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Search: Posts Made By: wobbly
Forum: Vanilla Yesterday, 16:29
Replies: 8
Views: 603
Posted By wobbly
I've seen the dogs on lvl 1 and certainly blue...

I've seen the dogs on lvl 1 and certainly blue yeeks. I suspect special rooms. Last version of quickband they were near guaranteed. Even prepared a lvl 1 human mage has a hard time, especially...
Forum: Sil Yesterday, 10:35
Replies: 7
Views: 205
Posted By wobbly
Losing halved evasion is going to be tough on...

Losing halved evasion is going to be tough on partial archers. It's not unusual to rely on a bow for shadows and vampire lords if you can't otherwise hit them. Not sure the change will be bad, just...
Forum: Sil Yesterday, 10:31
Replies: 1
Views: 50
Posted By wobbly
My only ironman win was a christmas start with...

My only ironman win was a christmas start with Dramborleg. It's hard to do without leaping which makes some kind of sprinting archer a natural choice.
Forum: AAR September 17, 2018, 10:45
Replies: 135
Views: 4,941
Posted By wobbly
Somethings buggy & hold doesn't work properly,...

Somethings buggy & hold doesn't work properly, probably speed.
I don't think the original designer of the anti-paladin quest intended it to be just an ant so that room has a person, a mold & lice...
Forum: AAR September 16, 2018, 16:34
Replies: 135
Views: 4,941
Posted By wobbly
& weapon upgrade. Need to fix a bunch of UI stuff...

& weapon upgrade. Need to fix a bunch of UI stuff


[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height ...
Forum: AAR September 16, 2018, 16:11
Replies: 135
Views: 4,941
Posted By wobbly
Played more. killed more stuff: [Angband...

Played more. killed more stuff:

[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height 4'1" STR: 16 ...
Forum: AAR September 16, 2018, 15:47
Replies: 135
Views: 4,941
Posted By wobbly
Killed a bunch of wild-life. Is very buggy ...

Killed a bunch of wild-life. Is very buggy


[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height 4'1" ...
Forum: Vanilla September 14, 2018, 06:53
Replies: 47
Views: 2,046
Posted By wobbly
This is fairly deceptive. A pair of boots[+0,1d2]...

This is fairly deceptive. A pair of boots[+0,1d2] in Sil is fairly strong, the same with FA on it is endgame quality. The trouble is you have to know the game well enough to realize something dull...
Forum: Development September 12, 2018, 16:11
Replies: 9
Views: 453
Posted By wobbly
Early OP loot can trivialize later levels, you...

Early OP loot can trivialize later levels, you want to be sure you're not making 2-20 boring in an attempt to make 1 interesting. Spiking loot power at lvl 1 means spiking dlvl 2 etc. Otherwise lvl 2...
Forum: Vanilla September 12, 2018, 15:53
Replies: 47
Views: 2,046
Posted By wobbly
Indeed much of crawl's design philosophy is based...

Indeed much of crawl's design philosophy is based around designs flaws or perceived design flaws in angband. It even contains a bunch of items and spells which are rebalanced versions of angband...
Forum: Vanilla September 11, 2018, 20:52
Replies: 47
Views: 2,046
Posted By wobbly
I'm pretty much going to agree wit the above. ...

I'm pretty much going to agree wit the above.

As an aside interesting rooms change the balance for phase. Not sure it's good or bad, just different? Probably better as you have more variation....
Forum: Vanilla September 10, 2018, 03:21
Replies: 4
Views: 187
Posted By wobbly
Sang had a noise system. It's quite nice but I...

Sang had a noise system. It's quite nice but I think stealth had a reputation for being a bit too hard in Sang. O/FA has something but never looked what. Something stirs monsters when you attack...
Forum: Vanilla September 9, 2018, 12:26
Replies: 3
Views: 156
Posted By wobbly
Ok monsters wake in book keeping time not their...

Ok monsters wake in book keeping time not their turn. So player speed matters, monster speed doesn't?
Forum: Vanilla September 9, 2018, 12:23
Replies: 4
Views: 187
Posted By wobbly
Ambient noises

You hear a door burst open. I thought this was a kitty but turns out it was Sang's whirlwind randomly bashing into a door. This harmless monster is a gem like the poltergeist. Harmless but does...
Forum: Vanilla September 9, 2018, 11:54
Replies: 3
Views: 156
Posted By wobbly
how does stealth work?

Just checking some stuff.

A monster wakes on it's own turn? Perception is effectively multiplied by monster speed & divided by player speed.
Chance is stealth dependent?
Amount of sleepiness...
Forum: Vanilla September 9, 2018, 08:10
Replies: 47
Views: 2,046
Posted By wobbly
The only perfect state is death and even the dead...

The only perfect state is death and even the dead rot.
A game that changes creates new challenges, you can play it without playing the "same old game". It's harder to just roll out perfect winning...
Forum: Vanilla September 8, 2018, 10:51
Replies: 47
Views: 2,046
Posted By wobbly
For me the game needs to be engaging, that can be...

For me the game needs to be engaging, that can be difficulty but doesn't have to be. Half the time it's the crazy equipment puzzle PCB-likes have that make it interesting or the way things get very...
Forum: Vanilla September 7, 2018, 16:23
Replies: 72
Views: 4,205
Posted By wobbly
I have a theory: If you make everything native to...

I have a theory: If you make everything native to dlvl 10 twice as rare except the wolf then halve the pack size then you'll get less junk monsters and more small packs of wolves surrounding you....
Forum: AAR September 7, 2018, 11:25
Replies: 135
Views: 4,941
Posted By wobbly
Took a hobbit warrior for a spin and accuracy...

Took a hobbit warrior for a spin and accuracy seems to be falling into place again.
Tried to split crits by weapon weight, but that failed to compile
Added accuracy/debuffs into crit power...
Forum: Vanilla September 6, 2018, 13:26
Replies: 25
Views: 1,064
Posted By wobbly
I'd be interested too. If noone else starts said...

I'd be interested too. If noone else starts said thread I might in a few days. Regarding interesting rooms my current setup in my own version is:

1. Boring levels with no interesting rooms
2....
Forum: AAR September 5, 2018, 16:18
Replies: 135
Views: 4,941
Posted By wobbly
I've thought about evasion/protection systems....

I've thought about evasion/protection systems. I'm not yet convinced it's worth the extra work or that I'm prepared to put the time into doing it properly. Anyway my troubles are the monster AC. I've...
Forum: Vanilla September 4, 2018, 20:15
Replies: 25
Views: 1,064
Posted By wobbly
I missed this before. In dungeon profile.txt,...

I missed this before. In dungeon profile.txt, firstly there is a key. Read that and you can change what you like. What you are looking for is rarity. Ordinary rooms are rarity 0. Setting classic and...
Forum: Vanilla September 4, 2018, 15:30
Replies: 25
Views: 1,064
Posted By wobbly
It's changing 1 number in dungeon profile.txt. As...

It's changing 1 number in dungeon profile.txt. As Gwarl says, it's... basically just 11x11 squares with them all the way off
Forum: Vanilla September 4, 2018, 15:25
Replies: 25
Views: 1,064
Posted By wobbly
I like variable resistance though I think...

I like variable resistance though I think PCB-like progression is better then FAs. FA allows you to get far to close to a perfect resist set in my opinion. My last FA win I was near untouchable by...
Forum: AAR September 4, 2018, 11:44
Replies: 135
Views: 4,941
Posted By wobbly
Found some stuff in the code for multi-realm. Not...

Found some stuff in the code for multi-realm. Not sure if it just works or needs fiddling, will check when I get home.

My monster list is an abomination. The earliest levels needed spreading to...
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