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Search: Posts Made By: wobbly
Forum: Sil March 3, 2021, 20:29
Replies: 2
Views: 97
Posted By wobbly
you'll also need to take weaponsmithing to make...

you'll also need to take weaponsmithing to make arrows
Forum: Sil February 28, 2021, 13:51
Replies: 10
Views: 312
Posted By wobbly
Wraiths are nasty particularly if you are in...

Wraiths are nasty particularly if you are in heavy armour which they ignore. It's darkness damage so light radius helps. You could try taking song of trees if you are having a lot of trouble. If you...
Forum: Vanilla February 26, 2021, 17:34
Replies: 64
Views: 2,977
Posted By wobbly
Hellpit is a bit silly, it's just asking for a...

Hellpit is a bit silly, it's just asking for a destruct. The good loot squares are even 34 squares apart, so unless something picks stuff up you can destruct the middle.
Forum: Vanilla February 10, 2021, 16:56
Replies: 26
Views: 1,278
Posted By wobbly
You can't start with an artifact or ego weapon,...

You can't start with an artifact or ego weapon, just books or stuff from object.txt

You can however start with an ordinary weapon that just happens to be called sting and has all the same...
Forum: Vanilla January 24, 2021, 20:07
Replies: 2
Views: 263
Posted By wobbly
Here's the to-hit part of it with power generally...

Here's the to-hit part of it with power generally = 40 for physical/elemental melee and = 0 for status effects melee.

/* Calculate the "attack quality" */
chance = (power + (level * 3));

/*...
Forum: AAR January 23, 2021, 07:51
Replies: 42
Views: 2,048
Posted By wobbly
Well there all in the help file under ? which ......

Well there all in the help file under ? which ... is not there any more ...
Forum: Vanilla January 20, 2021, 19:05
Replies: 10
Views: 666
Posted By wobbly
Yes. Though some monsters have a hearing range...

Yes. Though some monsters have a hearing range bigger then any level.



It'll just idle.



no. Not in vanilla angband. Play Sil or Sil-q if you want to take a look at monsters falling back...
Forum: Vanilla January 20, 2021, 10:17
Replies: 10
Views: 666
Posted By wobbly
Yeah monsters have a hearing value which is how...

Yeah monsters have a hearing value which is how far away they track from and a sleep value which goes down when you fail a stealth check. Stealth checks are based on stealth and distance. The other...
Forum: Vanilla January 19, 2021, 15:52
Replies: 26
Views: 2,356
Posted By wobbly
yeah deep descent is the next best thing to...

yeah deep descent is the next best thing to tele-level. I occasionally pre read these if I really want to nab an object close to a dangerous monster. It's also one of the few ways an ironman priest...
Forum: Vanilla January 8, 2021, 20:47
Replies: 11
Views: 1,006
Posted By wobbly
Chaos resistance

Chaos resistance
Forum: Vanilla January 8, 2021, 16:59
Replies: 19
Views: 1,056
Posted By wobbly
It's a number of squares randomly placed around...

It's a number of squares randomly placed around the dungeon
Forum: Vanilla January 8, 2021, 14:54
Replies: 19
Views: 1,056
Posted By wobbly
The 1st is the stat before race/class/equipment...

The 1st is the stat before race/class/equipment bonuses. Its the 2nd that matters. The 1st maxes at 18/100 and the 2nd at 18/220

all stat bonuses are in tables at the start of this file:
...
Forum: Variants January 7, 2021, 17:17
Replies: 209
Views: 20,452
Posted By wobbly
Double magic on the red mage is behaving in odd...

Double magic on the red mage is behaving in odd ways when using the repeat command. Sometimes it'll repeat both, sometimes it only repeats the first. Also seems to ignore the book inscriptions.
Forum: Vanilla January 6, 2021, 12:57
Replies: 14
Views: 1,124
Posted By wobbly
Maybe they're just after your drop?

Maybe they're just after your drop?
Forum: Vanilla January 5, 2021, 15:13
Replies: 14
Views: 1,124
Posted By wobbly
Breathe weapons damage is based on monster hps...

Breathe weapons damage is based on monster hps (current hps), with a damage cap based on the element. The caps are listed here:
...
Forum: Vanilla January 4, 2021, 07:53
Replies: 64
Views: 2,977
Posted By wobbly
Full of orcs?

Full of orcs?
Forum: Vanilla December 30, 2020, 19:14
Replies: 5
Views: 437
Posted By wobbly
witness the insanity: } else if...

witness the insanity:

} else if (player_timed_grade_eq(p, TMD_FOOD, "Weak")) {
int badness = 15 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_WEAK;
state->to_h -= badness;
state->to_d -=...
Forum: Vanilla December 21, 2020, 19:48
Replies: 65
Views: 5,182
Posted By wobbly
Oh ok that makes sense. I've suggested elsewhere...

Oh ok that makes sense. I've suggested elsewhere that being able to cast as werewolf would be fun, I think others suggested it would be OP, which is probably true. In my experience being a werewolf...
Forum: Vanilla December 21, 2020, 19:36
Replies: 65
Views: 5,182
Posted By wobbly
??? To prevent the loss you kill more...

???

To prevent the loss you kill more things. SPs go up when you hit or kill things.
Forum: Vanilla December 21, 2020, 19:27
Replies: 65
Views: 5,182
Posted By wobbly
your talking about a class where losing turns is...

your talking about a class where losing turns is losing SPs.
Forum: Vanilla December 21, 2020, 19:04
Replies: 65
Views: 5,182
Posted By wobbly
My experience is also very different. For me if...

My experience is also very different. For me if bloodlust is running it never ends. Move, kill, move, kill, move, kill... I pretty much have to deliberately stop and sit in a corner for it to ever...
Forum: Variants December 21, 2020, 08:51
Replies: 209
Views: 20,452
Posted By wobbly
I'm looking at the unique kill list on the dump...

I'm looking at the unique kill list on the dump and there is room for a column with the character's level and the time.
Forum: Vanilla December 18, 2020, 17:54
Replies: 24
Views: 1,500
Posted By wobbly
Getting good AC can help too. If you're taking...

Getting good AC can help too. If you're taking less damage its easier to keep recuperating it with whirlwind attacks.
Forum: Vanilla December 16, 2020, 10:14
Replies: 5
Views: 422
Posted By wobbly
The odds of explosion for 6 with 12 are the same...

The odds of explosion for 6 with 12 are the same as 1 wand with 2. Note if you wanted to recharge multiple times at once its still better to seperate, as 2 recharges on single wands is recharging...
Forum: Vanilla December 12, 2020, 17:53
Replies: 87
Views: 6,661
Posted By wobbly
constants.txt these days, but there's some sort...

constants.txt these days, but there's some sort of limit before the UI behaves a little screwy and does odd things.
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