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Search: Posts Made By: Marble Dice
Forum: Development July 18, 2021, 05:52
Replies: 13
Views: 1,207
Posted By Marble Dice
I'll follow the convention of course but if it's...

I'll follow the convention of course but if it's okay to go past 80 "just a little bit" when you "feel like it" then that's not really much of a convention. Obviously line wrapping is important, but...
Forum: Development July 17, 2021, 20:39
Replies: 13
Views: 1,207
Posted By Marble Dice
That's just a recommendation to set your editor...

That's just a recommendation to set your editor to display tabs as 4 spaces, as your tab display width also has a (usually minor) impact on where you break lines.
Forum: Development July 17, 2021, 08:37
Replies: 13
Views: 1,207
Posted By Marble Dice
I think this is regional actually. Here in the...

I think this is regional actually. Here in the US, I feel like parenthesis and only parenthesis is used for (), while the term brackets is more common the UK. Wikipedia identifies round brackets (),...
Forum: Development July 17, 2021, 01:09
Replies: 13
Views: 1,207
Posted By Marble Dice
That's actually a really good start, and about...

That's actually a really good start, and about what I would have expected from looking at the code.

I agree with almost all of the recommendations, but the one thing I'd really like to see changed...
Forum: Development July 16, 2021, 02:31
Replies: 13
Views: 1,207
Posted By Marble Dice
If you can find it, that'd be awesome. I think...

If you can find it, that'd be awesome. I think the best place for conventions is alongside the source in the repository itself, and I believe github has support for this as well via CONTRIBUTING.md...
Forum: Development July 16, 2021, 00:11
Replies: 13
Views: 1,207
Posted By Marble Dice
Vanilla coding conventions

I've seen reference to coding conventions here or there, but the links I've encountered are broken. Is there a current conventions document anywhere? I have a reasonable idea of what to expect from...
Forum: Development April 15, 2021, 20:58
Replies: 7
Views: 994
Posted By Marble Dice
You don't need an account to do a lot of things...

You don't need an account to do a lot of things on GitHub. You can browse the source online at https://github.com/angband/angband/tree/master/src

Specifically I think the code you're looking for...
Forum: Vanilla July 29, 2010, 19:28
Replies: 10
Views: 4,784
Posted By Marble Dice
There's no documentation, but generally they have...

There's no documentation, but generally they have the following meaning:

green: harmless or resisted with no side effects
yellow: noteworthy or resisted with side effects
orange: dangerous or...
Forum: Vanilla June 14, 2010, 23:07
Replies: 11
Views: 4,834
Posted By Marble Dice
When I proposed the idea, this is exactly what I...

When I proposed the idea, this is exactly what I had in mind: auto-repeat to 90% certainty. The implementation is easy enough, but some people (who were not the people who didn't like it, or the...
Forum: Vanilla June 14, 2010, 22:50
Replies: 4
Views: 2,731
Posted By Marble Dice
Not to mention patches are always encouraged,...

Not to mention patches are always encouraged, even if you don't have commit access. Bug fixes and user interface improvements are always welcome, and even minor gameplay changes aren't usually too...
Forum: Vanilla April 14, 2010, 16:50
Replies: 20
Views: 9,020
Posted By Marble Dice
Sure thing! Turn auto-more on and enter the...

Sure thing! Turn auto-more on and enter the following:

Potions of Augmentation = CTRL-a [y] c t g
Ringil = Insert 82 CTRL-a [y] C

You may or may not have to press 'y' in there, depending on...
Forum: Vanilla April 2, 2010, 16:06
Replies: 14
Views: 5,012
Posted By Marble Dice
I could have sworn armor used to behave that way,...

I could have sworn armor used to behave that way, with negative penalties capped to match the base armor rating of the item. I'm not sure if or when it changed recently?
Forum: Vanilla March 31, 2010, 16:45
Replies: 27
Views: 8,063
Posted By Marble Dice
Almost everyone on this forum will tell you that...

Almost everyone on this forum will tell you that the RNG is not random, but is in fact deterministic, and that:

The RNG is omnipotent
The RNG is malevolent
The RNG will kill you
If the RNG...
Forum: Vanilla March 30, 2010, 23:41
Replies: 27
Views: 8,063
Posted By Marble Dice
I believe you are correct; without at least one...

I believe you are correct; without at least one "A:" allocation line, the mushroom will never spawn. The mushroom's effect (SHROOM_TURB) is not implemented, and so the mushroom would serve no...
Forum: Vanilla March 30, 2010, 16:03
Replies: 16
Views: 7,224
Posted By Marble Dice
"Squelch worthless is broke? Just take it out!" ...

"Squelch worthless is broke? Just take it out!" I love it.

Seriously though, I don't care much about it one way or another. Fixing pref files is the ultimate solution, but in the interim either...
Forum: Vanilla March 25, 2010, 15:30
Replies: 16
Views: 7,224
Posted By Marble Dice
Having the option squelch items regardless of...

Having the option squelch items regardless of their squelch setting is just confusing period. It might be some help to use a bright red X for a kind which is squelched, and a dark red X for a kind...
Forum: Vanilla March 20, 2010, 20:18
Replies: 21
Views: 9,523
Posted By Marble Dice
This is fixed in r1961.

This is fixed in r1961.
Forum: Vanilla March 18, 2010, 00:38
Replies: 38
Views: 8,471
Posted By Marble Dice
Do not confuse the Priest spell with the spell...

Do not confuse the Priest spell with the spell from Tenser's: the divine variety simply converts a wielded non-ego melee weapon into "of Flame" or "of Frost." The magic spell is the only one that...
Forum: Vanilla March 17, 2010, 15:19
Replies: 6
Views: 3,149
Posted By Marble Dice
There aren't many items that make aggravation...

There aren't many items that make aggravation worth considering, but Palantir and Deathwreaker are two of them. Since you've got ESP, almost 800 hp, healing, detection, 0% fail, and a good set of...
Forum: Vanilla March 17, 2010, 03:44
Replies: 14
Views: 4,562
Posted By Marble Dice
Squelch_worthless only activates for item kinds...

Squelch_worthless only activates for item kinds with a value of 0 and only when becoming aware of a kind for which k_ptr->everseen is false. I believe this means squelch_worthless does not affect...
Forum: Vanilla March 16, 2010, 05:08
Replies: 9
Views: 3,673
Posted By Marble Dice
Hmm yeah it was r1948 after all, so the change is...

Hmm yeah it was r1948 after all, so the change is somewhere in here:

http://trac.rephial.org/changeset?new=1948%40trunk%2Fsrc%2Fobject%2Fidentify.c&old=1919%40trunk%2Fsrc%2Fobject%2Fidentify.c
Forum: Vanilla March 16, 2010, 02:29
Replies: 9
Views: 3,673
Posted By Marble Dice
Ah, yes, it does happen with Westernesse and Holy...

Ah, yes, it does happen with Westernesse and Holy Avenger in r1960. I think this was happening in the dev version before 3.1.2, but it doesn't happen in 3.1.1.
Forum: Vanilla March 15, 2010, 06:36
Replies: 9
Views: 3,673
Posted By Marble Dice
I'm running r1960 and I only get a {splendid}...

I'm running r1960 and I only get a {splendid} when I wield a defender. Does that imply one of the changes you're working on is responsible for the behavior you describe?

Are you seeing crashes? ...
Forum: Vanilla March 13, 2010, 03:29
Replies: 21
Views: 9,523
Posted By Marble Dice
Searching is currently considered obvious on...

Searching is currently considered obvious on wield, like all other pval flags, so this seems natural to me.
Forum: Vanilla March 13, 2010, 00:07
Replies: 21
Views: 9,523
Posted By Marble Dice
There's a somewhat related ticket...

There's a somewhat related ticket http://trac.rephial.org/ticket/1068

Some time ago I was planning on introducing an IDENT_PVAL flag, which I think would resolve that ticket and this situation,...
Showing results 1 to 25 of 412

 
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