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Search: Posts Made By: quarague
Forum: Vanilla August 10, 2018, 21:15
Replies: 9
Views: 251
Posted By quarague
I agree, I wouldn't do so on purpose either....

I agree, I wouldn't do so on purpose either. Which raises the question how you are supposed to clean a room like that. Drujs don't move, they stay put.
Of course you never have to enter a particular...
Forum: Vanilla August 9, 2018, 06:58
Replies: 9
Views: 251
Posted By quarague
spell casting and line of sight

I just lost a char to a small undead pit. Char was a HT paladin, level 38, dlevel 75, small room with 5x6 or so random undead. I know these rooms can be very dangerous ;-)
I had already killed a...
Forum: Vanilla March 3, 2017, 13:27
Replies: 74
Views: 7,153
Posted By quarague
First one more vote for randarts because they...

First one more vote for randarts because they give increased variety.
One observation for base resistances. There are a lot of standarts that give all 4 base resistances plus some other stuff....
Forum: Vanilla November 30, 2016, 12:05
Replies: 12
Views: 2,224
Posted By quarague
I have used the teleport self strategy against...

I have used the teleport self strategy against Morgoth. I guess I teleport self much more in general than most people here consider safe. One should not combine Teleport other with teleport self as...
Forum: Vanilla November 19, 2016, 07:21
Replies: 22
Views: 2,644
Posted By quarague
I thought the idea of floating eyes was to...

I thought the idea of floating eyes was to introduce the concept of paralyze to new players. The new player encounters a floating eye, learns that paralyze is very dangerous although this first...
Forum: Vanilla November 18, 2016, 10:46
Replies: 22
Views: 2,644
Posted By quarague
simple question on paralyzing

Just lost a char on d1 to a floating eye :D
There was a change done to the way paralyze works a few versions ago. I thought you get paralyzed for a couple of turns, then you get the message 'you can...
Forum: Vanilla November 18, 2016, 10:31
Replies: 65
Views: 7,585
Posted By quarague
I really support the idea of adding various glass...

I really support the idea of adding various glass cannon monsters. They seem to be lacking at all depths. Practically all monsters with dangerous attacks also have a bazillion hit points.
This would...
Forum: Vanilla November 17, 2016, 10:36
Replies: 19
Views: 2,814
Posted By quarague
What I meant was the following. You have a cursed...

What I meant was the following. You have a cursed item, boots of wormtongue or something else that you wish to uncurse.
If you try to uncurse with the 'remove curse' spell, whether self cast or from...
Forum: Vanilla November 10, 2016, 12:24
Replies: 19
Views: 2,814
Posted By quarague
Another question on removing curses. One can also...

Another question on removing curses. One can also use remove curse from a spell or staff. This does have a chance to destroy the item if the removing fails (which IIRC is not specified in the spell...
Forum: Vanilla November 4, 2016, 10:11
Replies: 45
Views: 5,060
Posted By quarague
Brogue has a few terrain types that work well...

Brogue has a few terrain types that work well there.
Chasms = open space only works well with a permanent dungeon, so not suitable for angband.
rubble corresponds to bushes in brogue, they have the...
Forum: Vanilla November 2, 2016, 07:27
Replies: 29
Views: 3,251
Posted By quarague
You certainly can play that way, essentially...

You certainly can play that way, essentially saying you expect to buy all consumables outside of the black market in unlimited quantities. Nothing wrong with that. But not everyone plays like that....
Forum: Vanilla October 7, 2016, 09:40
Replies: 9
Views: 1,176
Posted By quarague
You could also look for the bladeturner unique...

You could also look for the bladeturner unique (if I remember the name correctly). It's a unique power dragon scale mail and provides resistance to pretty much everything. If you play with randarts...
Forum: Vanilla September 28, 2016, 10:25
Replies: 22
Views: 3,445
Posted By quarague
Just lost another char to a dragon breath, very...

Just lost another char to a dragon breath, very similar situation :rolleyes: Char was a another HT paladin, level 37, dungeon level 79. Had a base speed of +26 and a rand-art weapon that did 450...
Forum: Vanilla September 19, 2016, 10:03
Replies: 6
Views: 1,442
Posted By quarague
As a warrior, you TO has a certain failure rate...

As a warrior, you TO has a certain failure rate but I think phase door + heal would have been worse. After you phase door, it's the big M's turn, if he decides to cast a spell, you are probably...
Forum: Vanilla September 16, 2016, 09:08
Replies: 55
Views: 6,884
Posted By quarague
I did the same thing but didn't see it as much of...

I did the same thing but didn't see it as much of a problem. I thought that selling to the weapon store should work, but I haven't tried. From meta game knowledge I knew that most of the weapon runes...
Forum: Vanilla September 14, 2016, 10:39
Replies: 55
Views: 6,884
Posted By quarague
It's fun for me because it is another layer where...

It's fun for me because it is another layer where you can take calculated risks that may or may not turn out well. The idea is, I'm in a somewhat dangerous situation and might have an unid scroll/...
Forum: Vanilla September 13, 2016, 10:40
Replies: 55
Views: 6,884
Posted By quarague
I really like the idea of encouraging/ forcing id...

I really like the idea of encouraging/ forcing id by use but that is a personal choice. You can also id by selling and rebuying in town which provides a good option if you don't want to id by use. If...
Forum: Vanilla September 13, 2016, 10:35
Replies: 44
Views: 6,224
Posted By quarague
I think the game change that would fix your...

I think the game change that would fix your issues is making vaults so that the goodies don't just lie on the ground but are actually carried by the monsters within. With the most powerful items...
Forum: Vanilla September 10, 2016, 13:21
Replies: 7
Views: 1,469
Posted By quarague
Never mind, monster memory still works as...

Never mind, monster memory still works as expected. Just thought that a char that made it through 3/4 of the dungeon would have a killed a white snake at some point but apparently he didn't.
Forum: Vanilla September 10, 2016, 13:15
Replies: 7
Views: 1,469
Posted By quarague
monster memory

I recall that if one char dies and you start a new one, the new one remembers the monster memory from the old one, so you don't have to learn everything from scratch again. I'm playing version...
Forum: Vanilla September 10, 2016, 13:05
Replies: 22
Views: 3,445
Posted By quarague
I easily could have avoided that wyrm but I made...

I easily could have avoided that wyrm but I made the deliberate decision to fight it. My char was in a great shape to fight dragons, much better than say undead. Even though, knowing the breath...
Forum: Vanilla September 9, 2016, 13:55
Replies: 22
Views: 3,445
Posted By quarague
Thanks for the formulas. With 4500 hitpoints and...

Thanks for the formulas. With 4500 hitpoints and a formula of min(hp/6, 500) a GWoL will breath at full 500 damage until he is down to 2/3 of hitpoints. So with res you get a damage range of 250-428....
Forum: Vanilla September 8, 2016, 11:05
Replies: 5
Views: 1,320
Posted By quarague
From my experience: Randarts are more likely to...

From my experience: Randarts are more likely to have immunities than standard artifacts but you seem to have a set with an extremely high number of immunities.
I just had a char (which died...
Forum: Vanilla September 8, 2016, 07:05
Replies: 22
Views: 3,445
Posted By quarague
This is the classic burst damage discussion. A...

This is the classic burst damage discussion. A 400 hitpoint char can fight a monster that does 300 damage per turn if he is very careful. He can not fight a monster that can do 500 damage in a single...
Forum: Vanilla September 7, 2016, 21:33
Replies: 22
Views: 3,445
Posted By quarague
breath damage calculation?

So I just lost a char to a high powered breath attack. Char was a HT paladin, level 36. I had just found a fantastic ring of speed +18 bringing me to 22 base speed. I had 460 hp, every single resist...
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