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Search: Posts Made By: backwardsEric
Forum: Vanilla September 16, 2021, 23:43
Replies: 57
Views: 3,351
Posted By backwardsEric
Only so much as the monster was alert enough to...

Only so much as the monster was alert enough to not still be sleeping. The calculation uses the binary distinction of awake/not-awake and not how far away the monster is from waking.
Forum: Vanilla September 16, 2021, 20:48
Replies: 57
Views: 3,351
Posted By backwardsEric
The monster's level, speed, whether or not it's...

The monster's level, speed, whether or not it's unique, and whether or not it's sleeping are the characteristics that set its defense against the attempted theft. A random value based on that...
Forum: Vanilla September 16, 2021, 18:26
Replies: 100
Views: 6,917
Posted By backwardsEric
Recent builds of Angband (4.2.3-76-...) and...

Recent builds of Angband (4.2.3-76-...) and FAangband (2.0.0-31-...) have a change that may plug the information leak. I say may because I haven't been able to see the leak in the Mac version...
Forum: Vanilla September 16, 2021, 18:18
Replies: 57
Views: 3,351
Posted By backwardsEric
Yes, but what you steal get's discounted from...

Yes, but what you steal get's discounted from what that unique can have if it's placed on a new level. So, you can't steal from Bullroarer, for instance, on multiple levels to get more than what he...
Forum: Variants September 15, 2021, 18:38
Replies: 9
Views: 361
Posted By backwardsEric
That seems to be due to a problem in...

That seems to be due to a problem in do_parse_monster_blow(), it likely should initialize b from *blow rather than setting it to NULL. As it is, only the last blow ends up being saved. Changing...
Forum: Vanilla September 13, 2021, 19:41
Replies: 100
Views: 6,917
Posted By backwardsEric
Selkie and Ingwe, what front-end are you using...

Selkie and Ingwe, what front-end are you using when you see this? It's not clear that it matters, but it might help trying to diagnose the problem. Also, is it something you always see or does it...
Forum: Vanilla September 9, 2021, 22:14
Replies: 100
Views: 6,917
Posted By backwardsEric
Thanks for reporting that. It should be fixed in...

Thanks for reporting that. It should be fixed in the post 4.2.3 builds (another report is here, https://github.com/angband/angband/issues/4973 , and the intended fix is here,...
Forum: Development September 6, 2021, 16:41
Replies: 185
Views: 14,181
Posted By backwardsEric
Reading out the element from the resist looks...

Reading out the element from the resist looks correct. You didn't pass the result of grenade_brand() as the element for the effect (I assume you would want it to replace ELEM_FIRE). If you want...
Forum: Development September 4, 2021, 16:57
Replies: 185
Views: 14,181
Posted By backwardsEric
Can they have more than one brand? If only one...

Can they have more than one brand? If only one is possible, then you could look through the brand array to see what ,if anything, is set, look up the related modifier and element for the brand, and...
Forum: Vanilla August 29, 2021, 17:08
Replies: 41
Views: 1,662
Posted By backwardsEric
Angband tries to distinguish them, but the...

Angband tries to distinguish them, but the implementation on different systems can be problematic. This, https://github.com/angband/angband/issues/4522 , is one example of the problems. SDL2...
Forum: Variants August 27, 2021, 23:42
Replies: 113
Views: 4,991
Posted By backwardsEric
Cuboideb deserves most of the credit for the...

Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read...
Forum: Variants August 27, 2021, 16:52
Replies: 113
Views: 4,991
Posted By backwardsEric
It's the mingw cross-compiler as picked up from...

It's the mingw cross-compiler as picked up from the package, gcc-mingw-w64, in the ubuntu-18.04 runner on Gihub's Actions. configure was run with

env CFLAGS="-O2" ./configure --enable-release...
Forum: Development August 27, 2021, 04:46
Replies: 185
Views: 14,181
Posted By backwardsEric
1 << n is equivalent to multiplying by 2, n times...

1 << n is equivalent to multiplying by 2, n times in a row. So, for n = 1, it multiplies by 2; for n = 2, it multiplies by 4.

An example with 8 bits (most significant (biggest) first):
...
Forum: Variants August 23, 2021, 16:59
Replies: 113
Views: 4,991
Posted By backwardsEric
Three tries at loading it on macOS didn't turn up...

Three tries at loading it on macOS didn't turn up a problem. Setting a watchpoint on the address range for load.c's square_size might help diagnose this, if its value is overwritten by something...
Forum: Vanilla August 13, 2021, 16:30
Replies: 100
Views: 6,917
Posted By backwardsEric
That was a change in 4.2.3 to resolve...

That was a change in 4.2.3 to resolve https://github.com/angband/angband/issues/4882 : with stacks of 40 and 10 similar items using one from the stack of 40 would give a "You have 39 ..." message...
Forum: Vanilla August 11, 2021, 20:11
Replies: 66
Views: 6,552
Posted By backwardsEric
For what it's worth, one of 4.2.3's changes is...

For what it's worth, one of 4.2.3's changes is leaving off the Word of Recall from the starting kit if playing with the no recall option.

Since the starting kit is specified by class, it would be...
Forum: Development August 8, 2021, 10:37
Replies: 185
Views: 14,181
Posted By backwardsEric
It's stat_use (code in ui-display.c displays the...

It's stat_use (code in ui-display.c displays the panel next to the map with the stats; code in ui-player.c displays the character sheet). stat_ind has a converted range: rather than the 3 - 18/220...
Forum: Vanilla August 2, 2021, 06:55
Replies: 5
Views: 476
Posted By backwardsEric
No, there's no prebuilt Linux binaries (for best...

No, there's no prebuilt Linux binaries (for best guarantees of compatibility you'd want one for packaged for each distribution that's of interest). Compiling it yourself on Ubuntu isn't that bad. ...
Forum: Development July 30, 2021, 09:19
Replies: 185
Views: 14,181
Posted By backwardsEric
There was the problem you reported with flasks of...

There was the problem you reported with flasks of oil multiplying, I believe that was addressed in https://github.com/angband/angband/pull/4671 . It's taken several sets of changes to get the...
Forum: Development July 27, 2021, 01:53
Replies: 185
Views: 14,181
Posted By backwardsEric
It's a completely new function added to support...

It's a completely new function added to support the SELECT effect (EF_SELECT). ui-effect.c and ui-effect.h were added in this pull request, https://github.com/angband/angband/pull/4829 .
Forum: Vanilla July 26, 2021, 02:55
Replies: 22
Views: 1,549
Posted By backwardsEric
The GitHub issues page...

The GitHub issues page (https://github.com/angband/angband/issues) is one place where you could check on what are open issues and report what you found. The current master post-4.2.2 thread...
Forum: Development July 23, 2021, 18:50
Replies: 7
Views: 604
Posted By backwardsEric
It's a problem with both the player and cave...

It's a problem with both the player and cave globals - some functions have been modified to expect struct chunk * or struct player * arguments but end up calling functions that do not and internally...
Forum: Vanilla July 19, 2021, 22:04
Replies: 161
Views: 15,363
Posted By backwardsEric
The save and restore would have to be from within...

The save and restore would have to be from within single combat to trigger what I was seeing. Looks like more digging will be needed to find and prevent what stranded your character.
Forum: Vanilla July 19, 2021, 18:40
Replies: 161
Views: 15,363
Posted By backwardsEric
Do you remember if you had used Single Combat...

Do you remember if you had used Single Combat more than once on that level (i.e. without an intervening change of level by any means) and saved and exited sometime between the uses of Single Combat? ...
Forum: Development July 18, 2021, 07:13
Replies: 185
Views: 14,181
Posted By backwardsEric
From what you wrote before, it looks like your...

From what you wrote before, it looks like your version (the first part marked HEAD up to the "========") has code with some local changes that was removed (or in the case of this particular change,...
Showing results 1 to 25 of 200

 
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