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Search: Posts Made By: EpicMan
Forum: Vanilla May 23, 2020, 14:57
Replies: 13
Views: 476
Posted By EpicMan
The best part of the Hobbit trilogy is the...

The best part of the Hobbit trilogy is the Budweiser horses at Beorn's house. It looks like its a commercial break starting.
Forum: Variants May 21, 2020, 16:24
Replies: 40
Views: 1,798
Posted By EpicMan
Do you mean monsters can't reach player and...

Do you mean monsters can't reach player and player cannot return to the world map due to nearby monsters? I will look into how hard it will be to restrict mountain ambushes to flying monsters.

It...
Forum: Variants May 21, 2020, 04:46
Replies: 40
Views: 1,798
Posted By EpicMan
Ugh, Ster found a bug in the life rating...

Ugh, Ster found a bug in the life rating calculation where instead of 87 + 0-30 (resulting in the same range found today, if a different distribution), it was 87 + (0-3+87), resulting in way too many...
Forum: Variants May 20, 2020, 19:19
Replies: 40
Views: 1,798
Posted By EpicMan
*Sigh* I added imitator.o twice in Makefile.src....

*Sigh* I added imitator.o twice in Makefile.src. Fixed in master.
Forum: Variants May 20, 2020, 18:25
Replies: 40
Views: 1,798
Posted By EpicMan
No problem. Fixed in master. This didn't...

No problem. Fixed in master.

This didn't even register a warning in Visual Studio 2019 but it might just be masked by _CRT_SECURE_NO_WARNINGS or some other directive.
Forum: Variants May 20, 2020, 16:08
Replies: 40
Views: 1,798
Posted By EpicMan
OK, I fixed the other missing file references but...

OK, I fixed the other missing file references but missed that one. Fixed in master. You can also just remove "mspells3.o blue_mage.o" from line 40 of Makefile.src
Forum: Variants May 20, 2020, 05:41
Replies: 40
Views: 1,798
Posted By EpicMan
Oposband 0.3.4 release

Oposband 0.3.4 is released.

This includes mostly bugfixes from 0.3.3.

-Destruction now works on the surface, but is much weaker as there is no ceiling to collapse.
-Imitators now use HP to...
Forum: Variants May 20, 2020, 05:16
Replies: 40
Views: 1,798
Posted By EpicMan
Added some of Hugo's requests in GitHub, I need...

Added some of Hugo's requests in GitHub, I need to review my todo list and do some more testing before releasing another update. Imitators might actually work this time around.

-Destruction works...
Forum: AAR May 19, 2020, 19:21
Replies: 398
Views: 72,258
Posted By EpicMan
Fixed that for you.

Fixed that for you.
Forum: Variants May 19, 2020, 17:19
Replies: 40
Views: 1,798
Posted By EpicMan
Odd. Can you think of any situation where it...

Odd. Can you think of any situation where it actually matters whether the user types '<' or '>'? I feel like having separate commands to take upstairs vs downstairs is just command bloat. The only...
Forum: Variants May 18, 2020, 19:11
Replies: 40
Views: 1,798
Posted By EpicMan
ToME2 had elemental attacks that created lava /...

ToME2 had elemental attacks that created lava / ice on the floor. Player spells also did so. It could lead to some item loss though. I like the idea though.

For the menus I agree consistency is...
Forum: Vanilla May 18, 2020, 18:55
Replies: 22
Views: 1,005
Posted By EpicMan
I'm no expert diver, but I believe those "You...

I'm no expert diver, but I believe those "You must have X before level Y" rules have all been discarded in favor of "know thy enemy" -i.e. if you don't have resist X, watch out for monsters that...
Forum: Vanilla May 18, 2020, 04:57
Replies: 425
Views: 24,619
Posted By EpicMan
Maybe mention it the first time a player visits a...

Maybe mention it the first time a player visits a shop, or the first time they sell an item.
Forum: Variants May 17, 2020, 21:55
Replies: 20
Views: 1,139
Posted By EpicMan
I love the terrain sprites you've added. ...

I love the terrain sprites you've added. Coloring of the walls/floors greatly helps distinguish dungeons and locations.

Not that I dislike the mobs and player sprites, they are good too, but I...
Forum: Variants May 16, 2020, 03:11
Replies: 40
Views: 1,798
Posted By EpicMan
Yeah, that is strange. I changed featureless face...

Yeah, that is strange. I changed featureless face to nervous tic as that seems less of a deal than a squeaky voice.
Forum: Variants May 16, 2020, 01:47
Replies: 40
Views: 1,798
Posted By EpicMan
That is the case. I have updated the Makefiles in...

That is the case. I have updated the Makefiles in master.
Forum: Variants May 13, 2020, 21:00
Replies: 40
Views: 1,798
Posted By EpicMan
Poison is definitely the ugly stepsister of the...

Poison is definitely the ugly stepsister of the elements. It has the high damage cap and resistance model of the base 4, but deals damage in a unique way in poslikes (over time). I can't remember if...
Forum: Variants May 13, 2020, 03:41
Replies: 40
Views: 1,798
Posted By EpicMan
Fascinating. I suppose sprinkling in a bunch of...

Fascinating. I suppose sprinkling in a bunch of pit traps would work, too, mimicking the quicksand effect.
Forum: Variants May 12, 2020, 20:56
Replies: 40
Views: 1,798
Posted By EpicMan
I'll take a look at the activation rates. My...

I'll take a look at the activation rates. My current thought is to adjust cooldown times (or recharging rate) based on the players devices skill and possibly INT.
A devicemaster might be able to use...
Forum: Variants May 12, 2020, 20:40
Replies: 40
Views: 1,798
Posted By EpicMan
I think the idea behind the walls created by...

I think the idea behind the walls created by destruction is the roof collapsing, which is why it doesn't happen on the surface. I kind of like the idea of something happening, though, but weaker than...
Forum: Variants May 11, 2020, 23:14
Replies: 40
Views: 1,798
Posted By EpicMan
Of course I don't notice a big problem until...

Of course I don't notice a big problem until after the release. The Imitator's class power wasn't implemented, it was just a stub.

Fixed now and a new release has been made. I am updating the...
Forum: Variants May 11, 2020, 22:17
Replies: 40
Views: 1,798
Posted By EpicMan
Thanks Gwarl, I hadn't noticed the newer version...

Thanks Gwarl, I hadn't noticed the newer version up yet.
Forum: Variants May 11, 2020, 20:34
Replies: 40
Views: 1,798
Posted By EpicMan
New Release 0.3.3 -Incorporated the many, many...

New Release 0.3.3
-Incorporated the many, many QOL/bugfix/English improvements from Frogcomposband-7.1.Liquorice
-Two new races:Icky Things, which can enter symbiosis with immobile monsters (works...
Forum: Variants May 9, 2020, 22:00
Replies: 1
Views: 124
Posted By EpicMan
Thanks for the feedback. This is fixed in 0.3.2...

Thanks for the feedback. This is fixed in 0.3.2 (get it here (https://github.com/EpicMan/Oposband/releases/tag/0.3.2))
Forum: Vanilla April 18, 2020, 18:39
Replies: 5
Views: 327
Posted By EpicMan
Maybe make it more common / shallower with it...

Maybe make it more common / shallower with it recovering only 100 mp, then have a deeper, not-in-stores potion of *restore* mana that recovers all.

I think I will add that in to Oposband.
Showing results 1 to 25 of 416

 
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