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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 21:25
Replies: 105
Views: 7,282
Posted By Nick
Nothing has changed, they should still be a...

Nothing has changed, they should still be a guaranteed great object.
Forum: Competition Yesterday, 21:23
Replies: 21
Views: 479
Posted By Nick
That's a slippery slope :)

That's a slippery slope :)
Forum: Competition Yesterday, 03:36
Replies: 21
Views: 479
Posted By Nick
Here...

Here (http://angband.oook.cz/faangband/angband-win-114-g250d188ff.zip) is the most recently built windows version, which has all the new blackguard changes and should be fine for the comp.
Forum: Competition Yesterday, 00:25
Replies: 21
Views: 479
Posted By Nick
Yes, the windows autobuild has been broken for...

Yes, the windows autobuild has been broken for some time. I do windows builds from time to time and post them in this thread (http://angband.oook.cz/forum/showthread.php?t=10114); I'm aiming to get...
Forum: Vanilla October 19, 2020, 22:18
Replies: 105
Views: 7,282
Posted By Nick
I've added the ability to put throwing weapons in...

I've added the ability to put throwing weapons in the quiver (taking up the same space as 5 pieces of ammo) - just inscribe with @v0, @v1, or whatever.

Let me know how this pans out. It will be...
Forum: Vanilla October 19, 2020, 12:03
Replies: 3
Views: 135
Posted By Nick
I think this should be possible with keymaps -...

I think this should be possible with keymaps - just set key Y, action Z, then key Z, action Y and that should work.



When you next gain a level it should return.
Forum: Competition October 19, 2020, 02:15
Replies: 21
Views: 479
Posted By Nick
Try https://rephial.org/nightlies.

Try https://rephial.org/nightlies.
Forum: Vanilla October 18, 2020, 21:23
Replies: 5
Views: 161
Posted By Nick
In O and original FA they could go in the quiver...

In O and original FA they could go in the quiver (taking the same space as 5 pieces of ammo); that's not in V yet because I haven't got around to it.
Forum: Vanilla October 18, 2020, 21:21
Replies: 10
Views: 403
Posted By Nick
I wanted to vote "all of the above".

I wanted to vote "all of the above".
Forum: Variants October 18, 2020, 21:19
Replies: 220
Views: 11,460
Posted By Nick
Good question - I haven't checked. ...

Good question - I haven't checked.



They're no longer necessary because blood falcons.
Forum: Variants October 18, 2020, 05:23
Replies: 220
Views: 11,460
Posted By Nick
2.0 beta 1 now available...

2.0 beta 1 now available (https://github.com/NickMcConnell/FirstAgeAngband/releases/tag/2.0beta1), it breaks savefiles from 2.0 beta. This has most of the features of FAangband 1.4.4 that I am...
Forum: Vanilla October 17, 2020, 06:01
Replies: 105
Views: 7,282
Posted By Nick
Yes - it's been technically in the code for a...

Yes - it's been technically in the code for a while, but only implemented in the new special levels. Those have been in the code for a while too, waiting for me to fix bugs in them, until I realised...
Forum: Variants October 13, 2020, 21:22
Replies: 220
Views: 11,460
Posted By Nick
My current plan is to put a second beta out this...

My current plan is to put a second beta out this weekend, which will break savefiles from the current development version (which is what's on angband.live). It should have pretty much all the...
Forum: Vanilla October 11, 2020, 10:55
Replies: 6
Views: 153
Posted By Nick
Excellent :)

Excellent :)
Forum: Vanilla October 11, 2020, 10:44
Replies: 6
Views: 153
Posted By Nick
This doesn't happen for me on Windows, and there...

This doesn't happen for me on Windows, and there haven't been any other reports like this. Some things you could try:
Just toggle a window off and exit
Change some other windows besides 7
Have...
Forum: Vanilla October 11, 2020, 09:56
Replies: 6
Views: 153
Posted By Nick
That certainly shouldn't happen. What do you...

That certainly shouldn't happen. What do you mean by

- term-0 usually means the main window. Did you mean term-7? Also I assume you're playing in Windows - is that correct?
Forum: Vanilla October 8, 2020, 21:15
Replies: 187
Views: 14,659
Posted By Nick
Thanks for all the stuff you have done/are doing...

Thanks for all the stuff you have done/are doing on the special levels. I've worked on them in bursts over a few years, so the code is a bit uneven.
Forum: Vanilla October 7, 2020, 20:56
Replies: 187
Views: 14,659
Posted By Nick
That's embarrassing. I'll have to rethink my...

That's embarrassing. I'll have to rethink my dimensions.
Forum: Vanilla October 6, 2020, 21:19
Replies: 187
Views: 14,659
Posted By Nick
That's a good idea.

That's a good idea.
Forum: Vanilla October 6, 2020, 13:05
Replies: 218
Views: 23,048
Posted By Nick
OK, can confirm. It looks like the error is in...

OK, can confirm. It looks like the error is in the projection code that actually produces the breath. The monster checks if it can hit the player's grid, gets a "yes" and tries to, but the...
Forum: Vanilla October 6, 2020, 12:16
Replies: 218
Views: 23,048
Posted By Nick
So that should do about 100HP. I'll try to...

So that should do about 100HP. I'll try to reproduce the same situation and see what I can see.
Forum: Vanilla October 5, 2020, 21:26
Replies: 187
Views: 14,659
Posted By Nick
I think that's acceptable. They don't occur...

I think that's acceptable. They don't occur until level 50, and there's always the option of going back upstairs or recalling. Not possible for ironman, of course, but that's meant to be a...
Forum: Vanilla October 4, 2020, 23:23
Replies: 187
Views: 14,659
Posted By Nick
OK, after a lot of thinking and testing, I'm of...

OK, after a lot of thinking and testing, I'm of the opinion that this is working as intended.

An effect with dice:1 lasts (approximately) until the player's next turn. There is some weirdness...
Forum: Vanilla October 4, 2020, 05:45
Replies: 187
Views: 14,659
Posted By Nick
Thanks, I'm going with this; I looked for a...

Thanks, I'm going with this; I looked for a capping of energy and couldn't find it.
Forum: Vanilla October 2, 2020, 02:26
Replies: 7
Views: 295
Posted By Nick
There are variants which give noise to different...

There are variants which give noise to different actions, but currently in V monster waking only depends on player stealth and how close player and monster are (via dungeon path, not straight line...
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