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Search: Posts Made By: Gordon
Forum: Development April 17, 2018, 23:05
Replies: 4
Views: 221
Posted By Gordon
A more elegant solution would be to add a new...

A more elegant solution would be to add a new value to this enum:



enum {
DIR_UNKNOWN = 0,
DIR_NW = 7,
DIR_N = 8,
DIR_NE = 9,
DIR_W = 4,
Forum: Development April 17, 2018, 00:32
Replies: 4
Views: 221
Posted By Gordon
Since everything works fine with the validity...

Since everything works fine with the validity check disabled, perhaps the best solution here is to remove the validity check entirely:


/**
* Get a direction, first from command or prompt...
Forum: Development April 17, 2018, 00:03
Replies: 4
Views: 221
Posted By Gordon
A bit more information on this. It seems to be a...

A bit more information on this. It seems to be a feature of the run command as it happens when I press '.' also. The problem occurs because function run_step() sets up a call to do_cmd_run() and...
Forum: Development April 15, 2018, 22:50
Replies: 4
Views: 221
Posted By Gordon
Bug in cmd_get_direction() cmd_core.c

While going through the 4.0.5 code eliminating warnings (most of which are due to an evident complete disdain for type casting), I came across a bug in cmd_get_direction():


int...
Forum: Development April 6, 2018, 19:54
Replies: 1
Views: 202
Posted By Gordon
Well, it seems that this doesn't work with Visual...

Well, it seems that this doesn't work with Visual Studio 2008. I found an alternate solution that seems to work in both Visual Studio 6.0 and Visual Studio 2008. This requires modification of...
Forum: Development April 3, 2018, 23:45
Replies: 16
Views: 385
Posted By Gordon
Yes, I still play 3.1 occasionally. Always as a...

Yes, I still play 3.1 occasionally. Always as a Ranger for the awesome bow damage and also for the challenge of giant packs of Zephyr hounds.
Forum: Development April 3, 2018, 23:04
Replies: 16
Views: 385
Posted By Gordon
I meant traditional in an historical sense there....

I meant traditional in an historical sense there. Shall we say more retro then? Anyway, I believe that 4.0.5 is a major breakpoint in the evolution of the game and this bug breaks the entire device...
Forum: Development April 3, 2018, 20:59
Replies: 16
Views: 385
Posted By Gordon
Yes, but 4.1 is basically a whole different game....

Yes, but 4.1 is basically a whole different game. For those who prefer a more traditional game, this should be fixed in 4.05 as well. It's a pretty nasty bug.
Forum: Development April 3, 2018, 20:36
Replies: 16
Views: 385
Posted By Gordon
Whoops. Correction: int...

Whoops. Correction:

int effect_calculate_value(effect_handler_context_t *context, bool use_boost)
{
int final = 0;

if (context->value.base > 0 ||
(context->value.dice > 0 &&...
Forum: Development April 3, 2018, 18:53
Replies: 16
Views: 385
Posted By Gordon
Now my Wand of Annihilation is much more useful!...

Now my Wand of Annihilation is much more useful! :D
Forum: Development April 3, 2018, 18:35
Replies: 16
Views: 385
Posted By Gordon
Yeah, that will work also. I usually prefer...

Yeah, that will work also. I usually prefer multiple lines when I'm doing integer math like this since I think it is clearer that way.
Forum: Development April 3, 2018, 17:42
Replies: 16
Views: 385
Posted By Gordon
Fix for lack of damage boost from device skill in Angband 4.05

Since I received no response to my query about fixing this, I decided to fix it myself. The fix was easy. Just replace:

int effect_calculate_value(effect_handler_context_t *context, bool...
Forum: Development April 3, 2018, 15:25
Replies: 0
Views: 106
Posted By Gordon
Question concerning paths when compiling Angband 4.05 with Visual Studio

When building Angband 4.05 with Visual Studio there is a path problem in that Angband uses lib/scores and lib/save instead of lib/user/scores and lib/user/save. The solution to this problem is very...
Forum: Development April 3, 2018, 14:34
Replies: 1
Views: 202
Posted By Gordon
Solution for Angband crash on startup when compiled with Visual Studio

Symptoms:

Birth screens work fine, but Angband crashes with an access violation code 0xc0000005 in ntdll.dll just after displaying "Please wait..." in ui_leave_init().

Problem:

Shortly...
Forum: Vanilla March 30, 2018, 17:07
Replies: 27
Views: 1,128
Posted By Gordon
Here is a prettied up version of a python script...

Here is a prettied up version of a python script for calculating this that I found on a link on that site.


import argparse

argparser = argparse.ArgumentParser(description='Calculate the...
Forum: Vanilla March 29, 2018, 22:19
Replies: 27
Views: 1,128
Posted By Gordon
Well, 1 in 18593 is slightly less probable than...

Well, 1 in 18593 is slightly less probable than flipping a coin and having it come up heads 14 times in a row. I think any intelligent being would look upon that coin with suspicion. That said, I was...
Forum: Vanilla March 28, 2018, 20:49
Replies: 27
Views: 1,128
Posted By Gordon
Well, I guess I've been disabused of a fantasy...

Well, I guess I've been disabused of a fantasy that I thoroughly enjoyed, pooh!

That rather nasty bug has not been fixed in 4.0.5. I tested on an Istar with average 1800 HP and it took 8 charges...
Forum: Vanilla March 28, 2018, 02:52
Replies: 27
Views: 1,128
Posted By Gordon
I am rather curious has to how I can easily go 10...

I am rather curious has to how I can easily go 10 rounds of melee against a dragon without a breath attack if what you say is true. As to awakeness, I can also easily melee them to death without...
Forum: Vanilla March 28, 2018, 02:41
Replies: 27
Views: 1,128
Posted By Gordon
I gave up on wands a long time ago. I had a Wand...

I gave up on wands a long time ago. I had a Wand of Drain Life that I tried on a monster that had 840 HP and it only took it down 1 star per hit which I assume is 84 HP. This in spite of the fact...
Forum: Vanilla March 28, 2018, 01:16
Replies: 27
Views: 1,128
Posted By Gordon
Another advantage of melee is that it tends to...

Another advantage of melee is that it tends to keep neighboring creatures asleep. As a Hobbit @ has enough stealth to be safe from anything that is not permanently awake, such as Zephyr Hounds and...
Forum: Vanilla March 28, 2018, 00:51
Replies: 27
Views: 1,128
Posted By Gordon
Hmm, this is not what I have observed. When...

Hmm, this is not what I have observed. When fighting dragons from a distance, they almost always breathe. When fighting at melee range they rarely breathe. It takes a long time to whittle them down...
Forum: Vanilla March 28, 2018, 00:22
Replies: 27
Views: 1,128
Posted By Gordon
So perhaps it is conditional then. I'm normally a...

So perhaps it is conditional then. I'm normally a mhh sort of guy, but when it comes to dragons, I like to get up close and personal. I have observed that when they can use their teeth and claws,...
Forum: Vanilla March 27, 2018, 23:26
Replies: 27
Views: 1,128
Posted By Gordon
Perhaps it is due to the fact that @ is 2'10" and...

Perhaps it is due to the fact that @ is 2'10" and weighs only 13lb ;).


[Angband 4.0.5 Character Dump]

Name Ringo Age 24 Self RB CB EB Best
Race ...
Forum: Vanilla March 27, 2018, 21:42
Replies: 27
Views: 1,128
Posted By Gordon
Damage vs Accuracy

Dropping down to dlvl 75, I ended up in a small rectangular room. Casting my usual mae, mdf and mcg, I saw no traps, no monsters and only one unknown item in the room. I sauntered over to take a look...
Forum: AAR March 21, 2017, 00:51
Replies: 7
Views: 918
Posted By Gordon
OK, I am starting to get the hang of this. I just...

OK, I am starting to get the hang of this. I just ran into a Great Wyrm of Balance in a vault at dlvl 41. This time I was actually in the vault at the time and didn't notice it until it came around a...
Showing results 1 to 25 of 31

 
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