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Search: Posts Made By: backwardsEric
Forum: Vanilla Yesterday, 18:31
Replies: 10
Views: 264
Posted By backwardsEric
The full damage distances for the 20 degree cone...

The full damage distances for the 20 degree cone mentioned in the comment are correct - I didn't try to figure how the 30 degree ones came to be incorrect.

The conclusion that all the reported...
Forum: Vanilla Yesterday, 07:24
Replies: 10
Views: 264
Posted By backwardsEric
That comment doesn't seem to match the computed...

That comment doesn't seem to match the computed value for diameter_of_source for the 30 degree cases. diameter_of_source is initialized to 4, expanded to 6 for powerful breathers, and then...
Forum: Vanilla February 4, 2021, 18:48
Replies: 4
Views: 288
Posted By backwardsEric
You can map a key to an action. The section of...

You can map a key to an action. The section of the help describing that is here: help for Angband's keymaps (https://angband.readthedocs.io/en/latest/customize.html#keymaps).

To do that for...
Forum: Vanilla February 1, 2021, 07:27
Replies: 10
Views: 602
Posted By backwardsEric
The master branch has a change to alternate...

The master branch has a change to alternate shading for the columns in the knowledge menu's equipable comparison. That will, presumably, be included in the next nightly build (the current nightly...
Forum: Vanilla January 29, 2021, 07:37
Replies: 10
Views: 602
Posted By backwardsEric
The bright white versus gray is to help one track...

The bright white versus gray is to help one track the columns and doesn't signify anything beyond that (you should see that, for a column which uses bright white for a '+', the adjacent columns are...
Forum: Vanilla January 28, 2021, 01:10
Replies: 10
Views: 602
Posted By backwardsEric
Except for the columns labeled '@', each column...

Except for the columns labeled '@', each column in that display shows how one of your equipment slots affects the different resistance, flags, and numeric modifiers. The labels at the top of each...
Forum: AAR January 26, 2021, 17:04
Replies: 39
Views: 1,791
Posted By backwardsEric
Part of the help JohnCW9 quoted (using a number...

Part of the help JohnCW9 quoted (using a number with =g) was implemented in 4.2.1 and isn't available in 4.1.3.
Forum: Vanilla January 25, 2021, 14:27
Replies: 24
Views: 1,531
Posted By backwardsEric
Well, those arrows would give an item-stealing...

Well, those arrows would give an item-stealing monster something else to take besides the useful staff, wand, or rod you have stashed away.
Forum: Variants January 24, 2021, 22:15
Replies: 11
Views: 2,499
Posted By backwardsEric
Their version history and plans are here...

Their version history and plans are here (https://hengband.osdn.jp/history.html). It's all in Japanese, however. There's been a lot of code reorganization between 2.2.1 and 3.0.0. In terms of...
Forum: Variants January 24, 2021, 20:47
Replies: 11
Views: 2,499
Posted By backwardsEric
1.6.2b, 2.2.1.7f

To fix some text rendering problems in the Japanese versions, I've updated the Mac OS interface to Hengband 1.6.2 and 2.2.1.7. The binaries are available with the others at...
Forum: AAR January 23, 2021, 09:04
Replies: 39
Views: 1,791
Posted By backwardsEric
But is available at...

But is available at https://angband.readthedocs.io/en/latest/ with the section on inscriptions here (https://angband.readthedocs.io/en/latest/customize.html#inscribing-items). The =g4 inscription...
Forum: Development January 12, 2021, 20:21
Replies: 2
Views: 548
Posted By backwardsEric
The prebuilt versions for Windows or Mac...

The prebuilt versions for Windows or Mac automatically include the graphics support. With the Mac version, you can select the graphics mode while running the game by opening the Settings->Graphics...
Forum: Vanilla January 5, 2021, 06:54
Replies: 21
Views: 2,112
Posted By backwardsEric
Thanks for the bug report. That one looks like...

Thanks for the bug report. That one looks like it's been reported before, https://github.com/angband/angband/issues/4460, and been fixed in the nightly builds.
Forum: Vanilla January 4, 2021, 18:15
Replies: 21
Views: 2,112
Posted By backwardsEric
No, there isn't an existing option to show only...

No, there isn't an existing option to show only what's in the equipment and pack. Adding that as an additional cycle state may not be too hard.



It isn't mentioned in the help. The ordering...
Forum: Vanilla November 23, 2020, 05:42
Replies: 36
Views: 2,072
Posted By backwardsEric
There is still a choice the player can make in...

There is still a choice the player can make in those two cases. One can go elsewhere, use some sort of magic mapping if available, or walk/run to the end of the long corridor or around the perimeter...
Forum: Sil November 12, 2020, 21:19
Replies: 2
Views: 380
Posted By backwardsEric
When you change the font, the Mac front-end...

When you change the font, the Mac front-end stores the change in its stored preferences so it can be retrieved the next time you start the application. If the chosen font always triggers a crash or,...
Forum: AAR November 12, 2020, 17:26
Replies: 512
Views: 95,716
Posted By backwardsEric
The nightly builds of post 4.2.1 should fix that...

The nightly builds of post 4.2.1 should fix that problem (crash with the crash reporter giving the reason as "dyld symbol not found: ___chkstk_darwin"). 4.2.0 (compiled on 10.14 rather than 10.15)...
Forum: Development November 12, 2020, 08:00
Replies: 1
Views: 394
Posted By backwardsEric
The Shockbolt tiles have an alpha channel for...

The Shockbolt tiles have an alpha channel for transparency information. If you look at the code in Angband's main-win.c, you'll see that the RGB components are multiplied by the alpha channel when...
Forum: Development October 25, 2020, 08:10
Replies: 13
Views: 2,296
Posted By backwardsEric
From what I see in Microsoft's documentation, the...

From what I see in Microsoft's documentation, the Win32 API switches from expecting ANSI encoded strings to 16-bit encoded character strings if the UNICODE preprocessor macro is set. It looks like...
Forum: Development October 24, 2020, 00:00
Replies: 13
Views: 2,296
Posted By backwardsEric
For all but the last one, did you add the .c and...

For all but the last one, did you add the .c and .h files from src\win to the project? FreeDIB(), ReadDIB2_PNG, default_layout_win(), and SaveWindow_PNG() are defined in those files...
Forum: Development October 22, 2020, 01:54
Replies: 13
Views: 2,296
Posted By backwardsEric
One thing to try would be to either set SOUND in...

One thing to try would be to either set SOUND in the preprocessor definitions (here's Microsoft's instructions, with the Visual Studio part at the bottom of the page,...
Forum: Vanilla October 11, 2020, 17:09
Replies: 6
Views: 391
Posted By backwardsEric
The crash you mentioned is repeatable on OS X...

The crash you mentioned is repeatable on OS X when terminal 7 is not tall enough. I see you found the workaround.
Forum: Vanilla October 5, 2020, 22:17
Replies: 190
Views: 20,517
Posted By backwardsEric
For the hard centre levels, I'm seeing instances...

For the hard centre levels, I'm seeing instances (3 out of 10000 levels of all kinds generated at 300' in one experiment) where the only down staircases are in the vault (since alloc_stairs() does...
Forum: Vanilla September 27, 2020, 20:20
Replies: 190
Views: 20,517
Posted By backwardsEric
To follow up on this some more, with the most...

To follow up on this some more, with the most recent nightly no disconnected levels were seen at depths of 50', 300', 550', and 800' in 80,000 attempts at each depth. At 1050', there's about 90...
Forum: Vanilla September 25, 2020, 01:07
Replies: 9
Views: 802
Posted By backwardsEric
Vanilla does reduce the occurrence of spell books...

Vanilla does reduce the occurrence of spell books that can't be used by the player. That seems to be relatively recent change - it's in 4.2.1 but not 4.2.0.
Showing results 1 to 25 of 110

 
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