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Search: Posts Made By: pampl
Forum: Vanilla February 28, 2011, 20:21
Replies: 55
Views: 9,930
Posted By pampl
This is sort of a silly tangent, but you're...

This is sort of a silly tangent, but you're wrong. Any campaign that showers artifacts on players and has them fighting demi-gods and a god is going to have house rules keeping track of the ludicrous...
Forum: Vanilla February 27, 2011, 06:29
Replies: 55
Views: 9,930
Posted By pampl
I'm not sure it's a matter of disagreement so...

I'm not sure it's a matter of disagreement so much as it being factually incorrect. It's impossible to start with stats high enough to be a ranger or paladin under that system, and other characters...
Forum: Development February 27, 2011, 06:18
Replies: 6
Views: 1,943
Posted By pampl
Capital "K" sets squelched items to be shown.....

Capital "K" sets squelched items to be shown.. maybe that's what happened?

This toggle should probably be displayed somewhere, I know it's tripped up other people including me
Forum: AAR February 24, 2011, 22:59
Replies: 22
Views: 7,040
Posted By pampl
Isn't it a little late for that? ;)

Isn't it a little late for that? ;)
Forum: Vanilla February 23, 2011, 04:33
Replies: 28
Views: 6,607
Posted By pampl
I'm not a super fast diver, but looking at the...

I'm not a super fast diver, but looking at the winners posted it seems like I'm pretty fast, and I couldn't stay level 10 until floor 60 even if I wanted to.. there are just too many fights on the...
Forum: Vanilla February 22, 2011, 01:53
Replies: 5
Views: 2,517
Posted By pampl
Speaking of going off-topic, what I don't get is...

Speaking of going off-topic, what I don't get is damage dice and bonuses to damage. Why would a ring make your glancing blows suddenly lethal? And why does smashing your great hammer on someone's toe...
Forum: Vanilla February 20, 2011, 19:31
Replies: 6
Views: 2,085
Posted By pampl
I don't think the borg is programmed to recognize...

I don't think the borg is programmed to recognize the difference between cheesy tactics and the regular kind. You can make an argument that stair scumming isn't cheesy, but you can't really cite the...
Forum: Idle chatter February 19, 2011, 04:24
Replies: 7
Views: 3,874
Posted By pampl
Have you tried Torchlight? It has fewer...

Have you tried Torchlight? It has fewer resistances but they work the same as armor does and the large number of modifiers on items means it's very hard to choose between two pieces of equipment. IMO...
Forum: Idle chatter February 18, 2011, 23:41
Replies: 7
Views: 3,874
Posted By pampl
Yeah, but I'm trying to think about it...

Yeah, but I'm trying to think about it independent of things like inertia or original inspiration. If we were operating in a vacuum trying to build a game about a novice adventurer growing vastly...
Forum: Idle chatter February 18, 2011, 20:26
Replies: 7
Views: 3,874
Posted By pampl
It kind of is, but it isn't really consistent...

It kind of is, but it isn't really consistent with other resistances. It offers no protection from side effects, it's added to temp resistances (bless, shield) instead of multiplied, and temp...
Forum: Idle chatter February 18, 2011, 19:52
Replies: 7
Views: 3,874
Posted By pampl
Why AC instead of physical resistance?

Another pie-in-the-sky game mechanics question from pampl :) I understand the point of having a number which represents completely avoiding an attack, but I'm curious about why that number should be...
Forum: Vanilla February 17, 2011, 21:18
Replies: 88
Views: 21,265
Posted By pampl
If it was Posband (where playing as a demon...

If it was Posband (where playing as a demon starts you as a "u") then there's an option to make yourself an "@" like normal. I don't understand what walls being big means so I can't help with that.
Forum: Variants February 17, 2011, 21:12
Replies: 13
Views: 6,615
Posted By pampl
Yeah, I think this is the main reason I like...

Yeah, I think this is the main reason I like ASCII graphics as well. That said, it's possible for tiles to do this - in Crawl, it's actually easier to identify threats when you're using tiles, at...
Forum: Vanilla February 17, 2011, 19:20
Replies: 48
Views: 13,448
Posted By pampl
I like this on paper, but when I first tried ToME...

I like this on paper, but when I first tried ToME 4 something about choosing a difficulty setting at the beginning bugged me. I can't put my finger on what though.
Forum: Variants February 16, 2011, 20:16
Replies: 186
Views: 58,011
Posted By pampl
It should be displaying all the quiver. Can you...

It should be displaying all the quiver. Can you attach your savefile?


Good catch, and thanks :)

RePosBand 0.6.5 is up, with basilisks no longer having a nonsensical king and passwall being...
Forum: Vanilla February 13, 2011, 01:11
Replies: 34
Views: 7,643
Posted By pampl
I like Andrew Doull's take on it (or at least my...

I like Andrew Doull's take on it (or at least my interpretation of it) - players should be able to see the structure before encountering the monsters, rather than fighting through a bunch of monsters...
Forum: Idle chatter February 12, 2011, 00:27
Replies: 39
Views: 10,630
Posted By pampl
If we want higher resistances to reduce damage by...

If we want higher resistances to reduce damage by less than low resistances we could always generalize that as damage = x/(x+n) where x = 1 for low resists and maybe 2 or 3 for high ones.

edit:...
Forum: Variants February 11, 2011, 20:57
Replies: 186
Views: 58,011
Posted By pampl
New version up...

New version up (https://github.com/downloads/simongre/RePosBand/reposband%200.6.4.rar). Just bugfixes and balancing though. Savefile compatible unless you're an Umber Hulk.. they lost their missile...
Forum: Vanilla February 11, 2011, 19:27
Replies: 43
Views: 9,411
Posted By pampl
Again, fascism isn't the same as video game...

Again, fascism isn't the same as video game development. I understand that this is important to you but please stop comparing a change in Angband's rules to murdering 12 million innocent people for...
Forum: Vanilla February 11, 2011, 16:45
Replies: 43
Views: 9,411
Posted By pampl
They don't for me, and I'd like to hear why you...

They don't for me, and I'd like to hear why you think they're bad. People wouldn't be suggesting these things if they thought they were self-evidently bad.

Also, AFAIK nobody wants to remove...
Forum: Vanilla February 11, 2011, 15:40
Replies: 26
Views: 9,434
Posted By pampl
We could solve this problem with new monster...

We could solve this problem with new monster flags.. RANDOM_BREATH, RANDOM_LOW_BREATH, RANDOM_HIGH_BREATH. It's not like breath weapons are super thematically consistent anyway (c.f. Greater...
Forum: Vanilla February 11, 2011, 15:33
Replies: 9
Views: 2,879
Posted By pampl
That list includes no_preserve as an option.. ...

That list includes no_preserve as an option..

If you're tossing options, why not toss no_feelings? It's not like feelings give much useful info anyway, so they're really easy to ignore.
Forum: Vanilla February 11, 2011, 14:47
Replies: 142
Views: 44,455
Posted By pampl
No, none gone

No, none gone
Forum: Idle chatter February 11, 2011, 04:42
Replies: 39
Views: 10,630
Posted By pampl
I think most additive systems sidestep the...

I think most additive systems sidestep the immunity issue by capping resistances then requiring a separate flag if you want to go above the cap. The Un approach appeals to me too.. though it doesn't...
Forum: Variants February 11, 2011, 04:05
Replies: 186
Views: 58,011
Posted By pampl
Looking at tables.c, INT/WIS stop adding mana at...

Looking at tables.c, INT/WIS stop adding mana at 18/180... that seems pretty low to me, but it's that way in the nightlies too so it's not a Repos change. Min fail rate maxes at 18/200 and fail rate...
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