Forum: v4
January 1, 2012, 01:57
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Replies: 15
Views: 6,054
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Forum: Variants
October 9, 2011, 05:32
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Replies: 32
Views: 10,763
If you do decide to go whole hog, consider...
If you do decide to go whole hog, consider nerfing teleportation to the point of removing it entirely. Excepting recall, perhaps. IMO it's kind of a cheap method of compensating for difficulty...
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Forum: Vanilla
August 13, 2011, 17:21
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Replies: 13
Views: 4,342
An idea for timed monster spawning
Greetings gents & ladies. Been awhile since I've fired up ole angband, but I recently had an idea which could improve gameplay balance.
A common reason cited for diving is that the longer you...
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Forum: Variants
April 23, 2010, 23:47
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Replies: 53
Views: 22,619
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Forum: Variants
April 23, 2010, 22:24
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Replies: 53
Views: 22,619
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Forum: Variants
April 23, 2010, 06:31
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Replies: 53
Views: 22,619
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Forum: Vanilla
March 16, 2010, 06:41
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Replies: 14
Views: 4,817
This is all by way of saying that different...
This is all by way of saying that different variant developers have different priorities. Vanilla, by definition, is what Andi Sidwell says it is. He's very generous in asking outside opinions, but...
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Forum: Vanilla
March 15, 2010, 07:21
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Replies: 14
Views: 4,817
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Forum: Variants
March 5, 2010, 18:41
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Replies: 21
Views: 13,952
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Forum: Vanilla
February 17, 2010, 18:24
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Replies: 26
Views: 7,020
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Forum: Vanilla
February 8, 2010, 07:38
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Replies: 15
Views: 6,005
I'm in doubt as to whether this is actually a...
I'm in doubt as to whether this is actually a viable alternative. Sure you can scum before TANG's resist breakpoints, but eventually an OoD nasty is going to catch up with you. It's diving 101.
...
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Forum: Vanilla
February 8, 2010, 07:25
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Replies: 37
Views: 10,435
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Forum: Vanilla
February 6, 2010, 02:52
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Replies: 37
Views: 10,435
What if CTRL+< on any up-stair simply took you...
What if CTRL+< on any up-stair simply took you back to town (maybe for a price?), and CTRL+> took you to your max depth? Any possibility of abuse above and beyond regular stairscumming?
@Pete -...
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Forum: Vanilla
February 5, 2010, 22:42
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Replies: 8
Views: 3,022
2- I'll agree that StM and Diggers should be...
2- I'll agree that StM and Diggers should be slated for removal (although it's been awhile since I've read up on your specific reasons), simply because they're tedious. Ditto stair creation because...
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Forum: Vanilla
February 5, 2010, 21:29
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Replies: 15
Views: 6,005
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Forum: Vanilla
February 5, 2010, 20:46
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Replies: 15
Views: 6,005
I find in the vast majority of my 1 hit deaths,...
I find in the vast majority of my 1 hit deaths, it's a 1 on 1 scenario, usually because I was either blindsided, or didn't properly appraise the danger. 1HP would let you drink a potion, and start...
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Forum: Vanilla
February 5, 2010, 08:11
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Replies: 15
Views: 6,005
Modernization wishlist
Took a long break from roguelikes. Then got hooked on DoomRL, then played some FAAngband and Vanilla for kicks. Fun for a while until I got killed out of nowhere. Thoughts occur to me. There are...
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Forum: Variants
October 30, 2009, 15:15
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Replies: 5
Views: 5,680
<de-lurk>
OmnibandTk...
<de-lurk>
OmnibandTk (http://angband.oook.cz/forum/showthread.php?t=2062&highlight=omnibandtk), which includes Z.
<re-lurk>
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Forum: Vanilla
September 17, 2009, 05:41
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Replies: 6
Views: 2,674
I wonder if this works in NPP too. Smeagol is a...
I wonder if this works in NPP too. Smeagol is a nearly impossible 50' quest for most characters because he keeps stealing and running. You simply can't damage him enough before finding him again. If...
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Forum: Vanilla
September 5, 2009, 06:51
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Replies: 45
Views: 10,000
Perhaps a good compromise would be to make...
Perhaps a good compromise would be to make probing an additional activation on a common artifact, such as the Phial. That way you don't kill an inventory slot on a useless meta-game item when you...
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Forum: Vanilla
August 28, 2009, 03:08
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Replies: 3
Views: 2,634
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Forum: Vanilla
August 25, 2009, 21:50
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Replies: 28
Views: 8,460
Instadeath...
I'm not even sure prior warning via full monster memory is sufficient to address instadeath via breath attacks in the game. For a couple of uniques it is fine, even invigorating, but as an...
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Forum: AAR
August 20, 2009, 05:38
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Replies: 12
Views: 5,615
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Forum: Vanilla
August 14, 2009, 22:32
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Replies: 5
Views: 5,758
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Forum: Vanilla
August 14, 2009, 06:17
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Replies: 6
Views: 3,026
For some reason I thought this had been...
For some reason I thought this had been implemented... maybe implemented and taken away - or more likely it was just in Eddieband. I'm guessing Daj has it as well. The way it worked was it was that...
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