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Search: Posts Made By: Donald Jonker
Forum: v4 January 1, 2012, 01:57
Replies: 15
Views: 4,223
Posted By Donald Jonker
I'm playing on Vista 32bit and the Shockbolt set...

I'm playing on Vista 32bit and the Shockbolt set works fine.

Using version: angband-win-v4-421-g0420b1f

Maybe a problem introduced in a later version?
Forum: Variants October 9, 2011, 05:32
Replies: 32
Views: 7,679
Posted By Donald Jonker
If you do decide to go whole hog, consider...

If you do decide to go whole hog, consider nerfing teleportation to the point of removing it entirely. Excepting recall, perhaps. IMO it's kind of a cheap method of compensating for difficulty...
Forum: Vanilla August 13, 2011, 17:21
Replies: 13
Views: 2,778
Posted By Donald Jonker
An idea for timed monster spawning

Greetings gents & ladies. Been awhile since I've fired up ole angband, but I recently had an idea which could improve gameplay balance.

A common reason cited for diving is that the longer you...
Forum: Variants April 23, 2010, 23:47
Replies: 53
Views: 17,195
Posted By Donald Jonker
Methinks it was level 6, possibly 7.

Methinks it was level 6, possibly 7.
Forum: Variants April 23, 2010, 22:24
Replies: 53
Views: 17,195
Posted By Donald Jonker
Crash report. Wasn't doing anything unusual, just...

Crash report. Wasn't doing anything unusual, just walking I think. Here's the report it gave me:

It was version 1.1.

See the end of this message for details on invoking
just-in-time (JIT)...
Forum: Variants April 23, 2010, 06:31
Replies: 53
Views: 17,195
Posted By Donald Jonker
Really enjoying this variant so far - a breath of...

Really enjoying this variant so far - a breath of fresh air.

It wonder if it would be worth investigating limiting SP regeneration the same way you do with HP. Complement it with potions of...
Forum: Vanilla March 16, 2010, 06:41
Replies: 14
Views: 3,137
Posted By Donald Jonker
This is all by way of saying that different...

This is all by way of saying that different variant developers have different priorities. Vanilla, by definition, is what Andi Sidwell says it is. He's very generous in asking outside opinions, but...
Forum: Vanilla March 15, 2010, 07:21
Replies: 14
Views: 3,137
Posted By Donald Jonker
For playing Zangband (and not Z+angband), ZTk is...

For playing Zangband (and not Z+angband), ZTk is undoubtedly the superior choice given the huge improvements to UI, including squelch which aren't available under other versions.

If you're playing...
Forum: Variants March 5, 2010, 18:41
Replies: 21
Views: 11,439
Posted By Donald Jonker
NetHack is basically a point-and-click adventure...

NetHack is basically a point-and-click adventure game with an annoying ID system, and where you can also kill stuff and die. You get a super epic feeling when you hit the special levels and finally...
Forum: Vanilla February 17, 2010, 18:24
Replies: 26
Views: 4,814
Posted By Donald Jonker
Another remedy might be to give high STR chars a...

Another remedy might be to give high STR chars a hefty +to_hit bonus with heavy weapons (maybe eventually reaching 0% miss?). That, with a heavy weapon damage buff could make up some difference. It...
Forum: Vanilla February 8, 2010, 07:38
Replies: 15
Views: 4,324
Posted By Donald Jonker
I'm in doubt as to whether this is actually a...

I'm in doubt as to whether this is actually a viable alternative. Sure you can scum before TANG's resist breakpoints, but eventually an OoD nasty is going to catch up with you. It's diving 101.
...
Forum: Vanilla February 8, 2010, 07:25
Replies: 37
Views: 7,276
Posted By Donald Jonker
Agreed. Hunger doesn't work in Angband as it does...

Agreed. Hunger doesn't work in Angband as it does in other roguelikes. I don't think anyone seriously advocates putting in another reason to return to town just for the sake of it. (Running out of...
Forum: Vanilla February 6, 2010, 02:52
Replies: 37
Views: 7,276
Posted By Donald Jonker
What if CTRL+< on any up-stair simply took you...

What if CTRL+< on any up-stair simply took you back to town (maybe for a price?), and CTRL+> took you to your max depth? Any possibility of abuse above and beyond regular stairscumming?

@Pete -...
Forum: Vanilla February 5, 2010, 22:42
Replies: 8
Views: 2,163
Posted By Donald Jonker
2- I'll agree that StM and Diggers should be...

2- I'll agree that StM and Diggers should be slated for removal (although it's been awhile since I've read up on your specific reasons), simply because they're tedious. Ditto stair creation because...
Forum: Vanilla February 5, 2010, 21:29
Replies: 15
Views: 4,324
Posted By Donald Jonker
Or, rather, your character qualifies for the 1HP...

Or, rather, your character qualifies for the 1HP save if his health is >= 85% MaxHP.
Forum: Vanilla February 5, 2010, 20:46
Replies: 15
Views: 4,324
Posted By Donald Jonker
I find in the vast majority of my 1 hit deaths,...

I find in the vast majority of my 1 hit deaths, it's a 1 on 1 scenario, usually because I was either blindsided, or didn't properly appraise the danger. 1HP would let you drink a potion, and start...
Forum: Vanilla February 5, 2010, 08:11
Replies: 15
Views: 4,324
Posted By Donald Jonker
Modernization wishlist

Took a long break from roguelikes. Then got hooked on DoomRL, then played some FAAngband and Vanilla for kicks. Fun for a while until I got killed out of nowhere. Thoughts occur to me. There are...
Forum: Variants October 30, 2009, 15:15
Replies: 5
Views: 4,332
Posted By Donald Jonker
<de-lurk> OmnibandTk...

<de-lurk>
OmnibandTk (http://angband.oook.cz/forum/showthread.php?t=2062&highlight=omnibandtk), which includes Z.
<re-lurk>
Forum: Vanilla September 17, 2009, 05:41
Replies: 6
Views: 2,048
Posted By Donald Jonker
I wonder if this works in NPP too. Smeagol is a...

I wonder if this works in NPP too. Smeagol is a nearly impossible 50' quest for most characters because he keeps stealing and running. You simply can't damage him enough before finding him again. If...
Forum: Vanilla September 5, 2009, 06:51
Replies: 45
Views: 7,151
Posted By Donald Jonker
Perhaps a good compromise would be to make...

Perhaps a good compromise would be to make probing an additional activation on a common artifact, such as the Phial. That way you don't kill an inventory slot on a useless meta-game item when you...
Forum: Vanilla August 28, 2009, 03:08
Replies: 3
Views: 1,730
Posted By Donald Jonker
I have a related question: are canines (and cats,...

I have a related question: are canines (and cats, I think) supposed to look like stegosauruses in the DVG set?
Forum: Vanilla August 25, 2009, 21:50
Replies: 28
Views: 5,974
Posted By Donald Jonker
Instadeath...

I'm not even sure prior warning via full monster memory is sufficient to address instadeath via breath attacks in the game. For a couple of uniques it is fine, even invigorating, but as an...
Forum: AAR August 20, 2009, 05:38
Replies: 12
Views: 4,037
Posted By Donald Jonker
Upgrade from 3.1.0 post haste. The impotence of...

Upgrade from 3.1.0 post haste. The impotence of *remove curse* was a bug unique to that version - not player error.

I wouldn't be too embarrassed about this death. Running around sans rPois is...
Forum: Vanilla August 14, 2009, 22:32
Replies: 5
Views: 4,323
Posted By Donald Jonker
First time I played Angband, I thought, "Hey,...

First time I played Angband, I thought, "Hey, it's turn-based Diablo!"

...maybe that should be advertised on rephial's frontpage. Good marketing ploy. :p
Forum: Vanilla August 14, 2009, 06:17
Replies: 6
Views: 1,955
Posted By Donald Jonker
For some reason I thought this had been...

For some reason I thought this had been implemented... maybe implemented and taken away - or more likely it was just in Eddieband. I'm guessing Daj has it as well. The way it worked was it was that...
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