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Search: Posts Made By: fizzix
Forum: Vanilla May 8, 2018, 14:29
Replies: 15
Views: 569
Posted By fizzix
Also, thinking about this more. It may be useful...

Also, thinking about this more. It may be useful to see how other roguelikes deal with the problem. Obviously stealing their answers wholesale isn't going to work, and isn't recommended. But it'd be...
Forum: Vanilla May 8, 2018, 01:52
Replies: 15
Views: 569
Posted By fizzix
Sure, the following are ways I can imagine...

Sure, the following are ways I can imagine dealing with difficult enemies.

1) incapacitate the enemy: paralyze, hold, sleep. These would have to be a bit more powerful, and give @ enough turns to...
Forum: Vanilla May 7, 2018, 14:17
Replies: 15
Views: 569
Posted By fizzix
So again there should be some middle ground with...

So again there should be some middle ground with vaults between "Just TO everything inside" and "don't bother." How to find this middle ground isn't easy, and will take some effort. But it's probably...
Forum: Vanilla May 7, 2018, 03:58
Replies: 15
Views: 569
Posted By fizzix
I've always viewed this as a problem. We spawn...

I've always viewed this as a problem. We spawn way too powerful monsters in vaults, and way too many of them too. Vaults are too big and too dangerous. The greater vaults that exist now should only...
Forum: Vanilla May 6, 2018, 14:22
Replies: 15
Views: 569
Posted By fizzix
Sort of. The idea (eventually) is that TO gets...

Sort of. The idea (eventually) is that TO gets replaced by stuff like hold/confuse/sleep monster. Soft removal that allows you to get what you want and get out. We probably still need to do something...
Forum: Vanilla May 6, 2018, 00:57
Replies: 15
Views: 569
Posted By fizzix
For cursed items, I think some combination would...

For cursed items, I think some combination would be good. Presumably this would mean that cursed items could be more powerful than you otherwise could generate. Maybe curses should only appear on ego...
Forum: Vanilla May 5, 2018, 22:13
Replies: 195
Views: 10,203
Posted By fizzix
Weird bug that I just encountered, it is...

Weird bug that I just encountered, it is reproducible.

Start with a fresh character, knowing no runes. Generate a ring of resist poison and a ring of free action. Wear both. Generate a poison...
Forum: Vanilla May 5, 2018, 17:46
Replies: 15
Views: 569
Posted By fizzix
4.1.2 tweaks

I pushed a list of suggested tweaks to my github.

https://github.com/fizzix/angband

There were also a few things that I wanted to do, but realized they would require some more coding. Since I'm...
Forum: AAR May 3, 2018, 21:22
Replies: 67
Views: 3,567
Posted By fizzix
I thought +blows on non-weapons were supposed to...

I thought +blows on non-weapons were supposed to be really rare in the randart set. Might want to look into that. I don't have a good way to test randarts though.
Forum: Vanilla May 3, 2018, 02:28
Replies: 58
Views: 1,979
Posted By fizzix
Nick, I was thinking I'd spend some time this...

Nick, I was thinking I'd spend some time this weekend implementing a bunch of balance tweaks. I'd still like to do that. I'll make all the commits atomic. I think a lot of what you wrote in your list...
Forum: Development May 3, 2018, 02:25
Replies: 3
Views: 216
Posted By fizzix
Makefile.win works. I don't know why I didn't try...

Makefile.win works. I don't know why I didn't try what I had always done in the past.
Forum: Development May 2, 2018, 01:04
Replies: 3
Views: 216
Posted By fizzix
Compiling 4.1 on Windows 10

Can anyone help me with compiling on Windows 10. It looks like we've gone away from having a windows makefile and instead have a configuration file. Only, I can't seem to get the configuration file...
Forum: Vanilla May 1, 2018, 03:04
Replies: 58
Views: 1,979
Posted By fizzix
Add me to the chorus that traps are too common by...

Add me to the chorus that traps are too common by about a factor of ten or so. I'm not sure I completely agree with Derakon about traps always being visible, but I'd like to try that approach and see...
Forum: Vanilla April 22, 2018, 17:19
Replies: 35
Views: 1,694
Posted By fizzix
I think some late game monster effects can be...

I think some late game monster effects can be more judicially applied. Stuff like the earthquake effect from polyphemus, atlas and morgoth is good. AFAIK they're the only monsters that do that...
Forum: Vanilla April 22, 2018, 14:57
Replies: 35
Views: 1,694
Posted By fizzix
Just a point on whether better items are more...

Just a point on whether better items are more common earlier.

When I rebalanced items in 3.x (I'm not sure which one and I don't feel like checking), I explicitly balanced against 3.0.6. The idea...
Forum: Vanilla April 21, 2018, 23:13
Replies: 35
Views: 1,694
Posted By fizzix
Yes! First of all stun and hold monster are new,...

Yes! First of all stun and hold monster are new, so those didn't exist before. I used to remember keeping sleep and confuse as emergency items. I have very strong memories of trying to use them to...
Forum: Vanilla April 21, 2018, 20:40
Replies: 35
Views: 1,694
Posted By fizzix
I just played my first game after a while and I...

I just played my first game after a while and I figured I'd write down some of my thoughts.

Whenever I come back to Angband after a break, it's always a pleasant return. I don't think there's ever...
Forum: Vanilla April 20, 2018, 22:32
Replies: 4
Views: 278
Posted By fizzix
I think I'd settle for vaults to have different...

I think I'd settle for vaults to have different times that are interesting for different characters, instead of every vault being accessible to every character.

I'd be ok for some vaults to have...
Forum: Vanilla April 20, 2018, 16:16
Replies: 4
Views: 278
Posted By fizzix
Vaults, banishment, and exploits

Prompted by some of the discussion about whether you should be able to banish monsters in vaults, I have some thoughts on the matter.

1) Vaults are supposed to be high risk - high reward. However,...
Forum: Vanilla April 20, 2018, 15:31
Replies: 544
Views: 25,328
Posted By fizzix
Just to frame the "no banishment in vaults"...

Just to frame the "no banishment in vaults" discussion. It used to be the case that artifacts were not affected by *Destruction*. So a common technique, when the only gear you really needed was...
Forum: Vanilla April 14, 2018, 19:58
Replies: 35
Views: 1,694
Posted By fizzix
I probably bear some blame for some of these...

I probably bear some blame for some of these changes, if not directly contributing to the code, at least with the philosophy.

I think for everyone there's a sweet spot of the game that feels right...
Forum: Vanilla April 12, 2018, 03:58
Replies: 99
Views: 5,572
Posted By fizzix
If you haven't seen it anywhere ever, it won't...

If you haven't seen it anywhere ever, it won't show up on the autoignore list.
Forum: Vanilla April 11, 2018, 15:36
Replies: 99
Views: 5,572
Posted By fizzix
I think right now it's hard to find a good use...

I think right now it's hard to find a good use for most of the spells in Raals, or damage spells in general. Part of this is due to the nonlinear nature of SP. When you find Raals you don't have...
Forum: Vanilla April 10, 2018, 14:52
Replies: 99
Views: 5,572
Posted By fizzix
I'm not entirely convinced that it's correct that...

I'm not entirely convinced that it's correct that the wand/rod versions of spells do more damage than the spell version. They're certainly more efficient with regard to mana (although you can lose...
Forum: Vanilla October 22, 2017, 01:40
Replies: 88
Views: 5,325
Posted By fizzix
If you also include the option to pre-generate...

If you also include the option to pre-generate levels, then competitions can be even more level.

With regard to uniques. I think one option we might want to consider is to alter monster summons so...
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