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Search: Posts Made By: wobbly
Forum: Vanilla July 10, 2020, 22:45
Replies: 34
Views: 504
Posted By wobbly
Yeah its tangental but I'd support the addition...

Yeah its tangental but I'd support the addition of something like the apparition of hunger.
Forum: Vanilla July 10, 2020, 22:23
Replies: 34
Views: 504
Posted By wobbly
I'd argue that people can still keg down 20...

I'd argue that people can still keg down 20 potions if they hit R9999 before recalling from town & that's the kind of micro management that bugs some of us.

As a note, I've been pretty vocal about...
Forum: Variants July 10, 2020, 22:17
Replies: 15
Views: 458
Posted By wobbly
which is why old players like my are switching it...

which is why old players like my are switching it back in options.

displayed by default

it can be changed in the options menu

Edit: Also hurrray for lilac! Graphics of the future. Good work...
Forum: Vanilla July 10, 2020, 20:13
Replies: 6
Views: 223
Posted By wobbly
While not exactly documentation, all the shapes...

While not exactly documentation, all the shapes are here (or the appropriate file in your angband folder):

https://github.com/angband/angband/blob/4.2-release/lib/gamedata/shape.txt

You can see...
Forum: Variants July 10, 2020, 20:02
Replies: 26
Views: 681
Posted By wobbly
It's always worked like this & the effect is the...

It's always worked like this & the effect is the same as when you get hit by gravity hounds, though Sideways can fill in any specifics better then I can.
Forum: Vanilla July 7, 2020, 06:13
Replies: 260
Views: 12,210
Posted By wobbly
It's defining it as > 5 blows = warrior < 5...

It's defining it as
> 5 blows = warrior
< 5 blows = caster
Forum: Vanilla July 6, 2020, 16:56
Replies: 5
Views: 214
Posted By wobbly
Its pretty much: 1d(to-hit * 3) > (ac * 2 /...

Its pretty much:

1d(to-hit * 3) > (ac * 2 / 3)

but yeah easier to just check the chance in monster memory.
Forum: Vanilla July 6, 2020, 13:52
Replies: 260
Views: 12,210
Posted By wobbly
There's something fishy going on in the default...

There's something fishy going on in the default pt buy. This is what it supposedly does:

* 0. buy base STR 17
* 1. if possible buy adj DEX of 18/10
* 2. spend up to half remaining points on...
Forum: Vanilla July 4, 2020, 12:28
Replies: 3
Views: 155
Posted By wobbly
It's pure probability, they might spawn straight...

It's pure probability, they might spawn straight away, they might take a while. The odds are in constant.txt
Forum: Vanilla July 1, 2020, 21:50
Replies: 11
Views: 531
Posted By wobbly
What if you commit the terrible crime of...

What if you commit the terrible crime of interupting the run command?
Forum: Vanilla July 1, 2020, 17:17
Replies: 62
Views: 1,536
Posted By wobbly
Just running the numbers out of curiosity. If I'm...

Just running the numbers out of curiosity. If I'm calculating it correctly:

Lagduf chance to hit AC 40 = 59.37%
Lagduf chance to hit AC 60 = 37.5%
Forum: Vanilla June 30, 2020, 20:01
Replies: 44
Views: 1,871
Posted By wobbly
I'm pretty sure destructing a monster while...

I'm pretty sure destructing a monster while shapechanged is bugged. When you kill a monster it reverts the monster race, this doesn't happen when you "delete" the monster.
Forum: Vanilla June 30, 2020, 16:00
Replies: 54
Views: 2,807
Posted By wobbly
{ /* Slow */ 1, 1, 1, 1, 1, 1, 1, ...

{
/* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
/* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
/* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
/* Slow */ 1, 1, 1, ...
Forum: Vanilla June 29, 2020, 07:49
Replies: 62
Views: 1,536
Posted By wobbly
Accuracy usually isn't a big deal in angband....

Accuracy usually isn't a big deal in angband. However if you want to check the monster recall gives a chance to hit & you can check a bunch of stuff you fight through the monster knowledge menu,...
Forum: Vanilla June 28, 2020, 16:47
Replies: 54
Views: 2,807
Posted By wobbly
Pretty sure Aglarang does the most damage when...

Pretty sure Aglarang does the most damage when you multiply by the extra speed. Particularly if you are shooting.
Forum: Vanilla June 26, 2020, 20:26
Replies: 62
Views: 1,536
Posted By wobbly
sleep monster - if your stealth is bad enough for...

sleep monster - if your stealth is bad enough for things to be awake in the 1st place, then they're just going to wake back up again.

hold monster - useful if you actually use it, generally people...
Forum: Vanilla June 26, 2020, 15:39
Replies: 22
Views: 700
Posted By wobbly
Its also worth keeping in mind that ?dd is the...

Its also worth keeping in mind that ?dd is the 1st non-phase teleportation you find. It may not be instant but it does get you off a level pretty fast
Forum: Vanilla June 26, 2020, 11:04
Replies: 44
Views: 1,871
Posted By wobbly
Tracked some numbers, I started at 38% fed, 4000...

Tracked some numbers, I started at 38% fed, 4000 turns later I'm at 74%. I have ate about 2 mushrooms. I have regen and no slow digestion.

Edit: Didn't notice Dagmor has slow digestion. Though I...
Forum: Vanilla June 25, 2020, 19:10
Replies: 44
Views: 1,871
Posted By wobbly
I'm still finding the bloated clock super...

I'm still finding the bloated clock super annoying. I mean if you drink a potion of slowness, that lasts for what 16-40 turns. If you drink a potion of slime mold juice that lasts for what 1000...
Forum: Development June 25, 2020, 06:45
Replies: 6
Views: 296
Posted By wobbly
I'd take a look at how the priest spell "dispel...

I'd take a look at how the priest spell "dispel undead" works.

effect:PROJECT_LOS_AWARE:DISP_UNDEAD
Forum: Vanilla June 13, 2020, 03:23
Replies: 19
Views: 745
Posted By wobbly
So I tried a bit online & I dropped the delay...

So I tried a bit online & I dropped the delay factor from the default 40 down to 3. It's better, particularly when running down a corridor but I still get a fair bit of lag if I enter a large room...
Forum: Sil June 10, 2020, 19:23
Replies: 40
Views: 2,305
Posted By wobbly
Hey Quirk are you planning on updating this on...

Hey Quirk are you planning on updating this on angband.live, or is the nightly already it?
Forum: Vanilla June 10, 2020, 17:50
Replies: 4
Views: 276
Posted By wobbly
He has always been speed 140, which is +30. 110...

He has always been speed 140, which is +30. 110 is base speed
Forum: Variants June 9, 2020, 19:53
Replies: 3
Views: 353
Posted By wobbly
How's the damage compare when you multiply it by...

How's the damage compare when you multiply it by the % to-hit against 175 AC? (J is 180 from memory)
Forum: Vanilla May 27, 2020, 22:46
Replies: 12
Views: 736
Posted By wobbly
I think its also a good idea to take extra care...

I think its also a good idea to take extra care with possible deep descent scrolls (you can spot potentials by the stack size). Ironman priest doesn't have a lot of other solutions if you hit a kitty...
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