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Search: Posts Made By: backwardsEric
Forum: Vanilla October 11, 2020, 16:09
Replies: 6
Views: 153
Posted By backwardsEric
The crash you mentioned is repeatable on OS X...

The crash you mentioned is repeatable on OS X when terminal 7 is not tall enough. I see you found the workaround.
Forum: Vanilla October 5, 2020, 21:17
Replies: 187
Views: 14,659
Posted By backwardsEric
For the hard centre levels, I'm seeing instances...

For the hard centre levels, I'm seeing instances (3 out of 10000 levels of all kinds generated at 300' in one experiment) where the only down staircases are in the vault (since alloc_stairs() does...
Forum: Vanilla September 27, 2020, 19:20
Replies: 187
Views: 14,659
Posted By backwardsEric
To follow up on this some more, with the most...

To follow up on this some more, with the most recent nightly no disconnected levels were seen at depths of 50', 300', 550', and 800' in 80,000 attempts at each depth. At 1050', there's about 90...
Forum: Vanilla September 25, 2020, 00:07
Replies: 9
Views: 390
Posted By backwardsEric
Vanilla does reduce the occurrence of spell books...

Vanilla does reduce the occurrence of spell books that can't be used by the player. That seems to be relatively recent change - it's in 4.2.1 but not 4.2.0.
Forum: Vanilla September 22, 2020, 18:39
Replies: 187
Views: 14,659
Posted By backwardsEric
There are caps like that on the energy use in...

There are caps like that on the energy use in cmd-pickup.c. I don't understand the logic there. I had expected it would increment the energy use for the auto-pickups, but it overwrites what was...
Forum: Vanilla September 22, 2020, 02:48
Replies: 187
Views: 14,659
Posted By backwardsEric
move_energy * (1 + abs(num_moves - 1) -...

move_energy * (1 + abs(num_moves - 1) - (num_moves - 1)) / (1 + abs(num_moves - 1))

would reproduce the same values for positive values of num_moves and wouldn't blow up for num_moves <= 0. With...
Forum: Sil September 18, 2020, 22:39
Replies: 6
Views: 976
Posted By backwardsEric
Inconsistent notes in the tutorial

In 1.5 beta, the tutorial note outside the forge says "Find the forge through this door and create a Ring of Frost." The first note in the next room towards the end of the tutorial says "The amulet...
Forum: Vanilla September 11, 2020, 18:03
Replies: 8
Views: 3,725
Posted By backwardsEric
You can inscribe an item with the '{' command or...

You can inscribe an item with the '{' command or remove an inscription you placed with the '}' command. The inscriptions you add are a way of customizing the user interface for interacting with...
Forum: Vanilla September 10, 2020, 00:04
Replies: 10
Views: 524
Posted By backwardsEric
There is an installation option where file with...

There is an installation option where file with the high scores can be shared with multiple users. I was under the mistaken impression one could use that option while each user's save files were...
Forum: Vanilla September 9, 2020, 18:58
Replies: 10
Views: 524
Posted By backwardsEric
From the way you start the game, it sounds like...

From the way you start the game, it sounds like you're using a custom version of some sort. With the native Mac front end, you'd normally double-click on the application and use the menu bar or...
Forum: Vanilla September 4, 2020, 21:50
Replies: 15
Views: 934
Posted By backwardsEric
How to change the font size will depend on which...

How to change the font size will depend on which front end (Windows, SDL, SDL2, X11, ...) you're using. For the Mac front end, make the terminal active that you want to change and then hit command-t...
Forum: Sil August 27, 2020, 03:04
Replies: 2
Views: 319
Posted By backwardsEric
From posts elsewhere, it looks like you'll need...

From posts elsewhere, it looks like you'll need to get the libc6-dev package (and its dependencies if they aren't already installed) and install it on Linux Mint to have stdio.h installed. Given...
Forum: Variants August 19, 2020, 19:27
Replies: 3
Views: 400
Posted By backwardsEric
Debian 10 and 7.1.salmiak have similar behavior...

Debian 10 and 7.1.salmiak have similar behavior to what's in the original post,
./configure --with-private-paths --prefix=/tmp ; make ; make install
, generates an executable that puts the save...
Forum: Variants August 12, 2020, 19:28
Replies: 220
Views: 11,460
Posted By backwardsEric
Yes. Corrected my post for that. ...

Yes. Corrected my post for that.



Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the...
Forum: Variants August 12, 2020, 17:35
Replies: 220
Views: 11,460
Posted By backwardsEric
The -1+d2 for the movement speed will evaluate to...

The -1+d2 for the movement speed will evaluate to 0 or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed...
Forum: Variants August 11, 2020, 23:20
Replies: 220
Views: 11,460
Posted By backwardsEric
Can ents ever learn the feather falling rune? ...

Can ents ever learn the feather falling rune? While testing the character sheet, I used wizard mode to equip and ent with boots of slow descent and to set up a pit trap. Upon falling into the pit,...
Forum: Variants August 5, 2020, 01:52
Replies: 220
Views: 11,460
Posted By backwardsEric
Gaining a specialty takes zero energy (seems okay...

Gaining a specialty takes zero energy (seems okay to me), but that means the status updates don't take place until after the next action that takes energy - leading to possible confusion if one...
Forum: Variants August 3, 2020, 03:58
Replies: 220
Views: 11,460
Posted By backwardsEric
It looks like the ragged option in make_edges()...

It looks like the ragged option in make_edges() allows for the boundary wall to be zero elements thick. So a monster or object could be added there and then the paranoid rebuilding of the boundary...
Forum: Variants August 2, 2020, 21:23
Replies: 220
Views: 11,460
Posted By backwardsEric
So far there's been two, the object one reported...

So far there's been two, the object one reported earlier and one with a monster, both at the top boundary in wilderness areas (Hithaeglir 2 and Eriador 6). The second one was after recompiling with...
Forum: Variants August 2, 2020, 03:11
Replies: 220
Views: 11,460
Posted By backwardsEric
With a debug build on OS X built from the latest...

With a debug build on OS X built from the latest source (commit f416de0), a scroll was placed in the permanent wall bordering a wilderness area. I've attached the save. Attempts to reload from the...
Forum: Development July 29, 2020, 04:15
Replies: 4
Views: 600
Posted By backwardsEric
That looks like the result of the bug with...

That looks like the result of the bug with ancient mechanism traps (this post (http://angband.oook.cz/forum/showpost.php?p=140128&postcount=143) is one of the other reports). That bug was fixed in...
Forum: Vanilla July 25, 2020, 18:48
Replies: 187
Views: 14,659
Posted By backwardsEric
In the most recently nightly, there was a change...

In the most recently nightly, there was a change to the displayed thrown damage when inspecting an item, but I don't see a change since 4.2.1 that would explain a difference in the displayed shooting...
Forum: Vanilla July 5, 2020, 07:33
Replies: 3
Views: 547
Posted By backwardsEric
Changing line 35 of src/Makefile from $LD...

Changing line 35 of src/Makefile from

$LD -nostdlib -Wl,r -o $@ $(OBJECTS)

to

$LD -nostdlib -r -o $@ $(OBJECTS)

(see this commit in the GitHub repository...
Forum: Vanilla June 23, 2020, 05:02
Replies: 19
Views: 1,097
Posted By backwardsEric
Sorry for getting your hopes up that it might...

Sorry for getting your hopes up that it might work.

When I tried it (Windows 10 - didn't note which version; Angband 4.2.0), the font does load but the characters for the walls were nothing like...
Forum: Vanilla June 21, 2020, 21:38
Replies: 19
Views: 1,097
Posted By backwardsEric
From the Angband 2.9.6 code in main-ibm.c,...

From the Angband 2.9.6 code in main-ibm.c, ANGBAND.FNT has 8x16 bitmaps for 256 characters without any extra metadata. That's loaded and sent to the VGA adapter. I didn't see where MONSTERS.FNT was...
Showing results 1 to 25 of 89

 
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