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Search: Posts Made By: DavidMedley
Forum: Vanilla Today, 01:39
Replies: 2
Views: 152
Posted By DavidMedley
I'm trying... perhaps storing these things in a...

I'm trying... perhaps storing these things in a wiki would be good?
Forum: Sil Yesterday, 23:07
Replies: 24
Views: 651
Posted By DavidMedley
No. I was joking about Gorcrows on Angband.live...

No. I was joking about Gorcrows on Angband.live for entirely different reasons.
Forum: Vanilla January 25, 2020, 00:17
Replies: 14
Views: 1,093
Posted By DavidMedley
It may have changed int player_noise = 1 << (30...

It may have changed
int player_noise = 1 << (30 - stealth);
int notice = randint0(1024);
...
if ((notice * notice * notice) <= player_noise)
{reduce sleep}

notice can be 0 or 1, so notice^3...
Forum: Vanilla January 24, 2020, 06:54
Replies: 14
Views: 1,093
Posted By DavidMedley
I'm pretty sure it's actually 2/1024

I'm pretty sure it's actually 2/1024
Forum: Vanilla January 24, 2020, 06:53
Replies: 14
Views: 1,093
Posted By DavidMedley
How does distance affect stealth?

Question: How does distance affect stealth?

Quick Answer: The expected number of turns until a monster wakes is proportional to your distance from it. If you are twice as far, it takes twice as...
Forum: Vanilla January 24, 2020, 04:31
Replies: 14
Views: 1,093
Posted By DavidMedley
OK. So when I read int wake_up_amount = 1; ...

OK. So when I read
int wake_up_amount = 1;

if (distance_to_player < 50)
wake_up_amount = 100 / distance_to_player;

wake_up_monster_a_little(wake_up_amount);

I assumed that...
Forum: Sil January 24, 2020, 03:53
Replies: 24
Views: 651
Posted By DavidMedley
My point with -5 evasion monsters is only this:...

My point with -5 evasion monsters is only this: If the half evasion vs archery mechanic were applied to them then they'd actually gain 2-3 points of evasion. I thought this was a good illustration...
Forum: Sil January 24, 2020, 03:48
Replies: 24
Views: 651
Posted By DavidMedley
Well, I must be making it poorly, then. I'm...

Well, I must be making it poorly, then. I'm certainly not trying to upset anyone.

From the original post


I then noted three other circumstances where skills are halved. The same problem...
Forum: Sil January 24, 2020, 00:30
Replies: 24
Views: 651
Posted By DavidMedley
Of course this is necessary the way things are...

Of course this is necessary the way things are presently balanced. And it would not be trivial to rebalance after replacing the halving penalties that make sense within the overall Sil system. But...
Forum: Sil January 24, 2020, 00:18
Replies: 24
Views: 651
Posted By DavidMedley
I count 5 monsters with evasion -5. I don't know...

I count 5 monsters with evasion -5. I don't know why that's not valid to talk about. The game already concedes that halving evasion in these cases doesn't make sense, and leaves them at -5. But,...
Forum: Sil January 23, 2020, 06:54
Replies: 24
Views: 651
Posted By DavidMedley
You don't believe analyzing a function's end...

You don't believe analyzing a function's end behavior or asymptotes is useful?
Forum: Sil January 22, 2020, 19:49
Replies: 24
Views: 651
Posted By DavidMedley
Rare or not it illustrates that halving a skill...

Rare or not it illustrates that halving a skill doesn't make much sense at the extremes.
Forum: Sil January 22, 2020, 11:51
Replies: 24
Views: 651
Posted By DavidMedley
How about negative skills? Should they also be...

How about negative skills? Should they also be halved when in a web, pit, or being shot at?
Forum: Sil January 22, 2020, 10:11
Replies: 24
Views: 651
Posted By DavidMedley
Archery aside, does it make sense to you that two...

Archery aside, does it make sense to you that two high level monsters fighting each other would be so massively impacted by a pit or a web? Much, much moreso than two low level monsters?
Forum: Sil January 22, 2020, 05:23
Replies: 15
Views: 656
Posted By DavidMedley
Yeah, I've been putting in 3 points and getting...

Yeah, I've been putting in 3 points and getting Armorsmith or 4 points for Jeweler (build-specific). I feel like I'm wasting that first forge if I don't do something.
Forum: Sil January 21, 2020, 23:51
Replies: 24
Views: 651
Posted By DavidMedley
I did read the post you linked to before I wrote...

I did read the post you linked to before I wrote my little manifesto. I also wrote a couple pages on this very topic (differential vs ratio) a month or two ago, related to a game system I was working...
Forum: Sil January 21, 2020, 23:27
Replies: 24
Views: 651
Posted By DavidMedley
Of course there's a lot to it. That doesn't...

Of course there's a lot to it. That doesn't change the fact that halving a skill is not amenable to a system that relies on differential. And I know that you know this. And I know you've worked hard...
Forum: Sil January 21, 2020, 06:06
Replies: 24
Views: 651
Posted By DavidMedley
Archery Halving Evasion: Broken Mechanic

From the Sil Manual:


Despite being someone who has spent a ton of time thinking about these issues for his own game systems, I didn't spot the issue here for quite a while.

With Sil skill...
Forum: Vanilla January 21, 2020, 01:44
Replies: 4
Views: 328
Posted By DavidMedley
I'd say he died of ripe old age and is flagged as...

I'd say he died of ripe old age and is flagged as a winner.
Forum: Vanilla January 21, 2020, 01:43
Replies: 7
Views: 222
Posted By DavidMedley
Yes, the details in this thread are very helpful!...

Yes, the details in this thread are very helpful! Thanks!
Forum: Vanilla January 21, 2020, 01:42
Replies: 7
Views: 222
Posted By DavidMedley
This brightened my day :D

This brightened my day :D
Forum: Sil January 21, 2020, 01:32
Replies: 15
Views: 656
Posted By DavidMedley
I don't understand all these words. 4 points -...

I don't understand all these words. 4 points - OK, but any particular abilities? How deep is staff of revelations depth? What is a bespoke item?
Forum: Competition January 21, 2020, 01:28
Replies: 38
Views: 1,496
Posted By DavidMedley
Having enough mana to cast Poison Brand when...

Having enough mana to cast Poison Brand when needed felt like a decent power spike, too. But I was "lucky" in a way to not be using branded weapons.
Forum: Vanilla January 21, 2020, 01:26
Replies: 91
Views: 5,833
Posted By DavidMedley
Wooo! Technically a contributor now :D I hope to...

Wooo! Technically a contributor now :D I hope to add more fixes that are less trouble than they are worth.
Forum: Vanilla January 19, 2020, 05:51
Replies: 298
Views: 24,491
Posted By DavidMedley
I'll take it, if you're not using it.

I'll take it, if you're not using it.
Showing results 1 to 25 of 304

 
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