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-   -   What should I drop (Ironman Paladin) (http://angband.oook.cz/forum/showthread.php?t=2005)

Pete Mack June 15, 2009 01:56

What should I drop (Ironman Paladin)
 
I hadn't played in a while, but Eddie's Ironman Priest inspired me to give Ironman a shot, with Eddie's ID mods.


Note that ammo is insanely rare in V Ironman 3.1.1, so I find myself keeping the full range of shooters, and preposterously short stacks of ammo.

EDIT:
So are healing potions. In previous versions, blowing through orc pits would often yield a couple !CSW or !CCW and the occasional !Heal. No longer.

Possible drops include:

Higher priest books:
Exorcism & Dispelling (Probably won't have healing spell before it gets incinerated.)
Holy Infusions (limited usefulness, but has recharging spell.)

Xbow (x5) (+11,+13) (can't find ammo)
Longbow (x3) (+9,+13) (+1 shot) (can't keep up with ammo use)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
10 Arrows of Slay Demon (1d4) (+1,+2)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)

Possible pickups include:
2 mushrooms of restore CON+STR (have permanent Sustain Strength and available sustain CON, but am at time vortex depth.)
? Scroll of Recharging (have the weak priest spell.)

Can't drop:
19 Rounded Pebbles (1d2) (+6,+6)


EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything. Lucky I hadn't used it yet--only had used Deep Descent. But I still could use another slot.



Code:

  [Angband 3.1.1 (eddie) dev Character Dump]

 Name  Anya                                    Self  RB  CB  EB  Best
 Sex    Female      Age            103  STR:  18/10  +1  +3  +5 18/100
 Race  High-Elf    Height          85  INT:    10  +3  -3  +1    11
 Class  Paladin      Weight        206  WIS:    17  -1  +1  +0    17
 Title  Knight      Social  Well-liked  DEX:    15  +3  +0  +3  18/30
 HP    237/237      Maximize        Y  CON:    16  +1  +2  +0  18/10
 SP    40/40                            CHR:    11  +5  +2  +0    18


 Level              28  Armor    [19,+70]    Saving Throw        77%
 Cur Exp          99253  Fight    (+8,+16)    Stealth          Superb
 Max Exp          99253  Melee  (+20,+35)    Fighting          Heroic
 Adv Exp        117500  Shoot  (+15,+19)    Shooting          Superb
 MaxDepth  2250' (L45)  Blows      3/turn    Disarming            43%
 Turns          449659  Shots      1/turn    Magic Device      Superb
 Gold            14516  Infra      40 ft    Perception      1 in 34
 Burden      131.6 lbs  Speed      Normal    Searching            15%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.


 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:...........?.
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:...........?.
 Pois:............. Nethr:...........?.
 Fear:............. Chaos:...........?.
 Lite:........+..?+ Disen:...........?.
 Dark:+.....+.+..?. S.Dig:+............
Blind:............. Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............. Stea.:......+......
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Mace of Gondolin (2d4) (+12,+19)
    Slays demons, orcs, trolls, dragons.
    Provides resistance to dark.
    Cannot be harmed by acid, fire.
    Slows your metabolism.
    Prevents paralysis.
    Grants the ability to see invisible things.
    Combat info:
    3 blows/round.
    Average damage/round: 52.1 vs. demons, 52.1 vs. orcs, 52.1 vs.
    trolls, 52.1 vs. dragons, and 41.5 vs. others.
    Radius 1 light.
b) a Sling of Power (x2) (+7,+19)
c) a Bronze Ring of Damage (+0,+10)
d) a Jade Ring of Strength (+5)
    +5 strength.
    Sustains strength.
e) (nothing)
f) The Phial of Galadriel {!!}
    Cannot be harmed by acid, electricity, fire, cold.
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
    Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    +4 stealth.
    Provides resistance to acid, lightning, fire, cold, dark.
    Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak [3,+5]
i) The Leather Shield of Celegorm [4,+20]
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Cannot be harmed by acid, electricity, fire, cold.   
j) an Iron Helm of Intelligence [5,+10] (+1)
    +1 intelligence.
    Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+4] (+3)
    +3 dexterity.
l) a Pair of Leather Boots [2,+9] {Stability, excellent}
    You do not know the full extent of this item's powers.
    Feather Falling.
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Godly Insights] {dl 15; @m6}
    Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Holy Infusions]
    Cannot be harmed by acid, electricity, fire, cold.
f) a Metallic Red Potion of Restore Dexterity
g) an Icky Green Potion of Speed {!*}
h) a Scroll titled "excio emovia" of Teleport Level {!*}
i) a Scroll titled "apue exse" of Deep Descent {!*}
j) 2 Bronze Rods of Treasure Location {!!}
k) a Nickel Rod of Curing {!!}
    Cannot be harmed by electricity.
l) a Tungsten Rod of Teleport Other {!!}
m) 3 Chromium Rods of Light {!!@z5}
n) 2 Molybdenum Wands of Teleport Other (10 charges)
o) a Willow Staff of Teleportation (9 charges) {!*}
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cammithrim}
    Provides resistance to light.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Prevents paralysis.
    When activated, it fires a magic missile with damage 3d4.
    Takes 2 turns to recharge.
    Radius 1 light.
q) a Set of Leather Gloves of Power (+3,+3) [1,+3] (+3)
    +3 strength.
r) a Whip (Holy Avenger) (1d3) (+13,+11) [+2] (+1) {splendid}
    You do not know the full extent of this item's powers.
    +1 wisdom.
    Slays evil creatures, undead, demons.
    Provides resistance to fear.
    Blessed by the gods.
    Grants the ability to see invisible things.
    Combat info:
    4 blows/round.
    Average damage/round: 31.6 vs. evil creatures, 33.7 vs. undead,
    33.7 vs. demons, and 29.6 vs. others.
s) a Long Bow of Extra Shots (x3) (+9,+13) (+1)
    +1 shooting speed.
t) a Heavy Crossbow of Extra Might (x4) (+11,+13) (+1)
    +1 shooting power.
u) 10 Arrows of Slay Demon (1d4) (+2,+1)
    Slays demons.
v) 22 Rounded Pebbles of Acid (1d2) (+9,+8)
    Branded with acid.
    Cannot be harmed by acid.
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/round: 174.4 vs. creatures not resistant to acid,
    and 58.1 vs. others.
    25% chance of breaking upon contact.
w) 19 Rounded Pebbles (1d2) (+6,+6)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/round: 54.
    25% chance of breaking upon contact.


PowerDiver June 15, 2009 03:01

Quote:

Originally Posted by Pete Mack (Post 20540)
I hadn't played in a while, but Eddie's Ironman Priest inspired me to give Ironman a shot, with Eddie's ID mods.

EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything.

You better look more carefully. I changed things so that when not on a questor level, teleport level works 100% taking you down. That's not Tak pre-approved, but I'm betting he will agree.

PowerDiver June 15, 2009 03:10

Quote:

Originally Posted by Pete Mack (Post 20540)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)

Any of these can go.

It's a shame the stat gloves do not give a sustain. You will find better gloves, so none of those is a serious keeper. I think I'd keep Cammithrim, but whatever you choose will be fine.


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