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Search: Posts Made By: Pete Mack
Forum: AAR November 5, 2018, 20:05
Replies: 165
Views: 12,813
Posted By Pete Mack
Yikes. That will be very hard to debug. Good...

Yikes. That will be very hard to debug. Good luck! Simply deleting the .ini file should be enough, and in any case the Shockbolt tiles are known to work for other users.
Forum: AAR October 2, 2018, 04:58
Replies: 165
Views: 12,813
Posted By Pete Mack
Does the store carry !rFire in your game? Seems...

Does the store carry !rFire in your game? Seems like a non-optional purchase (or item to store up ine way or another.)
Forum: AAR September 25, 2018, 18:19
Replies: 165
Views: 12,813
Posted By Pete Mack
You got lucky with a drop...unless novice archers...

You got lucky with a drop...unless novice archers have a high probability of dropping bows, in which case there is a different problem.
Forum: AAR August 26, 2018, 03:31
Replies: 165
Views: 12,813
Posted By Pete Mack
If you don't want wirmtongue to cackle, you will...

If you don't want wirmtongue to cackle, you will need to remove that spell from monster.txt
Forum: AAR August 23, 2018, 22:59
Replies: 165
Views: 12,813
Posted By Pete Mack
I'd suggest setting trap probability to zero in...

I'd suggest setting trap probability to zero in terrain.txt
Forum: AAR August 16, 2018, 11:30
Replies: 165
Views: 12,813
Posted By Pete Mack
Wobbly--if too many of your monsters are...

Wobbly--if too many of your monsters are dangerous, it becomes tedious. (This happened in NPP 0.5, which I find less fun than NPP 0.4, despite all the hydras in the latter.)
Forum: AAR August 3, 2018, 22:17
Replies: 165
Views: 12,813
Posted By Pete Mack
Starting with one blow as a paladin is a serious...

Starting with one blow as a paladin is a serious challenge. Bad stealth will be overwhelming.
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