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Search: Posts Made By: Nick
Forum: Vanilla July 11, 2018, 01:33
Replies: 35
Views: 4,050
Posted By Nick
Yeah, I want to do a bit of a rationalisation of...

Yeah, I want to do a bit of a rationalisation of room selection for 4.2 - Nomad has discussed this before, with IIRC the possibility of uniting interesting rooms and template rooms.
Forum: Vanilla July 10, 2018, 22:28
Replies: 35
Views: 4,050
Posted By Nick
The only quick (and very dirty) way I can think...

The only quick (and very dirty) way I can think of is to hack gen-room.c so interesting rooms aren't marked as vaults. You could do that for stat-collecting purposes by something like replacing...
Forum: Vanilla July 10, 2018, 12:43
Replies: 35
Views: 4,050
Posted By Nick
It doesn't apply to template rooms, but does...

It doesn't apply to template rooms, but does apply to all the things in vault.txt (including the new interesting rooms).
Forum: Vanilla July 8, 2018, 12:43
Replies: 35
Views: 4,050
Posted By Nick
Cool, I look forward to seeing more. The...

Cool, I look forward to seeing more.

The lower monster rate is possibly related to changes in dungeon gen in 4.1.
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