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Search: Posts Made By: Dean Anderson
Forum: Variants Today, 14:39
Replies: 32
Views: 1,348
Posted By Dean Anderson
I've pushed out 6.3 with the display change and...

I've pushed out 6.3 with the display change and the fix for shift-to-run. The announcement thread is here (http://angband.oook.cz/forum/showthread.php?t=9800).
Forum: Variants Yesterday, 18:09
Replies: 0
Views: 59
Posted By Dean Anderson
[Announce] Cthangband 6.3 Released

This is only a minor update - fixing a couple of bugs and tweaking the user-interface. Although since the user-interface is what you see when you play, it looks like qute a major change.

It's not....
Forum: Variants January 14, 2020, 23:36
Replies: 32
Views: 1,348
Posted By Dean Anderson
Fair enough. I've gone for the first option. ...

Fair enough. I've gone for the first option.

The cursors and numberpad without shift will always move you a single step, regardless of NumLock status.
The cursors and numberpad together with...
Forum: Variants January 14, 2020, 13:41
Replies: 32
Views: 1,348
Posted By Dean Anderson
I've encountered an unexpected problem with...

I've encountered an unexpected problem with shift-to-run.

Basically, it's a limitation of the way the WPF Framework handles keyboard input.

When one or more keys are pressed, the WPF Framework...
Forum: Variants January 12, 2020, 22:16
Replies: 32
Views: 1,348
Posted By Dean Anderson
I've not done that yet, but it's not difficult....

I've not done that yet, but it's not difficult. I'll do it before I release 6.3.

One thing that was a weird side-effect of the screen size change is that the various static screens containing...
Forum: Variants January 12, 2020, 21:07
Replies: 32
Views: 1,348
Posted By Dean Anderson
It's not difficult - I know exactly what needs...

It's not difficult - I know exactly what needs doing to decouple the dungeon size from the screen size. It's just that it's a lot more effort than I think it's worth to do so, because it gives...
Forum: Variants January 10, 2020, 09:14
Replies: 32
Views: 1,348
Posted By Dean Anderson
I was actually intending to put Cthangband on the...

I was actually intending to put Cthangband on the back burner for a while because I have another project I'm supposed to be working on (I write tabletop RPGs as well as Angband variants), but this...
Forum: Variants January 8, 2020, 09:46
Replies: 32
Views: 1,348
Posted By Dean Anderson
Okay, so last night I did some experimentation...

Okay, so last night I did some experimentation and it looks like if I'm sticking to a 16:9 aspect ratio then making the display 80x45 will result in exactly square cells.

I did some testing and...
Forum: Variants January 8, 2020, 00:22
Replies: 32
Views: 1,348
Posted By Dean Anderson
The problem there is that while having a square...

The problem there is that while having a square cell size is ideal for making vertical and horizontal distances equal, most actual typefaces are designed to be taller than they are wide so forcing...
Forum: Variants January 7, 2020, 15:18
Replies: 32
Views: 1,348
Posted By Dean Anderson
Surely the problem with that is that - as the...

Surely the problem with that is that - as the developer - you don't know how big the screen is going to be, so you can't lay it out properly.

I mean if I know the screen is going to be 80x25 I can...
Forum: Variants January 7, 2020, 14:43
Replies: 32
Views: 1,348
Posted By Dean Anderson
After some more experimentation, I think that if...

After some more experimentation, I think that if I were going to change the "resolution" of the screen, then some multiple of 8x3 seems to work best for characters being scaled correctly.

That...
Forum: Variants January 7, 2020, 10:36
Replies: 32
Views: 1,348
Posted By Dean Anderson
I have to admit that's not something I've ever...

I have to admit that's not something I've ever tried. I know that some other Angband variants have "big screen" modes, but Cthangband never has.

The way the current system works is that the main...
Forum: Variants January 5, 2020, 11:26
Replies: 32
Views: 1,348
Posted By Dean Anderson
The view is always centered on the player unless...

The view is always centered on the player unless the player is near the edge of a level.

I'm not sure what you mean by getting the font smaller. If you go into the options screen from the menu,...
Forum: Variants January 3, 2020, 09:33
Replies: 32
Views: 1,348
Posted By Dean Anderson
I was going to suggest that you might have...

I was going to suggest that you might have pressed return twice by accident and missed the prompt for the number to buy, but that would have resulted in you buying one rather than sixteen.



Ah...
Forum: Variants January 2, 2020, 09:21
Replies: 32
Views: 1,348
Posted By Dean Anderson
I can't reproduce any problem with buying things....

I can't reproduce any problem with buying things. It gives you the choice of how many to buy, from one to the whole stack, and that choice defaults to only buying one unless you change it.

It...
Forum: Variants December 13, 2019, 09:20
Replies: 32
Views: 1,348
Posted By Dean Anderson
The reason it's Windows only is because it's...

The reason it's Windows only is because it's written in C# and uses the WPF Framework for display. The WPF Framework, as far as I know, is not available on any other .NET implementation (e.g. Mono).
Forum: Variants December 12, 2019, 09:39
Replies: 32
Views: 1,348
Posted By Dean Anderson
[Announce] Cthangband 6.2.0 Release

That's right. It's time for a new Cthangband.

This is only a minor release in terms of gameplay changes, but it feels a lot more like a major release because of the large amounts of internal...
Forum: Variants September 2, 2019, 10:16
Replies: 8
Views: 1,848
Posted By Dean Anderson
I think that's a bug. I'm going to have to check...

I think that's a bug. I'm going to have to check the code and how it handles chests, and see if I can improve it in 6.2.

Edit: I've fixed it at both ends. Chests are now included in the "Worthless...
Forum: Variants August 6, 2019, 11:59
Replies: 8
Views: 1,848
Posted By Dean Anderson
Cthangband doesn't currently have...

Cthangband doesn't currently have user-inscriptions; only the automatic ones from shops and item feelings. The C code for handling them was archaic and complex (due to a combination of C not having...
Forum: Variants August 6, 2019, 11:54
Replies: 8
Views: 1,848
Posted By Dean Anderson
Hey, I'm back! I'm not a regular poster...

Hey, I'm back!

I'm not a regular poster here, so I've only just seen your post. I'll do my best to reply, though - even if you don't read my reply someone else might find it useful.



Thanks!
Forum: Variants October 19, 2018, 14:57
Replies: 8
Views: 1,848
Posted By Dean Anderson
Cthangband 6.1 Release

I've patched a few bugs in Cthangband 6.0. Here's a link to the new version:

Cthangband 6.1 Installer (https://www.dropbox.com/s/8nr23no3b7guqjv/cthangband.6.1.install.exe?dl=0)

The change list...
Forum: Variants August 26, 2018, 11:37
Replies: 27
Views: 3,583
Posted By Dean Anderson
Yeah, I wouldn't have included the unwritten...

Yeah, I wouldn't have included the unwritten manual at all if it weren't for the fact that it includes the changelog and history.

I'm not sure what to do about the manual. I have a lot of changes...
Forum: Variants August 23, 2018, 23:25
Replies: 27
Views: 3,583
Posted By Dean Anderson
The basic idea sounds interesting. So you might...

The basic idea sounds interesting. So you might get something like a "cloak [2, +5] "XE-JAR-KO-NOI-PA", which when you examine it says something like "it has five unknown properties". Then after...
Forum: Variants August 23, 2018, 09:13
Replies: 27
Views: 3,583
Posted By Dean Anderson
Yep - it's accidentally printing the shoioting...

Yep - it's accidentally printing the shoioting speed on the wrong line, which overprints the attack speed. I've fixed that now.



Fixed. It was a bug in the logic in the "DetectAll()" function....
Forum: Variants August 19, 2018, 00:44
Replies: 27
Views: 3,583
Posted By Dean Anderson
Having fixed those two bugs, I've just had a look...

Having fixed those two bugs, I've just had a look at using the extended characters for walls and things...

...and it looks horrible.

The problem is that the graphics system I'm using is Windows...
Showing results 1 to 25 of 144

 
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