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Search: Posts Made By: Gwarl
Forum: Sil Today, 02:13
Replies: 10
Views: 656
Posted By Gwarl
Quirk; Did you do anything with how...

Quirk;

Did you do anything with how savefiles are handled? The game appears to be naming savefiles after the character, rather than the -u argument supplied on the command line, which breaks...
Forum: Variants Today, 02:11
Replies: 14
Views: 340
Posted By Gwarl
3.0.0Alpha51 is up on angband.live but they're...

3.0.0Alpha51 is up on angband.live but they're missing a few fixes, like support for a main window larger than 80x24 in the curses frontend. I'll see what I can do to fix it in the coming days.
Forum: Variants Today, 01:52
Replies: 14
Views: 340
Posted By Gwarl
I upgraded to g++ 11 and it compiled...

I upgraded to g++ 11 and it compiled...
Forum: Variants Today, 01:33
Replies: 14
Views: 340
Posted By Gwarl
Thanks, that fixed it. I got a couple of other...

Thanks, that fixed it. I got a couple of other files needing the same fix, now I've run into this



I suspect the compiler is too old, it's gcc 8.4 which is the latest available in the apt...
Forum: Sil Yesterday, 20:10
Replies: 10
Views: 656
Posted By Gwarl
There is finally now a fixed 1.5.0 version on...

There is finally now a fixed 1.5.0 version on angband.live, besides the version 'nightly' which is updated by Quirk
Forum: Variants Yesterday, 20:08
Replies: 14
Views: 340
Posted By Gwarl
Managed to compile 3.0.0Alpha51 on my local...

Managed to compile 3.0.0Alpha51 on my local machine, but when I try it on the angband.live server I run into this:



I'm pretty stumped
Forum: Variants January 22, 2022, 15:28
Replies: 8
Views: 178
Posted By Gwarl
FWIW I usually fix it like this: ...

FWIW I usually fix it like this:

https://github.com/OwenGHB/angband-293L/commit/04ebae2ce332cb9e9d270294ed16d17a54f5d1d6
Forum: Variants January 22, 2022, 13:49
Replies: 6
Views: 167
Posted By Gwarl
seems like it was fixed some time between vanilla...

seems like it was fixed some time between vanilla 3.2.0 and vanilla 3.4.1. I daren't check 3.3.0 right now
Forum: Sil January 17, 2022, 19:22
Replies: 10
Views: 656
Posted By Gwarl
Firing up the forge provides light, even in-game

Firing up the forge provides light, even in-game
Forum: Development January 16, 2022, 15:23
Replies: 16
Views: 3,975
Posted By Gwarl
The flexible subwindow layouts are thanks to some...

The flexible subwindow layouts are thanks to some code that was copied from poschengband into the variants that now support it on angband.live;

I'll try and include the rlevant code in all version...
Forum: Vanilla November 28, 2021, 14:25
Replies: 33
Views: 2,046
Posted By Gwarl
Sorry to break it to you but back when I used to...

Sorry to break it to you but back when I used to play MUDs 15+ years ago we used to use the word 'mob' for 'monster', it's short for 'mobile' because mobs can chase you into different rooms.
...
Forum: Vanilla November 22, 2021, 17:04
Replies: 2
Views: 365
Posted By Gwarl
It's fixed; nothing to see here

It's fixed; nothing to see here
Forum: Vanilla November 22, 2021, 15:57
Replies: 2
Views: 365
Posted By Gwarl
Turns out it's just firefox, and is working...

Turns out it's just firefox, and is working normally with chromium.
Forum: Vanilla November 22, 2021, 14:36
Replies: 2
Views: 365
Posted By Gwarl
angband.live down

I'm aware that the site is currently non-functional; I have no idea what went wrong or why but I'll be working on figuring that out.
Forum: Vanilla November 10, 2021, 19:41
Replies: 22
Views: 2,742
Posted By Gwarl
I haven't read this thread but MITZE told me...

I haven't read this thread but MITZE told me about it,

I have a repository here called 2.9.3L which is a modernisation of 2.9.3

https://github.com/OwenGHB/angband-293L/commits/master

the...
Forum: Variants October 1, 2021, 17:02
Replies: 10
Views: 1,123
Posted By Gwarl
I've updated '0.1.1' to the latest code, I'll see...

I've updated '0.1.1' to the latest code, I'll see if I can configure things to give you an update button in the near future
Forum: Variants September 29, 2021, 22:46
Replies: 10
Views: 1,123
Posted By Gwarl
It's up :)

It's up :)
Forum: Competition December 20, 2020, 13:45
Replies: 2
Views: 1,750
Posted By Gwarl
Comp 235

The pine ents have awoken and are out to find all the shiny magic baubles they can before the 12th day of christmas
Forum: Competition December 7, 2020, 12:51
Replies: 13
Views: 3,081
Posted By Gwarl
I'll get round to adding nppangband sooner or...

I'll get round to adding nppangband sooner or later, or we could go with an annual Sil-Q competition?
Forum: Vanilla December 6, 2020, 15:50
Replies: 241
Views: 35,211
Posted By Gwarl
Sorry it's gone now.

Sorry it's gone now.
Forum: Vanilla November 4, 2020, 18:02
Replies: 241
Views: 35,211
Posted By Gwarl
Unified speed system please. Moves +1 to...

Unified speed system please.

Moves +1 to become move speed +10

Attacks +1 to become attack speed +10

etc
Forum: Competition October 28, 2020, 19:06
Replies: 47
Views: 6,941
Posted By Gwarl
We can do another one later with more notice..

We can do another one later with more notice..
Forum: Competition October 22, 2020, 23:49
Replies: 47
Views: 6,941
Posted By Gwarl
done also there were some leftover games...

done

also there were some leftover games from crashes I've cleared up so things might work smoother now
Forum: Sil October 19, 2020, 14:24
Replies: 2
Views: 978
Posted By Gwarl
Sil hardcodes the order in which the additional...

Sil hardcodes the order in which the additional windows are placed iirc, if you can find the ordering inside the source code you can move attack rolls window up
Forum: Competition October 16, 2020, 00:37
Replies: 47
Views: 6,941
Posted By Gwarl
crashes yield panics saves. soyaki:...

crashes yield panics saves.

soyaki: specified half-orc, sorry!
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