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Search: Posts Made By: Pete Mack
Forum: Vanilla Yesterday, 21:35
Replies: 165
Views: 11,126
Posted By Pete Mack
Lack of stair detection is a real drag. Back in...

Lack of stair detection is a real drag. Back in theday, there were other ways todetect stairs besides magic mapping--scolls and rods of door/stair detection. Without those, there aren't enough...
Forum: Vanilla Yesterday, 03:10
Replies: 2
Views: 187
Posted By Pete Mack
I agree on the wiki. An updated newbies' guide...

I agree on the wiki. An updated newbies' guide would help, too. It is really painful to watch yet another player come onto angband.live and die the same way at dl 3.
Forum: AAR Yesterday, 03:07
Replies: 1
Views: 84
Posted By Pete Mack
Beyond RoSpeed <+10>, it is entirely luck. The...

Beyond RoSpeed <+10>, it is entirely luck. The basic speed ring is 2+M8, which has a minimum speed of 3 and maximum of 10, with higher numbers much more likely deep in the dungeon. Once you do this,...
Forum: Vanilla Yesterday, 03:02
Replies: 1
Views: 74
Posted By Pete Mack
Kodiologist-- I assume you already can set up...

Kodiologist--
I assume you already can set up your screen for black text on light background. Once you do that, though, you will need to "modify colors" under the '=' command. Then save the colors...
Forum: Sil Yesterday, 01:00
Replies: 24
Views: 704
Posted By Pete Mack
So if you want to treat things more believably...

So if you want to treat things more believably for archery, don't cut dodging in half for small creatures (unless they're asleep.) So birds, bats, insects ... they get full dodging against archery....
Forum: AAR Yesterday, 00:47
Replies: 358
Views: 64,389
Posted By Pete Mack
That is ridonkulous armor. +5 CON shouldnt be...

That is ridonkulous armor. +5 CON shouldnt be possible, I wouldnt think
Forum: Vanilla January 27, 2020, 19:54
Replies: 91
Views: 5,943
Posted By Pete Mack
Any reason why electric arc doesn't work like an...

Any reason why electric arc doesn't work like an ordinary beam spell? Destroying rods and wands on the floor can be pretty crippling when taking down a bunch of trolls. Currently there is no true...
Forum: AAR January 27, 2020, 12:50
Replies: 6
Views: 237
Posted By Pete Mack
Does it heal monsters when you shoot them? You...

Does it heal monsters when you shoot them? You are unlikely to use any ammo with that thing.
Forum: Development January 27, 2020, 12:23
Replies: 19
Views: 283
Posted By Pete Mack
Note: git fetch ... is equivalent to git...

Note:
git fetch ...
is equivalent to
git checkout master
git pull ...
Forum: Development January 27, 2020, 12:20
Replies: 2
Views: 84
Posted By Pete Mack
Some of those casts are pretty dubious looking,...

Some of those casts are pretty dubious looking, and should be explicit or corrected, I agree.
Forum: Development January 26, 2020, 05:42
Replies: 19
Views: 283
Posted By Pete Mack
My bad. You can see the difference here: ...

My bad. You can see the difference here:
https://github.com/angband/angband/compare/master...Eastwind921:master
Soat least sone change is outstanding
Forum: Development January 26, 2020, 05:33
Replies: 19
Views: 283
Posted By Pete Mack
reversion does not erase changes, just undoes...

reversion does not erase changes, just undoes them (so they still show in the lot). And you will be ahead on commits until the pull request is processed.
Forum: Vanilla January 26, 2020, 05:31
Replies: 5
Views: 172
Posted By Pete Mack
Anyway, I am making a list achas - dread ...

Anyway, I am making a list

achas - dread
batho - to trample (reaper) (bathoth= trampling) or critha- reap v. (from criss-- slice n.)
baug,buaglir = tyrannous, tyrant
dagnir - slayer, bane...
Forum: Development January 26, 2020, 02:13
Replies: 9
Views: 340
Posted By Pete Mack
And yeah, MS doesn't want to bother with C, but...

And yeah, MS doesn't want to bother with C, but it isn't that big a deal to make minor changes to a compiler front-end. (The back end is shared across languages.)
Forum: Development January 26, 2020, 02:12
Replies: 19
Views: 283
Posted By Pete Mack
You want angband/angband. Don't worry about other...

You want angband/angband. Don't worry about other stuff; the only important git synchronization is to keep your branch synced with HEAD, and to push changes for staging at github. All other actions...
Forum: Vanilla January 26, 2020, 01:17
Replies: 5
Views: 172
Posted By Pete Mack
Fair enough. But the option is still there for FA.

Fair enough. But the option is still there for FA.
Forum: Vanilla January 26, 2020, 00:58
Replies: 5
Views: 172
Posted By Pete Mack
We had a little discussion on monster names in angband on angband.live

Summary:
Sil has some good names for demons, using appropriate Sindarin words+Rauko (demon). In angband (and particularly in FA) there are a bunch of demons derived from DnD that could be renamed...
Forum: Vanilla January 25, 2020, 19:43
Replies: 8
Views: 241
Posted By Pete Mack
I actually saw that happen. Without instant...

I actually saw that happen. Without instant escape, that char had no chance. Only hope for escape at that depth is an extra ?deep descent.
Forum: Vanilla January 25, 2020, 19:38
Replies: 8
Views: 241
Posted By Pete Mack
kobold blackguard is a serious challenge class....

kobold blackguard is a serious challenge class. Yike!
Forum: Development January 25, 2020, 17:55
Replies: 3
Views: 111
Posted By Pete Mack
that is correct. Transparency allows the...

that is correct. Transparency allows the background tile to show thru, rather than just black. That is only use of alpha
Forum: Vanilla January 24, 2020, 22:11
Replies: 8
Views: 241
Posted By Pete Mack
CL 22, depth 23. 10 uniques out of 312 total....

CL 22, depth 23. 10 uniques out of 312 total. High elf mage. (This is a little slow--up to CL 25, I like to keep it to 10 monsters killed per character level, at least for a class with good...
Forum: Vanilla January 24, 2020, 14:38
Replies: 14
Views: 1,108
Posted By Pete Mack
randint starts at 1.

randint starts at 1.
Forum: Vanilla January 24, 2020, 06:46
Replies: 14
Views: 1,108
Posted By Pete Mack
I am kinda surprised the game doesn't use ounces....

I am kinda surprised the game doesn't use ounces. At every other opportunity, the original coding used shift operators as much as possible.
Forum: Vanilla January 24, 2020, 05:23
Replies: 14
Views: 1,108
Posted By Pete Mack
I do notice that perfect stealth is not actually...

I do notice that perfect stealth is not actually possible, as there is a 1/1024 chance of disturbance even when stealth is 30.
Forum: Vanilla January 24, 2020, 05:02
Replies: 7
Views: 229
Posted By Pete Mack
mrfy-- That worked when the scrolls were...

mrfy--
That worked when the scrolls were available in the alchemist, and with the rogue/ranger spell. but I'd rather get a stack of +5 arrows now than an extra 4 damage per turn some indeterminate...
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