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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 21:00
Replies: 85
Views: 5,946
Posted By Nick
Thanks for the comments. OK, noted. ...

Thanks for the comments.



OK, noted.



True, and worth thinking about.
Forum: Development Yesterday, 20:46
Replies: 6
Views: 186
Posted By Nick
Absolutely. I learnt most of my C from Angband :)

Absolutely. I learnt most of my C from Angband :)
Forum: Vanilla Yesterday, 08:09
Replies: 85
Views: 5,946
Posted By Nick
Yeah, this is a known issue. Use the...

Yeah, this is a known issue. Use the second-latest build.
Forum: Vanilla December 12, 2018, 21:24
Replies: 14
Views: 424
Posted By Nick
This is exactly the sort of thing I was meaning...

This is exactly the sort of thing I was meaning by "more complex group behaviour".



IMHO Angband currently has pretty good intelligent spellcasting, but not all monsters use it. I will be...
Forum: Development December 12, 2018, 20:54
Replies: 4
Views: 85
Posted By Nick
I would not include the test module either - so...

I would not include the test module either - so you don't need anything from src/tests. I think you can ignore get.c and get.h too - IIRC they were a dead-end in the code, and (as of 4.1) aren't in...
Forum: Vanilla December 11, 2018, 21:56
Replies: 14
Views: 424
Posted By Nick
feature/monster

I'm currently working on a thorough re-examination of monster behaviour and the monster list. I'm planning to do this in two parts:
Implementation of new required code and
Actual list redo.
...
Forum: Development December 11, 2018, 21:19
Replies: 6
Views: 186
Posted By Nick
There are certainly some old (and in some cases...

There are certainly some old (and in some cases obsolete) bugs in the tracker, but it is also reasonably up to date with the latest. If you look at "View tickets" and "All open tickets for 4.2 and...
Forum: Competition December 11, 2018, 21:04
Replies: 25
Views: 837
Posted By Nick
Checked - and you're right :)

Checked - and you're right :)
Forum: Competition December 10, 2018, 21:18
Replies: 25
Views: 837
Posted By Nick
Interesting. The current forms are fox -...

Interesting. The current forms are
fox - principally stealth/escape
pukel-man - this is the tank, with +CON, +STR, -SPD, sustains and damage reduction (every blow does 10 less damage)
bear -...
Forum: Competition December 10, 2018, 11:32
Replies: 25
Views: 837
Posted By Nick
From the current master thread: I'm not...

From the current master thread:


I'm not changing anything in the new classes at the moment because we're in the middle of a competition and I'm still collecting feedback on them and I'm also in...
Forum: Vanilla December 7, 2018, 21:11
Replies: 1
Views: 179
Posted By Nick
The short answer is no, they don't. It is...

The short answer is no, they don't.

It is worth noting, though, that AC only has it's damage reduction effect for elemental attacks (which are more complex anyway) and hits to hurt or shatter. In...
Forum: Vanilla December 5, 2018, 00:20
Replies: 85
Views: 5,946
Posted By Nick
Don't bother trying - it basically just says the...

Don't bother trying - it basically just says the game's crashing :)
Forum: Vanilla December 4, 2018, 21:26
Replies: 85
Views: 5,946
Posted By Nick
Yeah crash on going down the stairs usually means...

Yeah crash on going down the stairs usually means it's in level generation, and they're the hardest bugs to find, too. Thanks for the report.
Forum: Vanilla December 4, 2018, 21:25
Replies: 24
Views: 663
Posted By Nick
OK, thanks - they should be attacking the decoy...

OK, thanks - they should be attacking the decoy and destroying it. The principle of "monster always attacks the player is built deep into the code, and I clearly haven't found all the places.
...
Forum: Vanilla December 4, 2018, 11:44
Replies: 85
Views: 5,946
Posted By Nick
Thanks for the excellent druid comments. Its...

Thanks for the excellent druid comments. Its unsurprising I guess that the shapechanges aren't balanced correctly as they're so new. I think definitely shapechanged players should be able to pick...
Forum: Vanilla December 3, 2018, 19:32
Replies: 24
Views: 663
Posted By Nick
Thanks, that's helpful feedback. I think rangers...

Thanks, that's helpful feedback. I think rangers need work, but I'll think a bit more about exactly what it is they need.
Forum: Vanilla December 2, 2018, 21:29
Replies: 24
Views: 663
Posted By Nick
OK, two things: It seems that I was lying...

OK, two things:

It seems that I was lying upthread - the decoy vanishes if the player gets more than maximum view distance (20 grids away)
Otherwise it's only if it's attacked, but it looks...
Forum: Competition December 2, 2018, 20:18
Replies: 25
Views: 837
Posted By Nick
Gwarl's idea :)

Gwarl's idea :)
Forum: Vanilla December 2, 2018, 20:17
Replies: 23
Views: 873
Posted By Nick
Have to take advantage on the rare occasions when...

Have to take advantage on the rare occasions when the authority stumbles. And never mind, I'm about to level the playing field by changing all the monsters :)
Forum: AAR December 2, 2018, 20:13
Replies: 27
Views: 787
Posted By Nick
The critical thing here, I think, is that brands...

The critical thing here, I think, is that brands multiply the damage dice only, and have no effect on +to-dam. It's really interesting that you were getting better enough damage because of the DEX...
Forum: Vanilla December 2, 2018, 06:44
Replies: 23
Views: 873
Posted By Nick
The Wyrms do breathe the cap (HP over 3000), as...

The Wyrms do breathe the cap (HP over 3000), as do gelugons and Kronos.
Forum: Vanilla December 2, 2018, 01:21
Replies: 24
Views: 663
Posted By Nick
Interesting question, and I would have to check...

Interesting question, and I would have to check the exact monster movement code to find out. This is why this new stuff is out *way* before the release of the next official version :)
Forum: Vanilla December 1, 2018, 22:23
Replies: 24
Views: 663
Posted By Nick
Monsters will always go for the decoy, wherever...

Monsters will always go for the decoy, wherever it is. This makes it seem very powerful, but on the flip side any attack will destroy it, and the monsters will be back to going for the player.
Forum: Vanilla December 1, 2018, 21:41
Replies: 24
Views: 663
Posted By Nick
Cover Tracks makes the player not leave any scent...

Cover Tracks makes the player not leave any scent for monsters to track by. I'm not actually sure how effective it is, because monsters track by sound a lot - it will be more effective the...
Forum: Competition December 1, 2018, 13:01
Replies: 25
Views: 837
Posted By Nick
And, FYI, a quick glance at the ladder will tell...

And, FYI, a quick glance at the ladder will tell you that I have this one in the bag.
Showing results 1 to 25 of 500

 
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