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Search: Posts Made By: Nick
Forum: Vanilla Today, 21:41
Replies: 11
Views: 347
Posted By Nick
Good to see you're staying productive :)

Good to see you're staying productive :)
Forum: Vanilla Yesterday, 20:55
Replies: 179
Views: 13,280
Posted By Nick
Thanks, fix pushed.

Thanks, fix pushed.
Forum: Vanilla Yesterday, 09:58
Replies: 179
Views: 13,280
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla Yesterday, 09:32
Replies: 8
Views: 207
Posted By Nick
That makes sense.

That makes sense.
Forum: Vanilla Yesterday, 05:28
Replies: 8
Views: 207
Posted By Nick
OK, the principles of lighting are quite simple. ...

OK, the principles of lighting are quite simple. The default for a known grid is LIGHTING_LIT, and all variations from that in this code snippet from map_info() in cave-map.c: if (g->in_view) {...
Forum: Vanilla March 31, 2020, 22:01
Replies: 8
Views: 207
Posted By Nick
I'll have to have a look at this.

I'll have to have a look at this.
Forum: Variants March 30, 2020, 22:34
Replies: 4
Views: 226
Posted By Nick
FAangbandCE is just the Windows CE port of...

FAangbandCE is just the Windows CE port of FAangband, there is no need for a separate entry.
Forum: Vanilla March 30, 2020, 12:28
Replies: 179
Views: 13,280
Posted By Nick
Throwing for rogues at least should be...

Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.
Forum: Vanilla March 30, 2020, 03:46
Replies: 3
Views: 124
Posted By Nick
You can look at the class.txt file in your...

You can look at the class.txt file in your lib/gamedata directory. Paladins only use three books, and two of them are dungeon books.
Forum: Development March 29, 2020, 21:25
Replies: 83
Views: 1,733
Posted By Nick
It's a hackish global variable that is set to...

It's a hackish global variable that is set to true when a level has been generated and then to false when generation for a new level starts. It gets used quite a bit to enable calculations in the...
Forum: Vanilla March 28, 2020, 22:54
Replies: 179
Views: 13,280
Posted By Nick
Races all got left the same in 4.2, essentially...

Races all got left the same in 4.2, essentially because I'd done a massive shakeup of classes and monsters, and races as well would have been a bridge too far.

For my personal take on races, see...
Forum: Vanilla March 28, 2020, 21:53
Replies: 179
Views: 13,280
Posted By Nick
The philosophy of the current class model (short...

The philosophy of the current class model (short version) is that there is an original design of Middle Earth and its inhabitants, and traditional knowledge (WIS) emphasises sticking to that. Then...
Forum: Vanilla March 27, 2020, 11:39
Replies: 179
Views: 13,280
Posted By Nick
Thank you, I've felt like something was wrong...

Thank you, I've felt like something was wrong here for a while (I suspect because people have been telling me).
Forum: Development March 27, 2020, 01:16
Replies: 83
Views: 1,733
Posted By Nick
I think you probably want the project_touch()...

I think you probably want the project_touch() function in effects.c.

I don't see anything obviously wrong with your effect handler; I'm guessing the most likely source of problems is whether...
Forum: Development March 26, 2020, 03:38
Replies: 83
Views: 1,733
Posted By Nick
Hard to guess exactly where it's failing, but...

Hard to guess exactly where it's failing, but player_inc_check() in player-timed.c is a good place to start.
Forum: Vanilla March 26, 2020, 01:53
Replies: 30
Views: 1,274
Posted By Nick
I'm inclined to think get it out for testing as...

I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
Forum: Development March 26, 2020, 01:36
Replies: 83
Views: 1,733
Posted By Nick
Looks perfect.

Looks perfect.
Forum: Development March 26, 2020, 00:57
Replies: 83
Views: 1,733
Posted By Nick
In calc_bonuses() in payer-calcs.c you will see a...

In calc_bonuses() in payer-calcs.c you will see a bunch of special cases like this for timed effects, for example if (p->timed[TMD_SINVIS]) {
of_on(state->flags, OF_SEE_INVIS);
}

You will...
Forum: Vanilla March 25, 2020, 09:31
Replies: 179
Views: 13,280
Posted By Nick
Spell is checked first, so your second one is...

Spell is checked first, so your second one is right - 1/4 chance of a spell, then 1/3 * 3/4 of innate for a total of 1/2.
Forum: Vanilla March 24, 2020, 20:51
Replies: 10
Views: 1,040
Posted By Nick
This is an idea that's been proposed before (for...

This is an idea that's been proposed before (for example here (https://github.com/angband/angband/issues/3246)), but never implemented. I'll try to keep it in mind.
Forum: Variants March 24, 2020, 20:45
Replies: 6
Views: 326
Posted By Nick
Thanks for pointing this out. Clearly chests...

Thanks for pointing this out. Clearly chests should be in a datafile, but somehow I've failed to realise that before now.
Forum: Development March 23, 2020, 23:51
Replies: 83
Views: 1,733
Posted By Nick
I do git fetch official git merge...

I do git fetch official
git merge official/masteron my master branch.
Forum: Development March 23, 2020, 22:49
Replies: 83
Views: 1,733
Posted By Nick
Right, so I would recommend using CLI to do that,...

Right, so I would recommend using CLI to do that, although it may be that rebase and merge would work.
Forum: Development March 23, 2020, 22:41
Replies: 83
Views: 1,733
Posted By Nick
OK, let's start again. Which 13 commits?

OK, let's start again. Which 13 commits?
Forum: Development March 23, 2020, 20:54
Replies: 83
Views: 1,733
Posted By Nick
If you're pulling commits into your new branch...

If you're pulling commits into your new branch from master and want to stay aligned with it, use rebase - that will bring your branch up to date with master, and then replay your new commits onto...
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