Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.14 seconds.
Search: Posts Made By: Nick
Forum: Vanilla Today, 22:23
Replies: 13
Views: 131
Posted By Nick
The depth was where my thinking was going - they...

The depth was where my thinking was going - they start on DL4.

I guess the solution should depend on the purpose of the traps. The trap is not my design (it was elly), so this analysis is...
Forum: Vanilla Today, 13:31
Replies: 5
Views: 334
Posted By Nick
I have failed to do so so far. I'll have another...

I have failed to do so so far. I'll have another go tomorrow.
Forum: Vanilla Today, 13:30
Replies: 13
Views: 131
Posted By Nick
I think the answer is yes. Presumably you...

I think the answer is yes. Presumably you triggered a block fall trap, which is what locked you in.

How do people feel about the fact this can happen (if rarely)?
Forum: Vanilla Yesterday, 22:07
Replies: 6
Views: 158
Posted By Nick
It's actually been a conscious decision by the...

It's actually been a conscious decision by the devs to allow both, because development of the game has been split between armor- and armour-speaking people. We even have this function:/**
* Small...
Forum: Vanilla April 2, 2020, 21:41
Replies: 16
Views: 541
Posted By Nick
Good to see you're staying productive :)

Good to see you're staying productive :)
Forum: Vanilla April 1, 2020, 20:55
Replies: 179
Views: 13,374
Posted By Nick
Thanks, fix pushed.

Thanks, fix pushed.
Forum: Vanilla April 1, 2020, 09:58
Replies: 179
Views: 13,374
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla April 1, 2020, 09:32
Replies: 8
Views: 227
Posted By Nick
That makes sense.

That makes sense.
Forum: Vanilla April 1, 2020, 05:28
Replies: 8
Views: 227
Posted By Nick
OK, the principles of lighting are quite simple. ...

OK, the principles of lighting are quite simple. The default for a known grid is LIGHTING_LIT, and all variations from that in this code snippet from map_info() in cave-map.c: if (g->in_view) {...
Forum: Vanilla March 31, 2020, 22:01
Replies: 8
Views: 227
Posted By Nick
I'll have to have a look at this.

I'll have to have a look at this.
Forum: Variants March 30, 2020, 22:34
Replies: 9
Views: 363
Posted By Nick
FAangbandCE is just the Windows CE port of...

FAangbandCE is just the Windows CE port of FAangband, there is no need for a separate entry.
Forum: Vanilla March 30, 2020, 12:28
Replies: 179
Views: 13,374
Posted By Nick
Throwing for rogues at least should be...

Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.
Forum: Vanilla March 30, 2020, 03:46
Replies: 3
Views: 128
Posted By Nick
You can look at the class.txt file in your...

You can look at the class.txt file in your lib/gamedata directory. Paladins only use three books, and two of them are dungeon books.
Forum: Development March 29, 2020, 21:25
Replies: 83
Views: 1,791
Posted By Nick
It's a hackish global variable that is set to...

It's a hackish global variable that is set to true when a level has been generated and then to false when generation for a new level starts. It gets used quite a bit to enable calculations in the...
Forum: Vanilla March 28, 2020, 22:54
Replies: 179
Views: 13,374
Posted By Nick
Races all got left the same in 4.2, essentially...

Races all got left the same in 4.2, essentially because I'd done a massive shakeup of classes and monsters, and races as well would have been a bridge too far.

For my personal take on races, see...
Forum: Vanilla March 28, 2020, 21:53
Replies: 179
Views: 13,374
Posted By Nick
The philosophy of the current class model (short...

The philosophy of the current class model (short version) is that there is an original design of Middle Earth and its inhabitants, and traditional knowledge (WIS) emphasises sticking to that. Then...
Forum: Vanilla March 27, 2020, 11:39
Replies: 179
Views: 13,374
Posted By Nick
Thank you, I've felt like something was wrong...

Thank you, I've felt like something was wrong here for a while (I suspect because people have been telling me).
Forum: Development March 27, 2020, 01:16
Replies: 83
Views: 1,791
Posted By Nick
I think you probably want the project_touch()...

I think you probably want the project_touch() function in effects.c.

I don't see anything obviously wrong with your effect handler; I'm guessing the most likely source of problems is whether...
Forum: Development March 26, 2020, 03:38
Replies: 83
Views: 1,791
Posted By Nick
Hard to guess exactly where it's failing, but...

Hard to guess exactly where it's failing, but player_inc_check() in player-timed.c is a good place to start.
Forum: Vanilla March 26, 2020, 01:53
Replies: 30
Views: 1,295
Posted By Nick
I'm inclined to think get it out for testing as...

I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
Forum: Development March 26, 2020, 01:36
Replies: 83
Views: 1,791
Posted By Nick
Looks perfect.

Looks perfect.
Forum: Development March 26, 2020, 00:57
Replies: 83
Views: 1,791
Posted By Nick
In calc_bonuses() in payer-calcs.c you will see a...

In calc_bonuses() in payer-calcs.c you will see a bunch of special cases like this for timed effects, for example if (p->timed[TMD_SINVIS]) {
of_on(state->flags, OF_SEE_INVIS);
}

You will...
Forum: Vanilla March 25, 2020, 09:31
Replies: 179
Views: 13,374
Posted By Nick
Spell is checked first, so your second one is...

Spell is checked first, so your second one is right - 1/4 chance of a spell, then 1/3 * 3/4 of innate for a total of 1/2.
Forum: Vanilla March 24, 2020, 20:51
Replies: 10
Views: 1,049
Posted By Nick
This is an idea that's been proposed before (for...

This is an idea that's been proposed before (for example here (https://github.com/angband/angband/issues/3246)), but never implemented. I'll try to keep it in mind.
Forum: Variants March 24, 2020, 20:45
Replies: 6
Views: 336
Posted By Nick
Thanks for pointing this out. Clearly chests...

Thanks for pointing this out. Clearly chests should be in a datafile, but somehow I've failed to realise that before now.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 23:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.