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Search: Posts Made By: TJS
Forum: Idle chatter August 14, 2017, 13:33
Replies: 5
Views: 574
Posted By TJS
I know what you mean, but I play on small maps so...

I know what you mean, but I play on small maps so there are a lot less cities to manage. But yeah games still take a long time to go through.

It's worth it though...there are just so many...
Forum: Idle chatter August 13, 2017, 11:59
Replies: 5
Views: 574
Posted By TJS
Master of Magic

Anyone used to play this? In my opinion it was the best 4x game ever that was unfortunately plagued with bugs and balance issues that were never patched and the source code was lost years ago.
...
Forum: Vanilla November 11, 2016, 19:15
Replies: 122
Views: 12,125
Posted By TJS
Well I kinda agree, but speed is pretty...

Well I kinda agree, but speed is pretty ridiculous. When you go from 0 to +9 or 10 early the difference is too much IMO.
Forum: Vanilla November 11, 2016, 17:41
Replies: 122
Views: 12,125
Posted By TJS
This is true, but I don't think that making it...

This is true, but I don't think that making it more complex and unintuitive by splitting up the speeds is the answer.

But yes speed is ludicrously overpowered. Two possible solutions I can think...
Forum: Vanilla November 10, 2016, 09:39
Replies: 122
Views: 12,125
Posted By TJS
Sil gets so much stuff right, combat, stealth,...

Sil gets so much stuff right, combat, stealth, monster AI, perception, evasion/armour it is worth borrowing heavily from that.

I'd also get rid of multiple blows entirely personally. They make...
Forum: Vanilla November 9, 2016, 21:51
Replies: 122
Views: 12,125
Posted By TJS
Yes totally agree with this. And if it isn't time...

Yes totally agree with this. And if it isn't time to fix it now when everyone is already complaining the balance is broken then when would be a good time to do it?
Forum: Vanilla November 9, 2016, 20:26
Replies: 122
Views: 12,125
Posted By TJS
My idea was to get rid of stat gain completely....

My idea was to get rid of stat gain completely. Game is on easy mode once you're maxed out with reliable detection.

You should have to scrap for every point of each stat.
Forum: Vanilla November 9, 2016, 18:19
Replies: 122
Views: 12,125
Posted By TJS
I'm getting a bit lost here. We need hounds to...

I'm getting a bit lost here. We need hounds to make players play the levels less, but we need more levels so they have enough risk to possibly kill the player.

Why not introduce more risks but...
Forum: Vanilla November 9, 2016, 16:11
Replies: 122
Views: 12,125
Posted By TJS
Is there not a contradiction between wanting to...

Is there not a contradiction between wanting to teach the player not to hang around at the same depth too long and also having an infinite number of levels of that depth that you can play?

Force...
Forum: Vanilla November 9, 2016, 10:24
Replies: 122
Views: 12,125
Posted By TJS
Well I could agree with that, but surely there is...

Well I could agree with that, but surely there is a better way than packing half the levels with annoying monsters. Maybe make those levels that are currently best off skipped interesting in their...
Forum: Vanilla November 8, 2016, 17:40
Replies: 122
Views: 12,125
Posted By TJS
I would kinda hoping to have some fun on the way...

I would kinda hoping to have some fun on the way to the final battles.
Forum: Vanilla November 8, 2016, 16:27
Replies: 122
Views: 12,125
Posted By TJS
I dunno, encouraging the player to avoid any...

I dunno, encouraging the player to avoid any interesting and challenging parts of a level doesn't seem to be the right way of going about things to me.
Forum: Vanilla November 8, 2016, 14:06
Replies: 122
Views: 12,125
Posted By TJS
I remember detecting one time and there were...

I remember detecting one time and there were almost 100 hounds visible in the detection radius in 3.0.x.

Dealing with hounds wasn't just boring but incredible time consuming.

If we want to...
Forum: Vanilla June 12, 2016, 13:03
Replies: 153
Views: 18,358
Posted By TJS
I'm probably way too late on this, but I've...

I'm probably way too late on this, but I've recently thought that the whole idea of having curses on items is the wrong way to do it. Either they are sticky in which case they are incredibly annoying...
Forum: Vanilla April 5, 2016, 13:43
Replies: 220
Views: 26,655
Posted By TJS
Geez do you have to be so aggressive? What...

Geez do you have to be so aggressive? What exactly is the point? This is usually a pretty friendly forum.

It seems you are against removing mages ability to magically detect traps and haven't...
Forum: Vanilla April 3, 2016, 04:21
Replies: 220
Views: 26,655
Posted By TJS
Mages don't solve everything with magic. They use...

Mages don't solve everything with magic. They use melee, ranged weapons, stealth, searching, disarming and potions like all the other characters.

Even if they did I don't see why it follows that...
Forum: Vanilla April 2, 2016, 14:42
Replies: 220
Views: 26,655
Posted By TJS
:confused:

:confused:
Forum: Vanilla April 2, 2016, 14:14
Replies: 220
Views: 26,655
Posted By TJS
Tedium is integral to mages? It's not just mages...

Tedium is integral to mages? It's not just mages that detect traps it's all classes except warriors and they get a rod to do the same job anyway. There's no method of making traps not tedious if you...
Forum: Vanilla April 2, 2016, 11:43
Replies: 220
Views: 26,655
Posted By TJS
The reason is that currently once you have detect...

The reason is that currently once you have detect traps the it becomes completely trivial and boring to avoid traps. It just adds a layer of tedium to the game without adding anything interesting...
Forum: Vanilla April 2, 2016, 11:09
Replies: 220
Views: 26,655
Posted By TJS
I think that if you arbitrarily need to mangle...

I think that if you arbitrarily need to mangle half the game mechanics to get a feature to work, then that feature probably needs a bit of a rethink.

I think the whole approach to traps in this...
Forum: Vanilla March 31, 2016, 22:06
Replies: 220
Views: 26,655
Posted By TJS
I can't really understand how this works to be...

I can't really understand how this works to be honest. Why would anyone choose to step on a trap just to melee a monster a turn earlier rather than waiting for the monster to come to him? Or just...
Forum: Vanilla March 31, 2016, 20:17
Replies: 220
Views: 26,655
Posted By TJS
Traps should have effects that are interesting...

Traps should have effects that are interesting challenges to overcome by the player, rather than be considered a "punishment". It's like saying that the player is punished by having to fight monsters...
Forum: Vanilla March 30, 2016, 22:30
Replies: 220
Views: 26,655
Posted By TJS
So the player will always see traps before he...

So the player will always see traps before he steps on them? Or am I reading this wrong? Surely this makes the entire trap mechanic pointless? Unless the idea is to reduce it to a complete annoyance...
Forum: Vanilla March 9, 2016, 07:04
Replies: 503
Views: 49,395
Posted By TJS
My point was that !rHeat shows up on the first...

My point was that !rHeat shows up on the first few levels and isn't useful for ages. Smaug has a depth of 47 for example.

Finding and identifying !rHeat when there are dangerous breathers about is...
Forum: Vanilla March 8, 2016, 20:34
Replies: 503
Views: 49,395
Posted By TJS
You've got a point, but the ID system is...

You've got a point, but the ID system is currently being designed around all the junk being so tedious to sort through eg. Consumables id on use, adding scrolls to learn random runes etc.
Showing results 1 to 25 of 473

 
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