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Search: Posts Made By: ajps
Forum: Idle chatter October 3, 2010, 12:28
Replies: 2
Views: 2,152
Posted By ajps
I think I still have the files on the machine,...

I think I still have the files on the machine, because I thought they were being served! I'll have a look and see if I can get it back up. Anything in particular you were after?
Forum: Development August 14, 2010, 14:57
Replies: 1
Views: 2,091
Posted By ajps
I've done the latter of those in r2039 (untested...

I've done the latter of those in r2039 (untested code, but it's not that complicated). Thanks for reporting!
Forum: Development August 6, 2010, 10:55
Replies: 7
Views: 2,710
Posted By ajps
Sorry! I forgot how the mod operator works in C,...

Sorry! I forgot how the mod operator works in C, still a bit rusty. This should be fixed now in r2035.
Forum: Vanilla August 14, 2009, 20:36
Replies: 5
Views: 4,938
Posted By ajps
I did knock up a graph of relationships between...

I did knock up a graph of relationships between *bands a long time ago in response to a thread about an "Angband family tree" on r.g.r.a, it's at http://isparp.co.uk/angband/graph.png (there's also...
Forum: Vanilla July 29, 2009, 20:45
Replies: 20
Views: 5,429
Posted By ajps
I'm in favour of not short-circuiting the destroy...

I'm in favour of not short-circuiting the destroy prompt as of the next release (or possibly next bugfix, depending on how many changes we want to creep in). If we want to squelch and not destroy,...
Forum: Vanilla June 23, 2009, 21:03
Replies: 2
Views: 1,499
Posted By ajps
Fixed now. Funny I didn't notice that in half an...

Fixed now. Funny I didn't notice that in half an hour of playtesting last night, isn't it? :)
Forum: Vanilla June 22, 2009, 22:24
Replies: 11
Views: 2,979
Posted By ajps
As of revision 1448, the repeat command won't...

As of revision 1448, the repeat command won't work after the pack has been reordered.
Forum: Vanilla June 22, 2009, 12:28
Replies: 11
Views: 2,979
Posted By ajps
I'm not, but it does indeed sound like a sensible...

I'm not, but it does indeed sound like a sensible thing to do.
Forum: Vanilla June 21, 2009, 10:43
Replies: 11
Views: 2,979
Posted By ajps
I don't think there's any source guide that's...

I don't think there's any source guide that's accurate any more, mostly we get a feel for the bits we actually work on through prolonged exposure, I think. :)

In this case, you might have been...
Forum: Vanilla June 20, 2009, 23:35
Replies: 11
Views: 2,979
Posted By ajps
That should be fixed in svn now, you'll all be...

That should be fixed in svn now, you'll all be pleased (?) to hear.

The repeat command was recently changed, so it now bypasses the normal UI checks for which items you can select to perform...
Forum: Vanilla June 15, 2009, 14:48
Replies: 3
Views: 2,134
Posted By ajps
Fixed in svn now. Thanks for the report.

Fixed in svn now. Thanks for the report.
Forum: Vanilla June 13, 2009, 12:12
Replies: 52
Views: 13,179
Posted By ajps
I think player_has_los() is for actual genuine...

I think player_has_los() is for actual genuine line-of-sight, not awareness or projectability and all that jazz. If you want everything targetable, use target_able() instead. If you want everything...
Forum: Development May 16, 2009, 21:44
Replies: 5
Views: 2,538
Posted By ajps
Hopefully now fixed in svn.

Hopefully now fixed in svn.
Forum: Vanilla May 16, 2009, 21:37
Replies: 62
Views: 14,437
Posted By ajps
I really cba doing that, so I'll just update it...

I really cba doing that, so I'll just update it to what you originally intended the algorithm to do for now, which will hopefully be enough to provide my aim which was a reasonably playable character...
Forum: Development May 12, 2009, 00:50
Replies: 5
Views: 2,538
Posted By ajps
Nah, I never thought to test it without a...

Nah, I never thought to test it without a savefile, stupidly enough, so it just needs a default race/class combination to be chosen where there isn't a savefile to give defaults. Will fix soon.
Forum: Vanilla May 10, 2009, 11:33
Replies: 62
Views: 14,437
Posted By ajps
Ahhh, right. The outcome of that is at...

Ahhh, right. The outcome of that is at http://rephial.org/research/birthstats2.txt, and does indeed look more sensible to my inexpert eye, certainly spellcasters come up with significantly better...
Forum: Vanilla May 9, 2009, 23:04
Replies: 62
Views: 14,437
Posted By ajps
Ah, I might not have been clear. The current...

Ah, I might not have been clear. The current algorithm is intended to be exactly the one you proposed early in this thread, and it's that I'm trying to tweak (see...
Forum: Vanilla May 9, 2009, 14:48
Replies: 2
Views: 1,602
Posted By ajps
This one should be fixed in svn now. I hope.

This one should be fixed in svn now. I hope.
Forum: Vanilla May 9, 2009, 14:47
Replies: 62
Views: 14,437
Posted By ajps
Right, seeing as I still don't really have a clue...

Right, seeing as I still don't really have a clue what to do here:

http://rephial.org/research/birthstats1.txt is a table showing the (adjusted, not base) stats produced by the current...
Forum: Development April 22, 2009, 23:25
Replies: 6
Views: 3,338
Posted By ajps
Fixed in svn now.

Fixed in svn now.
Forum: Vanilla April 22, 2009, 22:13
Replies: 62
Views: 14,437
Posted By ajps
Well, it sort of defeats the point of the edit...

Well, it sort of defeats the point of the edit files if we do that, so it's probably no go for that idea, whereas a per class one we could hack into the current format easily enough.
Forum: Development April 22, 2009, 20:51
Replies: 4
Views: 3,491
Posted By ajps
Technically is an int, in that all character...

Technically is an int, in that all character constants are of integer type, not char type, regardless of their value. Still seems a strange thing to complain about though.
Forum: Development April 19, 2009, 22:05
Replies: 3
Views: 2,343
Posted By ajps
Yeah, default_get_cmd should have been called...

Yeah, default_get_cmd should have been called win_get_cmd (I think). Should be fixed in svn.
Forum: Vanilla April 19, 2009, 11:46
Replies: 62
Views: 14,437
Posted By ajps
Don't know how I missed all those! Fixed now,...

Don't know how I missed all those! Fixed now, thanks.



Well, it's easier to fix if it's generally overvalued I suppose, just reduce the aimed-for DEX stat or put more conditions on it. I'll...
Forum: Vanilla April 19, 2009, 01:13
Replies: 62
Views: 14,437
Posted By ajps
Well, I can't imagine it'll stay in this exact...

Well, I can't imagine it'll stay in this exact form, but I've added your first stab at an algorithm to the latest SVN version as part of the birth process. Basically, when you choose "Point based"...
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