Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.10 seconds.
Search: Posts Made By: fph
Forum: Vanilla August 14, 2018, 13:56
Replies: 8
Views: 263
Posted By fph
Re the strange label in 02: I assume you are...

Re the strange label in 02: I assume you are seeing this when opening the .txt file with a text editor. The doc files are written in RST (restructured text), a Markdown-like format that is used (for...
Forum: Vanilla August 13, 2018, 06:36
Replies: 175
Views: 2,341
Posted By fph
Teleporting away a monster wakes it up, and a...

Teleporting away a monster wakes it up, and a dungeon with a guaranteed dangerous monster awake and walking around is, in general, less safe than a new level. So unless you have important business to...
Forum: Vanilla August 11, 2018, 14:43
Replies: 175
Views: 2,341
Posted By fph
Charges are implemented in a crude way. The game...

Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a...
Forum: Vanilla August 9, 2018, 02:34
Replies: 175
Views: 2,341
Posted By fph
It's safe (and more fun) to drink potions to find...

It's safe (and more fun) to drink potions to find out what they are, rather than selling them. Just make sure you're in a safe situation with no monsters around (in case it's confusion/poison); the...
Forum: Vanilla August 8, 2018, 14:34
Replies: 175
Views: 2,341
Posted By fph
Ulfang and Ulfast (or whatever they are called)...

Ulfang and Ulfast (or whatever they are called) always come together. Nothing strange in it.

Also, the order of the bonuses is (accuracy, damage). You were told (or remembered) wrong.
Forum: Vanilla August 3, 2018, 02:00
Replies: 80
Views: 1,682
Posted By fph
Raises by 1 your number of blows/turn. That 160...

Raises by 1 your number of blows/turn. That 160 damage should be computed keeping already into account the extra blow. Some high-dice extra attacks weapons (especially maces of destruction with +2...
Forum: Vanilla August 2, 2018, 09:58
Replies: 80
Views: 1,682
Posted By fph
protEvil makes evil monsters less likely to hit...

protEvil makes evil monsters less likely to hit you in melee for several turns. It's not that bad.

Do you have the four base resists already covered (fire, cold, elec, acid)? If no, I would keep...
Forum: AAR July 31, 2018, 12:36
Replies: 99
Views: 2,486
Posted By fph
Crypt of the Necrodancer has already invented the...

Crypt of the Necrodancer has already invented the perfect turn-based real-time roguelike... :D
Forum: Sil July 19, 2018, 16:57
Replies: 23
Views: 1,150
Posted By fph
Would it be possible to make the active tappable...

Would it be possible to make the active tappable screen areas visible somehow? Maybe just with a slight shading?

(Great work by the way --- It'll be a great way to kill time. :)
Forum: Vanilla July 17, 2018, 10:59
Replies: 26
Views: 1,125
Posted By fph
I'm not that expert on the Windows side of...

I'm not that expert on the Windows side of things, unfortunately, so probably you'd get better results by Googling around (e.g. https://www.slant.co/topics/795/~best-ides-for-c-on-windows)
I am now...
Forum: Vanilla July 17, 2018, 09:39
Replies: 26
Views: 1,125
Posted By fph
Ouch. You *need* a better editor. Anything with a...

Ouch. You *need* a better editor. Anything with a decent syntax highlighting will color this line in a way that makes the wrong quote obvious. You risk wasting a lot of time unnecessarily otherwise.
Forum: Vanilla July 15, 2018, 10:46
Replies: 26
Views: 1,125
Posted By fph
In the labyrinth generation, there is a line of...

In the labyrinth generation, there is a line of code that scales the number of monsters by the level size:

/* Scale number of monsters items by labyrinth size */
k = (3 * k * (h * w)) /...
Forum: Sil July 13, 2018, 08:22
Replies: 23
Views: 1,150
Posted By fph
Thanks, great job! I will try it [EDIT: as soon...

Thanks, great job! I will try it [EDIT: as soon as it's on the Play store --- didn't read that it's not there yet].

If you want to make it fit better on a portrait screen without changing the...
Forum: Development July 12, 2018, 08:38
Replies: 14
Views: 629
Posted By fph
In any case, look for a book on C, not C++. C++...

In any case, look for a book on C, not C++. C++ is a rabbit hole that goes as deep as the center of the Earth.
Forum: Vanilla July 7, 2018, 14:34
Replies: 21
Views: 867
Posted By fph
Nope, not even in the roguelike keymap.

Nope, not even in the roguelike keymap.
Forum: Idle chatter June 25, 2018, 18:43
Replies: 9
Views: 405
Posted By fph
Why are people so surprised that two letters that...

Why are people so surprised that two letters that are both written "a" are pronounced in the same way? Oh, right, English... :D
Forum: Sil June 21, 2018, 07:34
Replies: 10
Views: 889
Posted By fph
Great news!

Great news!
Forum: Vanilla June 21, 2018, 07:33
Replies: 759
Views: 39,900
Posted By fph
Poor man's? The main two reasons why people don't...

Poor man's? The main two reasons why people don't use tele-level as their primary escape are (1) it makes you lose the level, with whatever good was in it, and (2) it's rare to find scrolls so it's...
Forum: Vanilla June 19, 2018, 16:29
Replies: 40
Views: 1,647
Posted By fph
Another possible "fix" is making food found in...

Another possible "fix" is making food found in the dungeon slightly more interesting on average. Less vanilla plain rations, more shrooms, fear-preventing booze and elvish waybread.

For instance,...
Forum: AAR June 15, 2018, 14:50
Replies: 2
Views: 223
Posted By fph
Nice. Does it heal monsters when you shoot them?

Nice. Does it heal monsters when you shoot them?
Forum: Vanilla June 14, 2018, 15:27
Replies: 71
Views: 2,653
Posted By fph
I like the glyph idea. Another thematic name for...

I like the glyph idea. Another thematic name for them would be "altar".

We should make sure that they are expensive enough to cast that priests don't end up spamming them too often. I still...
Forum: Vanilla June 12, 2018, 07:27
Replies: 28
Views: 1,093
Posted By fph
Why don't you try another roguelike? There are a...

Why don't you try another roguelike? There are a few written expressly for Android and balanced for those tiny screens and no keyboard.
Forum: Vanilla June 7, 2018, 07:24
Replies: 5
Views: 375
Posted By fph
Just to reduce the probability of wasting a...

Just to reduce the probability of wasting a potentially-useful charge, it's better to reverse the order: pleb-tier monster (such as a townman), door, trap.

(The last two are ordered assuming that...
Forum: Vanilla April 29, 2018, 19:27
Replies: 61
Views: 3,137
Posted By fph
So in your view automatically knowing weapon...

So in your view automatically knowing weapon bonuses is unrealistic, seeing so many cursed weapons is unrealistic, but telepathically knowing when a door opens at the opposite side of the level was...
Forum: Vanilla April 24, 2018, 10:18
Replies: 12
Views: 610
Posted By fph
About 4: a monster picking it up is not the only...

About 4: a monster picking it up is not the only explanation. Another is: it was an item that you have squelched.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 17:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.