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Search: Posts Made By: Pete Mack
Forum: Development February 22, 2018, 06:52
Replies: 55
Views: 1,060
Posted By Pete Mack
There really shouldn't be any int to pointer...

There really shouldn't be any int to pointer conversion in Angband (except in the really old-school winapi.) When there is such conversion, always use size_t as the integer type. That's pretty much...
Forum: Vanilla February 22, 2018, 05:39
Replies: 10
Views: 280
Posted By Pete Mack
Elf mage is on the list. So much negative CON.

Elf mage is on the list. So much negative CON.
Forum: Vanilla February 22, 2018, 03:12
Replies: 10
Views: 280
Posted By Pete Mack
HT mage is a pretty popular combo, with a high...

HT mage is a pretty popular combo, with a high fraction of winners posted.
http://angband.oook.cz/ladder-browse.php?v=&r=Half-Troll&c=Mage&n=&e=&s=0
Forum: Variants February 21, 2018, 16:38
Replies: 4
Views: 167
Posted By Pete Mack
Perhaps destroying mindless monsters doesn't...

Perhaps destroying mindless monsters doesn't increase sorrow?
Forum: Development February 21, 2018, 06:23
Replies: 55
Views: 1,060
Posted By Pete Mack
dynamic calls are OK in certain limited cases,...

dynamic calls are OK in certain limited cases, especially if they allow call-by-name (which is currently done in a crummy way in CPP x-list.h files. It's vastly better than case statements (or lua) ...
Forum: Development February 20, 2018, 23:31
Replies: 55
Views: 1,060
Posted By Pete Mack
Yes. Configuration wherever possible. There...

Yes. Configuration wherever possible.
There are two places where C really gets in the way: the Object code as I mentioned before, and the event listening code, which is really quite ugly.
Forum: Vanilla February 20, 2018, 09:33
Replies: 5
Views: 188
Posted By Pete Mack
Actually, use Nenya instead of the second Ring of...

Actually, use Nenya instead of the second Ring of Speed. That will get you more damage, sustain CON, and only a little less speed when hasted. A ring of Damage would be a good choice too.
Forum: Development February 20, 2018, 03:32
Replies: 55
Views: 1,060
Posted By Pete Mack
I don't think Python would make it a whole lot...

I don't think Python would make it a whole lot easier, except for the new object code, which was horribly plagued by stray pointer issues. A lot of complexity in Angband is language-independent.
Forum: Vanilla February 19, 2018, 23:36
Replies: 5
Views: 188
Posted By Pete Mack
You have plenty of Healing and you're doing...

You have plenty of Healing and you're doing 572(!) damage vs. Evil. You have enough banishment and Teleport Other. Yeah, another point of DEX would be nice. But It's time to win the game with that...
Forum: Development February 19, 2018, 23:32
Replies: 55
Views: 1,060
Posted By Pete Mack
Oh gods yes. The way it was done in 3.0 was WORSE...

Oh gods yes. The way it was done in 3.0 was WORSE than the initial and temporary hack of turning it into a giant case statement in V3.1. It just added a second language AND extra boilerplate. Parsing...
Forum: AAR February 19, 2018, 19:31
Replies: 48
Views: 2,112
Posted By Pete Mack
You can also phase door or teleport other. Or you...

You can also phase door or teleport other. Or you can shoot at the ground to force a 2x faster monster to take a single move.
Forum: Development February 18, 2018, 20:06
Replies: 55
Views: 1,060
Posted By Pete Mack
OK, that makes sense. The way angband 3.0 used it...

OK, that makes sense. The way angband 3.0 used it really didnt.
Forum: Development February 18, 2018, 16:56
Replies: 55
Views: 1,060
Posted By Pete Mack
Lua is overrated, IMO. Yeah it allows flexibility...

Lua is overrated, IMO. Yeah it allows flexibility in spell set, but 8t turns out that the flexibility is almost never needed. When a spell can be described by a line or two in a text file, and there...
Forum: Development February 17, 2018, 16:37
Replies: 55
Views: 1,060
Posted By Pete Mack
Hmmm. One reason I like the current model is that...

Hmmm. One reason I like the current model is that every class of game data now has an iterator associated; that is, it forrms a normalized relation. I come from databases as much as programming, and...
Forum: Development February 17, 2018, 09:38
Replies: 55
Views: 1,060
Posted By Pete Mack
@t4nk- It is arguguably easier to read in small...

@t4nk-
It is arguguably easier to read in small chunks, sure. But the new stuff you only have to read once, where previously it was repeated over and over--in the case of spellcasting, roughly a...
Forum: Development February 17, 2018, 08:44
Replies: 55
Views: 1,060
Posted By Pete Mack
One might aim to rebase with V 3.5, not V4. V4...

One might aim to rebase with V 3.5, not V4. V4 had massive reorg. 3.5 has most of the code cleanup; the reorg is largely in name changes. But yes. Starting from V would probably be easier, since...
Forum: Vanilla February 17, 2018, 08:32
Replies: 12
Views: 2,900
Posted By Pete Mack
It's only a problem early. Later you will need...

It's only a problem early. Later you will need only Detection and both kinds of Teleport Other (and optionally Erilil swap if you want full object detection.) Mapping will come from the Arkenstone;...
Forum: AAR February 16, 2018, 05:01
Replies: 284
Views: 32,797
Posted By Pete Mack
Bizarre activation is pretty awful. Even when it...

Bizarre activation is pretty awful. Even when it activates for good things, there's no guarantee It's actually useful. Then you have to wait 500+ turns for it to activate again. It is just a losing...
Forum: Development February 15, 2018, 20:12
Replies: 20
Views: 425
Posted By Pete Mack
Oh yeah. If AI consists only of optimal spell...

Oh yeah. If AI consists only of optimal spell choice, It's pretty much a disaster. I tried playing with smart monsters *once* with V 3.0.x, as a dwarf paladin. Big damage and unlimited healing, and...
Forum: AAR February 14, 2018, 22:15
Replies: 48
Views: 2,112
Posted By Pete Mack
Kavlax is a power dragon, I always thought

Kavlax is a power dragon, I always thought
Forum: Development February 14, 2018, 02:35
Replies: 20
Views: 425
Posted By Pete Mack
Yes, NPP AI is good. (So is O/FA.)

Yes, NPP AI is good. (So is O/FA.)
Forum: AAR February 13, 2018, 10:05
Replies: 5
Views: 172
Posted By Pete Mack
Even for a priest, the book you *really* want to...

Even for a priest, the book you *really* want to find early is Godly Insights. Nevertheless, Wrath is a pretty stunning Maggot drop (tho I'd pick half-assed boots of Speed as my favorite drop, with...
Forum: Development February 13, 2018, 03:12
Replies: 20
Views: 425
Posted By Pete Mack
Nick is right: for cleanest code, start from...

Nick is right: for cleanest code, start from current V and add features. It is MUCH cleaner than any of the older branches.
Forum: Competition February 12, 2018, 17:58
Replies: 11
Views: 447
Posted By Pete Mack
Ah. Got it. Does Alter Reality work with...

Ah. Got it. Does Alter Reality work with persistent levels? If so, the limit on levels really doesnt exist for this char. (For a mage faster, returning to town and would take up to only ~200 turns,...
Forum: Vanilla February 12, 2018, 01:28
Replies: 22
Views: 867
Posted By Pete Mack
Ring of Flare in ToME 2 was similar. Very...

Ring of Flare in ToME 2 was similar. Very overpowered, so long as you had time to set up the jump gates in advance.
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