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Search: Posts Made By: backwardsEric
Forum: AAR January 29, 2020, 17:09
Replies: 8
Views: 443
Posted By backwardsEric
Repeating crossbows...

Repeating crossbows (https://en.wikipedia.org/wiki/Repeating_crossbow), with a high rate of fire but low amount of energy transferred to the fired ammunition, were developed quite early in China. If...
Forum: Development January 27, 2020, 05:46
Replies: 8
Views: 265
Posted By backwardsEric
On Mac OS X (10.14 with the compiler from Xcode...

On Mac OS X (10.14 with the compiler from Xcode 11.13.1) and the source code checked out from the master branch, there are no compiler warnings for those files from running make -f Makefile.osx in...
Forum: Development January 27, 2020, 05:24
Replies: 19
Views: 386
Posted By backwardsEric
To sync the master branch in GitHub's copy of...

To sync the master branch in GitHub's copy of your fork with what's in Angband's master branch, I would recommend pushing from your local copy. That would look something like:


Check out the...
Forum: Development January 26, 2020, 23:06
Replies: 19
Views: 386
Posted By backwardsEric
Did you delete both your fork on GitHub and the...

Did you delete both your fork on GitHub and the local copy on your computer? After I deleted both, reforked, and then followed the procedure in my post above, newly generated pull requests were...
Forum: Development January 26, 2020, 22:22
Replies: 3
Views: 152
Posted By backwardsEric
Yes, none of the features in graf-shb.prf map...

Yes, none of the features in graf-shb.prf map into the double-height rows. So how to order the rendering for the top half of a terrain tile doesn't matter at this point. I'll try to mimic what the...
Forum: Development January 26, 2020, 22:10
Replies: 19
Views: 386
Posted By backwardsEric
I'm still a novice at this as well, but this...

I'm still a novice at this as well, but this seems to work better than deleting your private fork and recreating it:


Keep the master in your fork only for changes that were made in Angband's...
Forum: Vanilla January 26, 2020, 21:56
Replies: 122
Views: 8,765
Posted By backwardsEric
My personal preference would pad out the part on...

My personal preference would pad out the part on the status line for the current terrain so that status flags to the right of it don't move if the terrain changes. I can work up a patch for that if...
Forum: Development January 25, 2020, 17:10
Replies: 3
Views: 152
Posted By backwardsEric
Blending and tile sets

I'm tidying up the tile rendering in the Cocoa front end and had some questions about how blending should be handled with the tile sets in Angband.

1) How should the alphablend field in the...
Forum: Vanilla January 21, 2020, 06:34
Replies: 122
Views: 8,765
Posted By backwardsEric
Thanks for the report. I filed a bug,...

Thanks for the report. I filed a bug, https://github.com/angband/angband/issues/4250. If the crashes you see aren't coming from abort() called from within get_background_color_index(), then it...
Forum: Vanilla January 10, 2020, 19:22
Replies: 188
Views: 13,621
Posted By backwardsEric
That one's my fault. A pull request to try and...

That one's my fault. A pull request to try and fix it is up on Github (https://github.com/angband/angband).
Forum: Vanilla December 7, 2019, 09:32
Replies: 122
Views: 8,765
Posted By backwardsEric
Crash after restart without quitting

With the latest nightly version on OS X, I get a segmentation fault when I start a new game without quitting after a previous character died. The previous character had a manually inscribed object...
Forum: Vanilla November 28, 2019, 08:02
Replies: 122
Views: 8,765
Posted By backwardsEric
I've attached a set of patches from git...

I've attached a set of patches from git format-patch for the Cocoa rendering in the nightly build so that the text is more compact. It will still take more space for the same content than 4.2.0.
Forum: Vanilla November 28, 2019, 07:55
Replies: 188
Views: 13,621
Posted By backwardsEric
I've attached a patch from git format-patch for...

I've attached a patch from git format-patch for the memory leak mentioned earlier when a player inscribes an object.
Forum: Vanilla November 16, 2019, 07:41
Replies: 122
Views: 8,765
Posted By backwardsEric
Agreeing with mrfy, with that nightly build...

Agreeing with mrfy, with that nightly build running on MacOS 10.15.2 beta in a virtual machine and sound enabled, I don't see the problem saving lore.txt and window.prf. I filed a report with Apple...
Forum: Vanilla November 14, 2019, 07:47
Replies: 188
Views: 13,621
Posted By backwardsEric
File not closed in remove_old_dump() if error

In ui-prefs.c's remove_old_dump(), if there is an error opening the new file, the current file won't be closed. The attached patch fixes that.
Forum: Vanilla November 13, 2019, 06:22
Replies: 122
Views: 8,765
Posted By backwardsEric
From what I see, the file descriptor, used...

From what I see, the file descriptor, used internally by Apple's initWithContentsOfFile() for NSSound, isn't being closed in 10.15. Because of that, there isn't an available file descriptor when...
Forum: Vanilla November 12, 2019, 02:12
Replies: 188
Views: 13,621
Posted By backwardsEric
Other memory leaks

Other memory leaks reported by XCode's Leaks instrument for Angband 4.2.0:

1) Some "known" versions of objects allocated from the following partial call stacks below (omitting the calls before...
Forum: Vanilla November 9, 2019, 20:12
Replies: 14
Views: 3,094
Posted By backwardsEric
This documentation,...

This documentation, https://developer.apple.com/documentation/bundleresources/information_property_list/nsdocumentsfolderusagedescription?language=objc
, has some discussion about what's implicitly...
Forum: Vanilla November 9, 2019, 09:55
Replies: 14
Views: 3,094
Posted By backwardsEric
The "overdraw cache" used currently does have the...

The "overdraw cache" used currently does have the potential to render the same grid location multiple times depending on how many times text_hook is invoked to update a row. When porting the Cocoa...
Forum: Vanilla November 9, 2019, 08:11
Replies: 188
Views: 13,621
Posted By backwardsEric
memory leak selling item with brand, curse, or slay

Running 4.2.0 on a Mac and collecting a report of memory leaks from it with the Leaks instrument in XCode reported leaks of 32 or 240 bytes where the memory was allocated from this partial call stack...
Forum: Vanilla November 9, 2019, 03:48
Replies: 188
Views: 13,621
Posted By backwardsEric
witch/blackguard/slice of meat with original tiles

With 4.2.0 using the original tiles on Mac OS X, witches and blackguards are rendered as 'p's and slices of meat are rendered as ','s.
Forum: Vanilla September 19, 2019, 17:39
Replies: 299
Views: 26,269
Posted By backwardsEric
segmentation fault in hit_trap()

With 4.2.0 on Mac OS X 10.14.6, walking into an unseen trap triggered a segmentation fault. It was in a checkerboard half pillar room on level 4. The end of the call stack reported by Apple's crash...
Forum: Variants September 10, 2019, 22:31
Replies: 2
Views: 705
Posted By backwardsEric
It's good to hear that it worked on 10.13. ...

It's good to hear that it worked on 10.13.

There's a revised version that was uploaded around 20:15 GMT on September 10th. A list of the changes can be found at...
Forum: Variants August 28, 2019, 07:23
Replies: 2
Views: 705
Posted By backwardsEric
Hengband for Mac OS X

In earlier threads about Hengband,
https://hengband.osdn.jp/en/
, like this one,
http://angband.oook.cz/forum/showthread.php?t=7755
, there were requests for an up-to-date English Mac OS X...
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