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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 18:11
Replies: 179
Views: 13,280
Posted By PowerWyrm
Need to check latest V build, but I ported the...

Need to check latest V build, but I ported the chest changes today and when I try to open a "locked" chest, my game crashes with trap->effect = NULL...

EDIT: in latest V build, opening a "locked"...
Forum: Vanilla Yesterday, 15:40
Replies: 8
Views: 208
Posted By PowerWyrm
This is a pain to implement. Darkened tiles that...

This is a pain to implement. Darkened tiles that are in plain sight of the character (aka there is a mob that darkens its surroundings in a room) should be obvious but it's not the case. And they...
Forum: Vanilla Yesterday, 10:33
Replies: 8
Views: 208
Posted By PowerWyrm
Hmm this doesn't work since squares with negative...

Hmm this doesn't work since squares with negative light are automatically marked as "not seen". I need to do something like "squares that are in LOS with negative light" instead.

By the way:

if...
Forum: Vanilla Yesterday, 08:41
Replies: 8
Views: 208
Posted By PowerWyrm
Ok I see. Since PWMAngband didn't port the...

Ok I see. Since PWMAngband didn't port the Necromancer changes about lighting (the class already existed and I felt that the change didn't fit the original class), I don't have the part about...
Forum: Vanilla March 31, 2020, 15:18
Replies: 8
Views: 208
Posted By PowerWyrm
Oh yeah.. and negative light doesn't work (try to...

Oh yeah.. and negative light doesn't work (try to summon a spider of Gorgoroth for example). Tiles around the monster are still seen as "lit" when they should probably be dark (cf Sil). Same with...
Forum: Vanilla March 31, 2020, 15:15
Replies: 8
Views: 208
Posted By PowerWyrm
Lighting issues

https://github.com/draconisPW/PWMAngband/issues/113

No idea what to do about this. I've copy-pasted the code from V and I don't understand why lighting was changed. Feels so weird.

I don't see...
Forum: Variants March 30, 2020, 18:21
Replies: 0
Views: 58
Posted By PowerWyrm
Beta version of PWMAngband 1.4.0 released

New PWMAngband 1.4.0 beta 1 released!

Here's a list of changes since the last development release:

- Fix lighting in town, remove obsolete "white color for torch-lit grids" option
- Exclude...
Forum: Variants March 27, 2020, 18:17
Replies: 7
Views: 354
Posted By PowerWyrm
New version released with the following changes: ...

New version released with the following changes:

- Stop block fall trap crash
- Fix a few small bugs
- Nerf death wings/golems
- Remove Unlife pits (we already have golem and elemental pits)
-...
Forum: Vanilla March 27, 2020, 10:50
Replies: 179
Views: 13,280
Posted By PowerWyrm
https://github.com/draconisPW/PWMAngband/issues/10...

https://github.com/draconisPW/PWMAngband/issues/103

Food depletes every turn when it shouldn't. Same error also in V code. This is because food counter was changed to a timed effect and is...
Forum: AAR March 27, 2020, 09:26
Replies: 1
Views: 139
Posted By PowerWyrm
You know it's not your day when...

You start a game, enter the dungeon, find a down staircase immediately, spot an "apprentice", kill him (your first kill), see that he dropped a dagger, check the dagger and find that it is Narthanc,...
Forum: Vanilla March 19, 2020, 08:28
Replies: 179
Views: 13,280
Posted By PowerWyrm
Hmm I see. My local copy has iterators instead of...

Hmm I see. My local copy has iterators instead of "for (y...) for (x...)" loops that's why I get an error. In V code, when the bounds are incorrect (west > east or north > south), fill_rectangle()...
Forum: Vanilla March 18, 2020, 14:35
Replies: 179
Views: 13,280
Posted By PowerWyrm
I don't understand build_ruin(). For me, each...

I don't understand build_ruin(). For me, each time I try to generate a town in debug mode, this crashes because either "west" is bigger than "east" or "north" is bigger than "south". And when I use...
Forum: Vanilla March 18, 2020, 14:29
Replies: 4
Views: 344
Posted By PowerWyrm
For me, each time I launch the game, I get...

For me, each time I launch the game, I get "WS.Reputation.1" complaints...
Forum: Vanilla March 17, 2020, 16:53
Replies: 179
Views: 13,280
Posted By PowerWyrm
I think there's a little code error in...

I think there's a little code error in build_store(), line 1540:


if (build_s - build_n > 1 && square_isfloor(c, loc(door.x, build_s + 1)))


Everywhere else in the function, the negation is...
Forum: Vanilla March 17, 2020, 10:27
Replies: 179
Views: 13,280
Posted By PowerWyrm
A little copy/paste error: lore for BA_HOLY says...

A little copy/paste error: lore for BA_HOLY says "invoke mana storms".
Forum: Development March 16, 2020, 16:36
Replies: 2
Views: 119
Posted By PowerWyrm
Bug tracker

When checking commits from Git, usually the commit references an issue from the bug tracker. However it's currently useless, since it refers issues from the old bug tracker (trac) which doesn't exist...
Forum: Vanilla March 16, 2020, 15:13
Replies: 179
Views: 13,280
Posted By PowerWyrm
When I create a new character with the latest...

When I create a new character with the latest build, it says "melee: 1d1-20" and "missile: 1d1-20" on the birth screen.
Forum: Vanilla March 16, 2020, 14:17
Replies: 179
Views: 13,280
Posted By PowerWyrm
Something I don't know if it is intended or a...

Something I don't know if it is intended or a copy-paste error:


static void apply_magic_weapon(struct object *obj, int level, int power)
{
...
} else if (tval_is_ammo(obj)) {
/* Up to...
Forum: Variants March 13, 2020, 18:42
Replies: 7
Views: 354
Posted By PowerWyrm
New version released with the following changes: ...

New version released with the following changes:

- Add aquatic monsters
- Track number of thefts, reduce drops of uniques accordingly
- Add option to play again on death
- Replace Satisfy...
Forum: Vanilla March 13, 2020, 10:03
Replies: 10
Views: 406
Posted By PowerWyrm
Is it actually halved every time.. not only when...

Is it actually halved every time.. not only when armor is damaged? I need to check that...



The cloak 'Colluin'. But you're not sure to find this every time, and in the multiplayer variant...
Forum: Vanilla March 12, 2020, 20:04
Replies: 10
Views: 406
Posted By PowerWyrm
Why no potions of resist lightning/acid?

Facing high level monsters that can breathe lightning or acid for 1600 damage is really harsh without double resistance. Why do we have potions of resist fire/cold but no potions of resist...
Forum: Vanilla March 11, 2020, 15:56
Replies: 179
Views: 13,280
Posted By PowerWyrm
Draught of the Ents which acts like both a potion...

Draught of the Ents which acts like both a potion of strength and constitution costs 1 gold, shouldn't it be a *bit* more expensive?
Forum: Variants March 10, 2020, 19:20
Replies: 40
Views: 4,948
Posted By PowerWyrm
PWMAngband 1.3.0 build 11 released has been ninja...

PWMAngband 1.3.0 build 11 released has been ninja fixed to deal with two critical bugs that could potentially crash the server. Please update your servers (just replace mangband.exe from the...
Forum: Variants March 6, 2020, 18:31
Replies: 7
Views: 354
Posted By PowerWyrm
Development version of PWMAngband 1.4.0 released for testing

Here's the list of changes that have been implemented up to now:

- Monsters can whip or spit on the player from nearby
- Implement temporary monster flags (CAMOUFLAGE, AWARE, HANDLED)
- Monster...
Forum: Variants March 5, 2020, 18:53
Replies: 40
Views: 4,948
Posted By PowerWyrm
PWMAngband 1.3.0 build 11 release has been ninja...

PWMAngband 1.3.0 build 11 release has been ninja fixed to un-hardcode race menu size properly during character birth creation (it was hardcoded as 15 -- the number of 1.3.0 races -- but for 1.4.0 we...
Showing results 1 to 25 of 500

 
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