a bug where animated / summoned creatures would sometimes disappear from view after animation.
  • Fixed a small bug in ASCII mode.
  • A new lore book, "Legends & Lore", a list of ascended players.
  • Some typos fixed.
Already a couple of god-tier wins in the leaderboard.

Zorbus March 28, 2020 02:17

Release 30 (28-Mar-2020) at www.zorbus.net

Highlights:Full changelog

Zorbus April 11, 2020 09:34

This didn't get in time for the April 1st update, but added an unlockable game mode to the game: if you manage to get the ultimate ending in under 3 hours, you'll unlock a full Star Wars -themed mode with open world exploration, thousands of planets, quests and whatnot.

Preview video of Zorb Wars

LordRotharoth April 12, 2020 04:13

Does getting the "ultimate ending" mean beating the game?

Zorbus April 12, 2020 07:19

Yes, means that you ascend as the Overgod. Only one player has managed to do that so far: Leaderboard.

The Star Wars thing was really just an April Fools' joke that didn't get ready in time.

DrWho42 April 12, 2020 21:40

looking good! :cool:

Zorbus April 16, 2020 15:05

Mr. Delightful made a video:
https://www.youtube.com/watch?v=FEVoJlrPAzU

Zorbus May 2, 2020 14:14

Experimented with some on-the-fly animation of static tiles:

YouTube video

At 00:11 the horizontal shift effect is disabled.


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