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Gram February 24, 2016 05:18

Taking on Tarrasque?
Playing my L50 hobbit rogue again, have been down to L98, currently on L97. 86 uniques slain, and found a few things worth holding on to but no major improvements in my equipment loadout.

I just found a vault with a bunch of pushovers and non-noteworthy equipment-- and Nenya and the Tarrasque. Grabbed Nenya; the Tarrasque and some other inhabitants are of course still asleep.

I already have Narya and am wearing it instead of my Damage +15 ring. Killing stuff takes a little longer but those precious ?Banishment etc don't get burned up, and killing Gothmog became surprisingly easy. Substituting Nenya for my speed ring would only drop me to +20 speed unhasted. I've avoided the Tarrasque several times before this, but fire and frost immunities, 30 speed, 543.5 damage per turn, and rDisen make killing the "unkillable" reptile seem like a possibility.

I imagine it wouldn't make sense for me to take on the Tarrasque immediately, since I've left the stacks of major healing potions at home. All I have with me is 1 !*Heal*, 10 !Heal, and 38 !CCW. I do have a few staves of healing too, but fail rate and touch to drain charges mean that's not a help. A disenchantment breath could hit me for up to 429 (=500*6/7) damage.

What kind of equip and supplies would you feel are needed to fight the Tarrasque? Any other thoughts you want to throw in that might also apply to the other ones I've been avoiding- Ancalagon, Kronos, Carcharoth, Huan, and Vecna?

Egavactip February 24, 2016 05:38

If I had that much healing as well as immunity and lots of speed, I'm pretty sure I'd take on the Tarrasque without batting an eye. Jeez, what more do you want? He's hardly unkillable.

As long as I have the gear, I'll take on almost any of the uniques, so that I don't have to worry about them in the endgame. There are exceptions such as the big qwertyuiop--I only go after him if he is in a vulnerable location.

But if you are level 50, the only issue for you should really be consumables. Do you have enough consumables to take on the two big dogs? If not, you should not be wasting any consumables. But if you already have 40 heal and 40 *heal*, you could afford to burn extras to get rid of Tarrasque. But that's if you come across him--there is no need to tarry just to find and kill him. If you've got the gear to take on S & M, then just do so.

Gram February 24, 2016 07:19

Went ahead and did it. Had thought before that I might need more than the one !*Healing*, but I didn't use it at all, only two !Healing (and there were more in the vault). Only threatening thing he could do was the disenchant breath, he only did it twice, and neither time was much more than 300.

Pete Mack February 24, 2016 08:13

It is way easier to take on the Tarrasque with (say) poisoned ammo. It doesn't summon, and resisted disenchantment breath does only around 200 average damage.

Timo Pietilš February 24, 2016 09:04


Originally Posted by Pete Mack (Post 109078)
It is way easier to take on the Tarrasque with (say) poisoned ammo. It doesn't summon, and resisted disenchantment breath does only around 200 average damage.

500 * 6/12 is 250 which is minimum for full strength disenchantment breath damage.

500 * 6/(6+1d6) is the calc (same with chaos and shards too).

Max is then 500 * 6/7 = 428. average is about 339 (but you can't really get just that with 1,2,3,4,5,6 from dice).

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