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Search: Posts Made By: Pete Mack
Forum: Vanilla Today, 02:12
Replies: 24
Views: 403
Posted By Pete Mack
Yes, almost certainly. Cestuses are a bit heavier...

Yes, almost certainly. Cestuses are a bit heavier than leather gloves.
Forum: AAR Today, 02:11
Replies: 6
Views: 184
Posted By Pete Mack
Deep monsters have high save rate against rift...

Deep monsters have high save rate against rift spell, and Reaper is very deep indeed. Rift spell is no kind of escape then. Phase would work. If you want to use rift, it works better in conjunction...
Forum: Vanilla Today, 00:20
Replies: 24
Views: 403
Posted By Pete Mack
Cestus of free action absolutely are OK for mages.

Cestus of free action absolutely are OK for mages.
Forum: AAR Yesterday, 03:39
Replies: 11
Views: 315
Posted By Pete Mack
@Derakon-- It is a little more complicated....

@Derakon--
It is a little more complicated. Only FORCE_SLEEP monsters don't get a chance for a turn on entering a level. But all hounds have force sleep, so I don't know what happened here.
Forum: Vanilla Yesterday, 02:53
Replies: 24
Views: 403
Posted By Pete Mack
Spells work differently. Damage is based on spell...

Spells work differently. Damage is based on spell type and monster level, not HP. Ibun will give you a tough time unless you have a low fail rate on acid bolt. Mim resists everything, so you are...
Forum: Vanilla Yesterday, 00:45
Replies: 24
Views: 403
Posted By Pete Mack
It is a fraction of the monster's average maximum...

It is a fraction of the monster's average maximum HP, with a hard cap. For the base 4 elements, the fraction is 1/3 and the cap is 1600. For poison, it is 1/3 and 800. For everything else that shows...
Forum: Vanilla November 14, 2018, 21:10
Replies: 24
Views: 403
Posted By Pete Mack
This is packing a lot in to one sentence. *If*...

This is packing a lot in to one sentence. *If* you are diving, reducing the number of turns you are at low CON reduces your exposure to instadeath from breath attacks. This is the real benefit of...
Forum: AAR November 14, 2018, 20:54
Replies: 11
Views: 315
Posted By Pete Mack
You will always get one free turn on a level. If...

You will always get one free turn on a level. If you come down in the middle if high level hounds, you need to use that turn wisely.
Forum: AAR November 14, 2018, 20:52
Replies: 6
Views: 184
Posted By Pete Mack
Horned Reaper is very bad news in melee. He hits...

Horned Reaper is very bad news in melee. He hits harder than any other monster in the game. Morgoth does more raw melee damage when he attacks, but he casts a lot more spells in between.
Forum: Vanilla November 14, 2018, 00:59
Replies: 24
Views: 403
Posted By Pete Mack
There are three kinds of gloves that don't affect...

There are three kinds of gloves that don't affect spellcasting:
* gloves with free action
* gloves with +dex
* gloves with zero weight (alchemist's gloves)

A good set of ego alchemist's...
Forum: Vanilla November 14, 2018, 00:12
Replies: 24
Views: 403
Posted By Pete Mack
2. Weak against cold + resist cold has no net...

2. Weak against cold + resist cold has no net effect. You need immunity to override the cold curse. Permanent resist + temporary resist + cold curse has the effect of single resistance (independent...
Forum: Vanilla November 13, 2018, 00:37
Replies: 18
Views: 428
Posted By Pete Mack
Ooh, diagonal vault. There will be great loot....

Ooh, diagonal vault. There will be great loot. Stand at the entrance, and let the monsters come to you. Fight them or TO them depending on strength. You will get plenty of free tries to TO dangerous...
Forum: Vanilla November 12, 2018, 23:44
Replies: 18
Views: 428
Posted By Pete Mack
Yep. Note that as well as haste self, you shoild...

Yep. Note that as well as haste self, you shoild cast Resistance before you TO everything. The density of monsters means that you are at a disadvantage fighting them, unless they are all locked in...
Forum: Vanilla November 12, 2018, 07:46
Replies: 3
Views: 170
Posted By Pete Mack
I like that. But for debuff, I would say it...

I like that. But for debuff, I would say it should knock two or three points off the three primary melee stats. (Ouch!)
Forum: AAR November 12, 2018, 07:02
Replies: 4
Views: 111
Posted By Pete Mack
Yeah. But destruct is harmless *if* you stack up...

Yeah. But destruct is harmless *if* you stack up everything you need unxer your feet, and that is possible with squelch. But yes: you do need to delay reading scrolls (and activating staffs) til...
Forum: AAR November 12, 2018, 02:16
Replies: 4
Views: 111
Posted By Pete Mack
Losing the scrolls was your worst decision. At...

Losing the scrolls was your worst decision. At the very least, try to read-ID them before you leave. You can force them to stack on top of each other using squelch, then unsquelch them once they are...
Forum: Vanilla November 11, 2018, 22:46
Replies: 70
Views: 3,125
Posted By Pete Mack
Stopping one square away is better, since you can...

Stopping one square away is better, since you can see what it is before reaching it. Unless you do auto-pickup, you won't know necessarily know why you stopped. My one complaint: If you keep running...
Forum: Vanilla November 11, 2018, 19:37
Replies: 18
Views: 428
Posted By Pete Mack
Ooh. Hurin is a fantastic, near-endgame weapon. I...

Ooh. Hurin is a fantastic, near-endgame weapon. I am about to use it to kill Sauron. (It is not good vs. Morgoth.) Aglarang may be better for now, as you have few sources of speed. But not for long....
Forum: Vanilla November 9, 2018, 06:04
Replies: 18
Views: 428
Posted By Pete Mack
This is not to say you should ignore sustains:...

This is not to say you should ignore sustains: S_STR is probably worth having as a swap at least. The others, not so much. DEX drain is rare (Liches and not much else.) CON drain is more common, bit...
Forum: Vanilla November 8, 2018, 22:30
Replies: 9
Views: 359
Posted By Pete Mack
In a more compact format, there would nust be an...

In a more compact format, there would nust be an zero-terminated array of the objects and associated symbol that are valid. Then a bit of special purpose code for weapon/bow creation. It is standard...
Forum: AAR November 8, 2018, 22:22
Replies: 11
Views: 315
Posted By Pete Mack
Yes, throwing bolts does the same average damage...

Yes, throwing bolts does the same average damage of 3 as a sling with pebbles. But flasks of oil do 7 average damage, and iron shot 5, so the point is somewhat moot. And yeah, that is a ridiculous...
Forum: Vanilla November 8, 2018, 21:33
Replies: 20
Views: 623
Posted By Pete Mack
@Hughox-- What an original idea! And maybe make...

@Hughox--
What an original idea! And maybe make a hard-to-use-ID item curse that does the same thing! :)
Forum: Vanilla November 8, 2018, 21:32
Replies: 18
Views: 428
Posted By Pete Mack
If you are regularly getting stat drained as a...

If you are regularly getting stat drained as a ranger, you are playing wrong.
Forum: Vanilla November 8, 2018, 21:30
Replies: 9
Views: 359
Posted By Pete Mack
On the vault generation code, it looks like the...

On the vault generation code, it looks like the amulet code is already there and is identical to the ring code, so I don't see why they won't get generated. BTW: here is another ugly if else stack,...
Forum: Vanilla November 8, 2018, 20:40
Replies: 18
Views: 428
Posted By Pete Mack
When you are at low speed, a +speed weapon has a...

When you are at low speed, a +speed weapon has a huge payoff. At higher speed, the incremental damage boost is much less per game turn (which is the metric of use here.) Avavir is not a bad...
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