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Search: Posts Made By: krugar
Forum: Vanilla December 2, 2015, 04:56
Replies: 10
Views: 3,068
Posted By krugar
I'm the Voice of Sauron. The hobbit you call...

I'm the Voice of Sauron. The hobbit you call Frodo was a coward orphaned thieving hobbit that dropped everything, including his hopeless quest to destroy that which his rightfully ours. At the first...
Forum: Vanilla December 1, 2015, 01:57
Replies: 4
Views: 1,808
Posted By krugar
I had to decline, much to my chagrin. It was just...

I had to decline, much to my chagrin. It was just too much. Other than the visible uniques on that shot, there was also Saruman further to the right.

I considered using the rods of teleport other...
Forum: Vanilla November 30, 2015, 21:19
Replies: 4
Views: 1,808
Posted By krugar
Invitation for dinner at Morgoth banquet hall

http://postimg.org/image/qho63r3vt/

I received the invite. So I came. You know, try to better our relations and all. Why can't we all be friends?

But, err... the note may have been lost in...
Forum: Vanilla November 28, 2015, 14:48
Replies: 26
Views: 4,272
Posted By krugar
I'm with the dwarves; The elves are full of it :p...

I'm with the dwarves; The elves are full of it :p



Note that the first one -- the one lost with Isildur death and only later found after Sauron's defeat -- was reputedly something more....
Forum: Vanilla November 28, 2015, 09:45
Replies: 26
Views: 4,272
Posted By krugar
Sort of. The Phial is sort of the fork of a fork...

Sort of. The Phial is sort of the fork of a fork of the original code :)
It contains a portion of water from Galadriel's fountain which she claims holds the light of the Two Trees. Since this light...
Forum: Idle chatter November 26, 2015, 21:29
Replies: 7
Views: 2,925
Posted By krugar
I didn't mind the transition introduced with...

I didn't mind the transition introduced with Fallout 3. I always like the exploratory elements of large open world games on 1st person view. I tended to ignore the weak points of these games for the...
Forum: Vanilla November 26, 2015, 19:06
Replies: 115
Views: 16,548
Posted By krugar
Thanks for the clarification. I can now better...

Thanks for the clarification. I can now better understand the rationale. I'll be very willing to add my number to those interested in testing this. In particular because I'm still a bit doubtful of...
Forum: Development November 26, 2015, 05:16
Replies: 4
Views: 1,791
Posted By krugar
Turning Angband into a generic codebase relying...

Turning Angband into a generic codebase relying on configuration and configuration-like files can be a monumental task. There aren't yet, for instance, scripting hooks that could allow you to...
Forum: Vanilla November 26, 2015, 04:59
Replies: 115
Views: 16,548
Posted By krugar
But if that is the case, what is the motivation...

But if that is the case, what is the motivation behind all this? Why change something just to see what happens? And then spend the next code iterations tweeking it for who knows how long. In the...
Forum: Vanilla November 25, 2015, 03:04
Replies: 115
Views: 16,548
Posted By krugar
That may be. But will slow down the early game...

That may be. But will slow down the early game considerably as runes need to be tested out in order to be identified. Meanwhile it also has the disadvantage you may be carrying some ego items for...
Forum: Vanilla November 25, 2015, 02:41
Replies: 115
Views: 16,548
Posted By krugar
Hmm... didn't like the idea at all. (I...

Hmm... didn't like the idea at all.



(I think you meant +3 stealth)



I'm not sure what any of this significantly adds to the game, other than being a departure from what we have now.
Forum: Vanilla November 24, 2015, 14:13
Replies: 17
Views: 3,610
Posted By krugar
I think the rationale for this comes from the...

I think the rationale for this comes from the fact poison is a different type of damage; not instant damage, but damage over time. It both damages and attaches a negative effect.

The potion of...
Forum: Vanilla November 24, 2015, 01:50
Replies: 13
Views: 2,721
Posted By krugar
You tell me. For the past month, actually a...

You tell me. For the past month, actually a little more than that, I can't seem to be able to bring a single character into DL50. It's starting to affect my confidence. I get into DL40 and go into a...
Forum: Vanilla November 24, 2015, 01:36
Replies: 115
Views: 16,548
Posted By krugar
1) I'd rather see detected monsters disappear...

1) I'd rather see detected monsters disappear when out of LOS, for the sake if simplicity and also to avoid a certain advantage over immovable monsters. Essentially just have the game behave as it...
Forum: Vanilla November 24, 2015, 01:08
Replies: 11
Views: 3,396
Posted By krugar
Indeed it does. Starting with Vista, applications...

Indeed it does. Starting with Vista, applications are generally barred from write access to C:\Program Files\ and all mutable settings and application data defaults to the c:\Users\[user]\AppData...
Forum: AAR November 22, 2015, 04:33
Replies: 17
Views: 5,618
Posted By krugar
I'm most impressed by some of your Dunedain turn...

I'm most impressed by some of your Dunedain turn count/CL ratios.

I can't seem to be able to get that. Since these are just your best/worst, do you have a better ratio on the Dunedain than Telen...
Forum: Vanilla November 22, 2015, 04:13
Replies: 71
Views: 11,017
Posted By krugar
The discussion rapidly moved into "Angband is not...

The discussion rapidly moved into "Angband is not fun because it disenchants your artifacts". A big problem that removes all the enjoyment of the game and that mysteriously went unnoticed all these...
Forum: Vanilla November 20, 2015, 19:27
Replies: 3
Views: 1,426
Posted By krugar
Yes. On 4.0.3 at least. But only on SDL mode....

Yes. On 4.0.3 at least. But only on SDL mode. With -mgcu it works just fine. Since I mostly play with the latter (I really can't stand the SDL fonts), this hasn't affected me much. But I have noticed...
Forum: Vanilla November 20, 2015, 19:15
Replies: 71
Views: 11,017
Posted By krugar
You misunderstand. Go back to my post. I wasn't...

You misunderstand. Go back to my post. I wasn't being insulting or dismissive. I said that it is not worth a debate whether it is right or wrong to feel aggravated by the current game mechanic on...
Forum: Vanilla November 20, 2015, 04:01
Replies: 71
Views: 11,017
Posted By krugar
Your post helped me better understand the...

Your post helped me better understand the reasoning. Thank you.

I will refrain from commenting on whether is right or wrong to feel deflated by seeing a powerful piece of equipment disenchanted...
Forum: Vanilla November 20, 2015, 02:23
Replies: 71
Views: 11,017
Posted By krugar
Well, you will probably be surprised how many...

Well, you will probably be surprised how many people will say that is precisely the problem. We have already too much of this nonsense of artificially keeping a character in the game.

But, fine. I...
Forum: Vanilla November 20, 2015, 02:15
Replies: 71
Views: 11,017
Posted By krugar
I think you misunderstand. I'm arguing against...

I think you misunderstand. I'm arguing against "disenchant recovery" solely on the basis of what it will remove from the game. I can understand the frustration of losing a piece of equipment to bad...
Forum: Vanilla November 19, 2015, 19:01
Replies: 71
Views: 11,017
Posted By krugar
Which, in the face of it, they are. It's not...

Which, in the face of it, they are.

It's not that disenchant isn't a bummer. It's a royal pain. But the mechanism is perfect as yet another means for tactical thinking in the late game. Late Game...
Forum: Vanilla November 18, 2015, 13:14
Replies: 21
Views: 3,770
Posted By krugar
I have spells like that, that sometimes last as...

I have spells like that, that sometimes last as much as a month. It's the nature of randomization, until suddenly you just have such a stupid easy game.

What may help is not attaching yourself too...
Forum: Vanilla November 17, 2015, 23:27
Replies: 22
Views: 4,051
Posted By krugar
I'm personally not very interested on scores of...

I'm personally not very interested on scores of any kind in a game where a character success is dictated by so many distinct factors, with a great prevalence on randomization.

I would prefer a...
Showing results 1 to 25 of 76

 
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