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Search: Posts Made By: wobbly
Forum: Sil Yesterday, 18:44
Replies: 14
Views: 323
Posted By wobbly
I'd also test 0 str Sindars to make sure they...

I'd also test 0 str Sindars to make sure they still work too
Forum: Sil Yesterday, 12:33
Replies: 5
Views: 171
Posted By wobbly
I held back the xp for leaping till I was pretty...

I held back the xp for leaping till I was pretty sure I could just risk it. The problem is a chasm cutting the level in half can lose you 2 levels. I'm actually using the shield in my pack for most...
Forum: Sil Yesterday, 11:02
Replies: 5
Views: 171
Posted By wobbly
http://angband.oook.cz/ladder-show.php?id=21949 ...

http://angband.oook.cz/ladder-show.php?id=21949

3 Sils, ironman. Got him down to 3, tried Calris, my vampric & Angrist. Think I would of made the kill if I tried Angrist earlier. Very tight in the...
Forum: Vanilla September 20, 2018, 19:30
Replies: 41
Views: 2,011
Posted By wobbly
minimum weight:100 Blackguards have 10lb fists....

minimum weight:100
Blackguards have 10lb fists. I've never played one, they have some sort of odd combat mechanics, apparently they are quite OP.



So I posted the tables here: ...
Forum: Vanilla September 20, 2018, 19:26
Replies: 0
Views: 70
Posted By wobbly
Blows tables

Someone asked, so here they are. These are all from player-calcs.c, the multipliers & minimum weight are in class.txt

As you can see there are instructions to read it, though how easy they are to...
Forum: Vanilla September 20, 2018, 14:02
Replies: 41
Views: 2,011
Posted By wobbly
Blackguard has a minimum weight and from memory a...

Blackguard has a minimum weight and from memory a 5lb Sabre. Not in front of the computer. I can post the blow calculation later, though how you'd make it easily readable, I'm unsure.
Forum: Vanilla September 20, 2018, 08:30
Replies: 11
Views: 805
Posted By wobbly
A lot of prices seem wonky. Something with a base...

A lot of prices seem wonky. Something with a base price of 1 is still crazy cheap with a big enchantment, particularly armour.

Cure light wounds changed at some pt itself, though likely for the...
Forum: Vanilla September 19, 2018, 16:26
Replies: 41
Views: 2,011
Posted By wobbly
A cutpurse is 35% of 1-3, a bandit 45% of 1-3 and...

A cutpurse is 35% of 1-3, a bandit 45% of 1-3 and a brigand 70% of 2-6. As you noticed it get ridiculous with a group, such as a pit, an average of 2/3 / cutpurse or 2.8 / brigand. Plus they can drop...
Forum: Vanilla September 18, 2018, 16:29
Replies: 11
Views: 805
Posted By wobbly
I've seen the dogs on lvl 1 and certainly blue...

I've seen the dogs on lvl 1 and certainly blue yeeks. I suspect special rooms. Last version of quickband they were near guaranteed. Even prepared a lvl 1 human mage has a hard time, especially...
Forum: Sil September 18, 2018, 10:35
Replies: 14
Views: 323
Posted By wobbly
Losing halved evasion is going to be tough on...

Losing halved evasion is going to be tough on partial archers. It's not unusual to rely on a bow for shadows and vampire lords if you can't otherwise hit them. Not sure the change will be bad, just...
Forum: Sil September 18, 2018, 10:31
Replies: 5
Views: 171
Posted By wobbly
My only ironman win was a christmas start with...

My only ironman win was a christmas start with Dramborleg. It's hard to do without leaping which makes some kind of sprinting archer a natural choice.
Forum: AAR September 17, 2018, 10:45
Replies: 135
Views: 5,004
Posted By wobbly
Somethings buggy & hold doesn't work properly,...

Somethings buggy & hold doesn't work properly, probably speed.
I don't think the original designer of the anti-paladin quest intended it to be just an ant so that room has a person, a mold & lice...
Forum: AAR September 16, 2018, 16:34
Replies: 135
Views: 5,004
Posted By wobbly
& weapon upgrade. Need to fix a bunch of UI stuff...

& weapon upgrade. Need to fix a bunch of UI stuff


[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height ...
Forum: AAR September 16, 2018, 16:11
Replies: 135
Views: 5,004
Posted By wobbly
Played more. killed more stuff: [Angband...

Played more. killed more stuff:

[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height 4'1" STR: 16 ...
Forum: AAR September 16, 2018, 15:47
Replies: 135
Views: 5,004
Posted By wobbly
Killed a bunch of wild-life. Is very buggy ...

Killed a bunch of wild-life. Is very buggy


[Angband 4.1.3 Character Dump]

Name Cureb Age 42 Self RB CB EB Best
Race Dwarf Height 4'1" ...
Forum: Vanilla September 14, 2018, 06:53
Replies: 47
Views: 2,096
Posted By wobbly
This is fairly deceptive. A pair of boots[+0,1d2]...

This is fairly deceptive. A pair of boots[+0,1d2] in Sil is fairly strong, the same with FA on it is endgame quality. The trouble is you have to know the game well enough to realize something dull...
Forum: Development September 12, 2018, 16:11
Replies: 9
Views: 463
Posted By wobbly
Early OP loot can trivialize later levels, you...

Early OP loot can trivialize later levels, you want to be sure you're not making 2-20 boring in an attempt to make 1 interesting. Spiking loot power at lvl 1 means spiking dlvl 2 etc. Otherwise lvl 2...
Forum: Vanilla September 12, 2018, 15:53
Replies: 47
Views: 2,096
Posted By wobbly
Indeed much of crawl's design philosophy is based...

Indeed much of crawl's design philosophy is based around designs flaws or perceived design flaws in angband. It even contains a bunch of items and spells which are rebalanced versions of angband...
Forum: Vanilla September 11, 2018, 20:52
Replies: 47
Views: 2,096
Posted By wobbly
I'm pretty much going to agree wit the above. ...

I'm pretty much going to agree wit the above.

As an aside interesting rooms change the balance for phase. Not sure it's good or bad, just different? Probably better as you have more variation....
Forum: Vanilla September 10, 2018, 03:21
Replies: 4
Views: 197
Posted By wobbly
Sang had a noise system. It's quite nice but I...

Sang had a noise system. It's quite nice but I think stealth had a reputation for being a bit too hard in Sang. O/FA has something but never looked what. Something stirs monsters when you attack...
Forum: Vanilla September 9, 2018, 12:26
Replies: 3
Views: 166
Posted By wobbly
Ok monsters wake in book keeping time not their...

Ok monsters wake in book keeping time not their turn. So player speed matters, monster speed doesn't?
Forum: Vanilla September 9, 2018, 12:23
Replies: 4
Views: 197
Posted By wobbly
Ambient noises

You hear a door burst open. I thought this was a kitty but turns out it was Sang's whirlwind randomly bashing into a door. This harmless monster is a gem like the poltergeist. Harmless but does...
Forum: Vanilla September 9, 2018, 11:54
Replies: 3
Views: 166
Posted By wobbly
how does stealth work?

Just checking some stuff.

A monster wakes on it's own turn? Perception is effectively multiplied by monster speed & divided by player speed.
Chance is stealth dependent?
Amount of sleepiness...
Forum: Vanilla September 9, 2018, 08:10
Replies: 47
Views: 2,096
Posted By wobbly
The only perfect state is death and even the dead...

The only perfect state is death and even the dead rot.
A game that changes creates new challenges, you can play it without playing the "same old game". It's harder to just roll out perfect winning...
Forum: Vanilla September 8, 2018, 10:51
Replies: 47
Views: 2,096
Posted By wobbly
For me the game needs to be engaging, that can be...

For me the game needs to be engaging, that can be difficulty but doesn't have to be. Half the time it's the crazy equipment puzzle PCB-likes have that make it interesting or the way things get very...
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