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Search: Posts Made By: Pete Mack
Forum: Variants Today, 14:08
Replies: 29
Views: 7,330
Posted By Pete Mack
What Sideways said. The game is a recent fork of...

What Sideways said. The game is a recent fork of PCB
Forum: AAR March 19, 2019, 15:32
Replies: 26
Views: 671
Posted By Pete Mack
Impressive, especially with such terrible...

Impressive, especially with such terrible starting stats. Usually people put nearly all points into STR and WIS, and put what's left into CON. Then use OOD and archery for most of the game, until DEX...
Forum: Vanilla March 18, 2019, 02:55
Replies: 5
Views: 126
Posted By Pete Mack
Because that is how D&D did it when angband (or...

Because that is how D&D did it when angband (or Moria) was first written.
Forum: AAR March 18, 2019, 02:52
Replies: 18
Views: 461
Posted By Pete Mack
Don't worry about losing early. The usual newbie...

Don't worry about losing early. The usual newbie problem is playing (and leveling) so slowly that losing a midlevel character represents a lot of time lost.
When I start a mage I take:
MB1, MB2...
Forum: AAR March 17, 2019, 03:21
Replies: 18
Views: 461
Posted By Pete Mack
If you are winning rogue and ADOM, angband will...

If you are winning rogue and ADOM, angband will be pretty easy. You might want to try Sil after you win a game or two.
Forum: AAR March 14, 2019, 01:55
Replies: 7
Views: 210
Posted By Pete Mack
Note: if there is a permawall vault, there is a...

Note: if there is a permawall vault, there is a chance he won't find you. In any case, you can clear the level before he shows up. If there is a master Q or the like, it will summon M pretty...
Forum: AAR March 14, 2019, 01:22
Replies: 7
Views: 210
Posted By Pete Mack
He will eventually regenerate, yes. It can take a...

He will eventually regenerate, yes. It can take a while--rest 10000 until he wakes you up. Hopefully you won't starve to death in the mwantime.
Forum: Vanilla March 10, 2019, 19:19
Replies: 6
Views: 413
Posted By Pete Mack
There is one way to get by with less speed, and...

There is one way to get by with less speed, and that is mushrooms of sprinting, which stack with other sources of temp speed. Unfortunately they are very rare, and they leave you exhausted (slowed)...
Forum: Vanilla March 4, 2019, 17:25
Replies: 183
Views: 10,290
Posted By Pete Mack
The game is far more easily modified no than it...

The game is far more easily modified no than it ever was in the past. What mods do you want to make, and why are they difficult?
And who would want to be maintainer for a static game?
Forum: Vanilla March 3, 2019, 00:20
Replies: 183
Views: 10,290
Posted By Pete Mack
This is roughly where i was going when I imagined...

This is roughly where i was going when I imagined the fungus level. I particularly like the idea of an Oz level, with good and bad witches, yellow floor tiles, and a pair of red slippers carried by...
Forum: Vanilla March 2, 2019, 09:11
Replies: 183
Views: 10,290
Posted By Pete Mack
@Therem- metabland, combining meta, metal...

@Therem-
metabland, combining meta, metal (alloy), band, blend, and--well--bland. Not to be confused with metalband.

Also, rebalance XP and dungeon depth according to danger of monsters. No more...
Forum: Idle chatter March 2, 2019, 07:10
Replies: 11
Views: 7,338
Posted By Pete Mack
Unfortunately, there is no Win32 interface to...

Unfortunately, there is no Win32 interface to windows modern font features (everything is C++ or .NET). Someone with time to kill could write a C signature shim interface, but otherwise, don't expect...
Forum: Vanilla March 1, 2019, 04:14
Replies: 183
Views: 10,290
Posted By Pete Mack
It is entirely on topic, Nick: we are all trying...

It is entirely on topic, Nick: we are all trying hard to come up with novel ways to help you butcher the game.
Forum: Vanilla March 1, 2019, 02:08
Replies: 183
Views: 10,290
Posted By Pete Mack
You have 31 days to finish. Call it narocomo....

You have 31 days to finish. Call it narocomo. (Natl roguelike code month.)
Forum: Vanilla February 28, 2019, 22:41
Replies: 183
Views: 10,290
Posted By Pete Mack
kandrc-- honey mushroom would have to be a...

kandrc-- honey mushroom would have to be a special level, not just a single monster.
Forum: Vanilla February 28, 2019, 06:46
Replies: 183
Views: 10,290
Posted By Pete Mack
@Derakon Sure. But I particularly liked that...

@Derakon
Sure. But I particularly liked that mold. It is a great joke.
Forum: Vanilla February 28, 2019, 03:29
Replies: 183
Views: 10,290
Posted By Pete Mack
Hey, he can also bring in some joke monsters like...

Hey, he can also bring in some joke monsters like that dl1 unique mold in ToME, especially if he is already adding Power Dragons or their equivalent.
Forum: Vanilla February 21, 2019, 19:00
Replies: 264
Views: 11,965
Posted By Pete Mack
Nick- doesn't FA's sky dragon mostly breath...

Nick- doesn't FA's sky dragon mostly breath electricity? That is the nastiest base element by far. (Only mage casters double resist, immunity is rare, and usually does 2x more damage than acid or...
Forum: Development February 21, 2019, 07:10
Replies: 77
Views: 4,545
Posted By Pete Mack
Tak-- You could do this with sheets pretty...

Tak--
You could do this with sheets pretty easily: paint the background with yellow-white-grey-black (lantern-lit-seen-detected.)
Then lay on background tiles with variable parts with 100%...
Forum: Idle chatter February 21, 2019, 01:34
Replies: 4
Views: 326
Posted By Pete Mack
Halberds aren't on that list, nor are falchions,...

Halberds aren't on that list, nor are falchions, morningstars, or maces. Lots more things to bring and get kicked out from.
Forum: Vanilla February 21, 2019, 01:07
Replies: 183
Views: 10,290
Posted By Pete Mack
Rogue had only a handful of monster types--less...

Rogue had only a handful of monster types--less than 52. It also had no spells, minimal scrolls,etc. If you want a proper successor to it, try Sil. It is much closer to Rogue 3 than Angband ever was...
Forum: Vanilla February 20, 2019, 03:30
Replies: 183
Views: 10,290
Posted By Pete Mack
Yup. No lethal traps, no instadeath to floating...

Yup. No lethal traps, no instadeath to floating eyes found with a torch, or around a blind corner.
Forum: AAR February 18, 2019, 20:48
Replies: 48
Views: 1,679
Posted By Pete Mack
'Trivially easy' is likely a result of randarts....

'Trivially easy' is likely a result of randarts. Yes, sometimes they make the game harder. But on average, they make it much easier.
Forum: Development February 18, 2019, 00:27
Replies: 12
Views: 782
Posted By Pete Mack
While I don't like tiles personally, I do agree...

While I don't like tiles personally, I do agree that they should be complete for the game. Kudos on this tangar. It is a worthy effort
Forum: Vanilla February 18, 2019, 00:22
Replies: 183
Views: 10,290
Posted By Pete Mack
I think Nick is mostly right on this--the same...

I think Nick is mostly right on this--the same list forever is kind of dull.
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