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Search: Posts Made By: Hajo
Forum: Idle chatter June 21, 2013, 14:49
Replies: 1
Views: 1,252
Posted By Hajo
A history of programming languages

I was just pointed to this, and it's funny enough to be shared I think:

http://james-iry.blogspot.de/2009/05/brief-incomplete-and-mostly-wrong.html

My personal favorite:
Forum: Vanilla June 21, 2013, 14:04
Replies: 11
Views: 2,073
Posted By Hajo
For the Quyulthulgs and Yeeks I have let people...

For the Quyulthulgs and Yeeks I have let people convince me of that. I don't know, but the zephyr hounds seemed to be more than just something to fill an alphabetical gap. At least for me they are...
Forum: Vanilla June 21, 2013, 12:56
Replies: 11
Views: 2,073
Posted By Hajo
Yes, that is a good explanation. Thanks :)

Yes, that is a good explanation. Thanks :)
Forum: Vanilla June 21, 2013, 11:22
Replies: 11
Views: 2,073
Posted By Hajo
The "Zephyr" in Zephyr hounds

I've been trying to learn about the word zephyr, and it seems to be a word for a gentle breeze or wind, and the name of a greek god (god of the west wind).

So it's both about wind. In german,...
Forum: Variants June 21, 2013, 11:18
Replies: 3
Views: 2,544
Posted By Hajo
"Angbandish" monsters

I wanted to ask, which of the monster feel particular "Angbandish" to you and which don't?

I'd count molds, jellies and zephyr hounds as particular Angbandish, but I'm curious about others...
Forum: Variants June 21, 2013, 11:14
Replies: 81
Views: 16,461
Posted By Hajo
I found Moria on a Linux CD around 1995 and...

I found Moria on a Linux CD around 1995 and played it for a while. Later I was looking for similar games and found Angband. Since then I've been sticking to Angband, but Moria still is great in my...
Forum: Development June 20, 2013, 09:46
Replies: 4
Views: 2,151
Posted By Hajo
Cool, thanks a lot :)

Cool, thanks a lot :)
Forum: Development June 19, 2013, 13:15
Replies: 4
Views: 2,151
Posted By Hajo
It seemed to me that rods and wands use the same...

It seemed to me that rods and wands use the same flavours, and so I couldn't separete them. If the use different flavors, then the question is, how can I tell which flavor from the list is a rod...
Forum: Development June 19, 2013, 10:13
Replies: 4
Views: 2,151
Posted By Hajo
Different symbols for wands and rods, how?

In my variant I'm using a custom font with additional symbols, and I've been trying to give wands and rods separate symbols. But I hit a config part that confuses me - the flavor definitions.

I...
Forum: Development June 14, 2013, 12:56
Replies: 1
Views: 1,316
Posted By Hajo
Poison also includes the question, how different...

Poison also includes the question, how different poison effects mix. I.e. what happens if you become poisoned newly while being poisoned.
Forum: Variants June 14, 2013, 09:52
Replies: 11
Views: 4,061
Posted By Hajo
Yes, it's mostly been the themes. I didn't want...

Yes, it's mostly been the themes. I didn't want to port the themes parser and the themes logic. But at a second thought it looks very reasonable to have the themes code on top of the basic affix...
Forum: Variants June 13, 2013, 13:26
Replies: 11
Views: 4,061
Posted By Hajo
Thanks for the pointers. Somehow I thought that...

Thanks for the pointers. Somehow I thought that EyAngband had stalled long ago, but it always had very interesting ideas while I was still watching.
Forum: Development June 13, 2013, 10:34
Replies: 9
Views: 3,099
Posted By Hajo
I don't know about exactly this Linux version,...

I don't know about exactly this Linux version, but in the past I had good success with selfcompiled Angband versions on Linux.

If the curses variant fails, you can still try to compile one of the...
Forum: Variants June 13, 2013, 10:21
Replies: 11
Views: 4,061
Posted By Hajo
The v4 system is very generic and flexible, but...

The v4 system is very generic and flexible, but it deems me also a bit complex.

I wonder a bit which way to go with my variant. Implement something like in v4, but in a bit simpler fashion, or...
Forum: Variants June 12, 2013, 12:36
Replies: 11
Views: 4,061
Posted By Hajo
In the past years I had only sporadically contact...

In the past years I had only sporadically contact to Angband and didn't follow the development very closely. So I must say, I have no idea. From what I read in the forum v4 has very similar plans,...
Forum: Variants June 12, 2013, 10:21
Replies: 11
Views: 4,061
Posted By Hajo
Item prefixes and postfixes

I've been digging through the code and the config files, and as far as I understood it, Angband has "postfixes" for items, like "of resist fire", but no prefixes. In addition there are three more...
Forum: Development June 11, 2013, 11:22
Replies: 13
Views: 3,403
Posted By Hajo
I didn't have much time to test this release, so...

I didn't have much time to test this release, so there is a chance that many things don't work as intented.

Change list (from memory):

- Basic sound support
- Configured a lot more item...
Forum: Idle chatter June 7, 2013, 10:47
Replies: 25
Views: 3,524
Posted By Hajo
Debugging is time consuming and mentally...

Debugging is time consuming and mentally demanding. Much more than the coding step.

I think an important factor of choosing a language is to choose one where it's less likely to make bugs. This...
Forum: v4 June 7, 2013, 10:36
Replies: 44
Views: 8,913
Posted By Hajo
In Angband it often wasn't obvious to me if a...

In Angband it often wasn't obvious to me if a skill or action will depend on WIS or INT. Actually it still isn't, I just learned some facts while playing and know them now.

Personally I think...
Forum: Development June 4, 2013, 13:51
Replies: 13
Views: 3,403
Posted By Hajo
My mother still is in hospital, but not in...

My mother still is in hospital, but not in immediate danger of life anymore. I hope that soon the situation will normalize further. At least I have a little time to breath now and then again.

I've...
Forum: Development May 21, 2013, 14:22
Replies: 13
Views: 3,403
Posted By Hajo
I want to continue this project, but my mother...

I want to continue this project, but my mother became seriously ill, and taking care of her has priority for me at the moment. The project isn't forgotten though and I wanted to let you know why...
Forum: Development May 11, 2013, 12:28
Replies: 13
Views: 3,403
Posted By Hajo
Thanks :) I've published a new version. It...

Thanks :)

I've published a new version. It features a slightly redesigned game menu with a new button style, and better use of screenspace, as well as some new item and monster graphics.

...
Forum: Development May 9, 2013, 17:11
Replies: 13
Views: 3,403
Posted By Hajo
Slowly it begins to looks a bit better. -...

Slowly it begins to looks a bit better.

- Dungeon wall and floor shades are now of the same darkness level
- Torchlight also lights walls yellow (Torch light option is off by default)
- Stairs...
Forum: Vanilla May 8, 2013, 21:22
Replies: 28
Views: 3,050
Posted By Hajo
A squid which learned to wield boots and gets 8...

A squid which learned to wield boots and gets 8 kick attacks per round.
Forum: Development May 8, 2013, 21:17
Replies: 13
Views: 3,403
Posted By Hajo
Since the last release I have added a lot of low...

Since the last release I have added a lot of low level monster graphics, and the town population should be all-graphic now. Also, the wall display got a small improvement:
...
Showing results 1 to 25 of 142

 
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