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Search: Posts Made By: Derakon
Forum: Vanilla March 29, 2020, 16:26
Replies: 13
Views: 371
Posted By Derakon
There was some discussion at some point in this...

There was some discussion at some point in this forum's long history about curses that could only be dispelled by performing some task, e.g. "increase your max depth by 5" or "kill 10 ghosts". That...
Forum: Variants March 14, 2020, 18:22
Replies: 7
Views: 360
Posted By Derakon
Yeah, once you make the decision to give...

Yeah, once you make the decision to give permanent speed on early-game gear, you find yourself with a very tricky balance problem. In Vanilla the downside doesn't even stack, so if you're going to...
Forum: Vanilla March 13, 2020, 13:58
Replies: 10
Views: 412
Posted By Derakon
Correct. If the armor provides at least 1 point...

Correct. If the armor provides at least 1 point of AC then, if the acid attempts to hit that slot, the armor will reduce the damage you take by half, even if the armor is not damaged by the acid....
Forum: Vanilla March 12, 2020, 22:05
Replies: 10
Views: 412
Posted By Derakon
Acid at least you get a halving as long as you're...

Acid at least you get a halving as long as you're wearing armor in every slot. Electricity...just be careful I guess! :)
Forum: Vanilla March 12, 2020, 02:36
Replies: 13
Views: 519
Posted By Derakon
I'm sure. In older versions, monsters that...

I'm sure. In older versions, monsters that spawned into the level after you entered it were always generated awake.



Let's say that any given action has a 1 in 400000 chance of killing you. We...
Forum: Vanilla March 11, 2020, 01:00
Replies: 13
Views: 519
Posted By Derakon
New monsters spawn in as time passes. They...

New monsters spawn in as time passes. They shouldn't spawn close to you but they will continue to arrive. Generally this means the level gets more dangerous as time passes.
Forum: Vanilla March 9, 2020, 03:39
Replies: 49
Views: 2,621
Posted By Derakon
How obvious is that 30% improvement? It may be...

How obvious is that 30% improvement? It may be that fox looks better than bear using the stats that are obvious to the player. Sorry, I haven't played any druids yet so I don't actually know; this is...
Forum: Vanilla March 5, 2020, 15:31
Replies: 15
Views: 639
Posted By Derakon
4 feels arbitrary to me compared to 1. But in...

4 feels arbitrary to me compared to 1. But in either case reduce the cost of the spell if you do this, since it's currently expensive to discourage spamming them as a prelude to the fight. If you can...
Forum: Vanilla March 3, 2020, 19:23
Replies: 23
Views: 829
Posted By Derakon
I don't see anything wrong with increasing the...

I don't see anything wrong with increasing the variety of enemies faced in the early game. It should be as simple as dialling down the frequency on Wargs/White Wolves, right?
Forum: Idle chatter February 29, 2020, 21:32
Replies: 48
Views: 3,837
Posted By Derakon
This week I made a trailer for the game...

This week I made a trailer for the game (https://twitter.com/byobattleship/status/1233860600008101888). It was a bunch of fun and of course revealed all kinds of ugly bugs that need fixing.
Forum: Vanilla February 24, 2020, 22:24
Replies: 179
Views: 13,372
Posted By Derakon
Note that artifacts are not lost in this process...

Note that artifacts are not lost in this process unless you have identified them; they can get regenerated later. The reason this was added was to eliminate a tactic of walking up to vaults, using...
Forum: Vanilla February 23, 2020, 03:42
Replies: 49
Views: 2,621
Posted By Derakon
My intuition is that having aggro and impaired HP...

My intuition is that having aggro and impaired HP regen at level 1 will make the early game awful unless the character is so powerful that they can trivially stomp early-game enemies. Getting...
Forum: Vanilla February 22, 2020, 20:48
Replies: 10
Views: 699
Posted By Derakon
I've been a proponent of the "everyone uses the...

I've been a proponent of the "everyone uses the same table" approach for years. I just haven't gotten up off my butt to submit a pull request that actually does it. I think the same holds true for a...
Forum: ToME February 16, 2020, 16:02
Replies: 11
Views: 1,426
Posted By Derakon
If you're going to serve up hot takes, could you...

If you're going to serve up hot takes, could you at least make them entertaining please?
Forum: AAR February 13, 2020, 00:53
Replies: 3
Views: 629
Posted By Derakon
Congrats on the win!

Congrats on the win!
Forum: AAR February 12, 2020, 04:54
Replies: 3
Views: 221
Posted By Derakon
You can always change the date on your computer...

You can always change the date on your computer to get access to Father Christmas. :)

Good luck!
Forum: Idle chatter February 12, 2020, 01:55
Replies: 48
Views: 3,837
Posted By Derakon
This is true, and plenty of games have gone that...

This is true, and plenty of games have gone that route with e.g. giant fish that eat you if you stray too far, or an invisible sniper that one-shots you, etc. They're a bit immersion-breaking; I...
Forum: Idle chatter February 11, 2020, 17:50
Replies: 48
Views: 3,837
Posted By Derakon
Last week was spent adding weather...

Last week was spent adding weather (https://twitter.com/byobattleship/status/1226186294939668480). Yesterday I made sure that the player can't leave the arena...
Forum: Vanilla February 11, 2020, 00:25
Replies: 7
Views: 463
Posted By Derakon
Er, right, I meant to say "monsters are unable to...

Er, right, I meant to say "monsters are unable to kill uniques", not "monsters are unable to kill monsters".

And Angband is a strange game in that 0 HP is still alive. :) That one-HP grace has...
Forum: Vanilla February 10, 2020, 20:10
Replies: 7
Views: 463
Posted By Derakon
Last I checked, monsters are unable to reduce...

Last I checked, monsters are unable to reduce other monsters to zero HP. The player is the only entity that can kill uniques.
Forum: Vanilla February 10, 2020, 04:43
Replies: 8
Views: 516
Posted By Derakon
Time is still passing, just less than a game...

Time is still passing, just less than a game turn. If you were fighting a monster that also got +49 energy per game turn, and let's say that the energy counts were

You: 148
Monster: 147

Then...
Forum: Vanilla February 10, 2020, 04:40
Replies: 7
Views: 463
Posted By Derakon
There are a few ways of removing monsters from...

There are a few ways of removing monsters from levels, and they all work the same way: no experience, no loot, and the monster can be re-generated later. Destruction is the most common by far, but...
Forum: Vanilla February 10, 2020, 04:38
Replies: 7
Views: 435
Posted By Derakon
There's absolutely nothing wrong with doing that;...

There's absolutely nothing wrong with doing that; the biggest reward of getting a mage to level 50 is that you get to pick and choose your fights with a high degree of precision. Between banish, mass...
Forum: Vanilla February 7, 2020, 14:55
Replies: 11
Views: 615
Posted By Derakon
- All monsters have ESP; if they're awake and...

- All monsters have ESP; if they're awake and you're in range they can attack you, regardless of light status.
- Your maximum spell attack range (23 tiles, IIRC) is the same as the monsters'. Note...
Forum: Vanilla February 6, 2020, 21:46
Replies: 11
Views: 615
Posted By Derakon
Gorlim is notably dangerous for his depth. ...

Gorlim is notably dangerous for his depth.

There's a method to cheat to get full monster knowledge, I forget the exact details, but I would not remotely begrudge anyone doing that. There's a lot...
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