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Search: Posts Made By: bio_hazard
Forum: Idle chatter Yesterday, 21:03
Replies: 4
Views: 196
Posted By bio_hazard
My new life goal is to get thrown out of this...

My new life goal is to get thrown out of this exhibit yelling "IT'S A WAND NOT A STAFF!"
Forum: Vanilla February 1, 2019, 19:22
Replies: 44
Views: 1,595
Posted By bio_hazard
My preference would be to start with "small...

My preference would be to start with "small streams and pools".

-no more than 3 tiles wide
-no risk of drowning, always passable by @
-no effect on lights
-no new monsters, but maybe new traps...
Forum: Vanilla January 22, 2019, 19:44
Replies: 22
Views: 1,078
Posted By bio_hazard
I like the idea, since it will make +light from...

I like the idea, since it will make +light from equipment more useful and maybe make infravision useful past the first few levels too. But I can't help feeling this will only affect the early game...
Forum: Vanilla December 14, 2018, 01:46
Replies: 221
Views: 9,174
Posted By bio_hazard
Heck, give one or two of the Orc uniques a random...

Heck, give one or two of the Orc uniques a random branded attack.
Let Kim and Ibun each be randomly missing a resistance.

These are pretty cosmetic and we've survived 25+ years without randomized...
Forum: Idle chatter December 13, 2018, 20:04
Replies: 68
Views: 8,188
Posted By bio_hazard
How are you with traditional Irish music? Maybe...

How are you with traditional Irish music? Maybe check out Lunasa. Some of it might be too upbeat based on your description though.

If you don't mind lyrics, there's a ton of really great...
Forum: Vanilla December 13, 2018, 19:52
Replies: 7
Views: 673
Posted By bio_hazard
I'd be more likely to use sounds if they gave...

I'd be more likely to use sounds if they gave more information (like DoomRL).
Forum: Vanilla December 13, 2018, 19:51
Replies: 221
Views: 9,174
Posted By bio_hazard
I generally agree that randomness in monsters...

I generally agree that randomness in monsters isn't all that helpful, but maybe there are some places where it could be interesting...

- maybe a few uniques, to make them a little more exciting....
Forum: Vanilla December 2, 2018, 19:53
Replies: 25
Views: 1,218
Posted By bio_hazard
Maybe Ethereal slippers should do that too. I...

Maybe Ethereal slippers should do that too. I can't figure out what they're good for otherwise.
Forum: Vanilla November 29, 2018, 23:54
Replies: 25
Views: 1,307
Posted By bio_hazard
I'm not sure if you are suggesting that speed...

I'm not sure if you are suggesting that speed above +30 is displayed but has no game effect, or if the display would cap at +30. I definitely think it is useful to know how many +'s you have so you...
Forum: Vanilla November 28, 2018, 19:02
Replies: 37
Views: 2,739
Posted By bio_hazard
I think there's room for both. For me at least,...

I think there's room for both. For me at least, I'd prefer the game to explain the basic systems and mechanics, and for videos to provide commentary and strategy.

I realize that for a lot of...
Forum: Vanilla November 28, 2018, 18:14
Replies: 37
Views: 2,739
Posted By bio_hazard
So many other roguelikes have a tutorial mode, I...

So many other roguelikes have a tutorial mode, I feel like this is something Angband could aspire to. Shopkeeper hints are better than nothing, but not by much.
Forum: Vanilla November 21, 2018, 20:29
Replies: 11
Views: 806
Posted By bio_hazard
STR +1 INT +2 WIS -- DEX -1 CON +1 ...

STR +1
INT +2
WIS --
DEX -1
CON +1

Also, inherent -5 speed because I'm always either over encumbrance with my overstuffed backpack or stopping to look at birds or take pictures (or both), and...
Forum: Idle chatter November 21, 2018, 20:13
Replies: 68
Views: 8,188
Posted By bio_hazard
Caught a music documentary on Netflix called...

Caught a music documentary on Netflix called Searching for Sugar Man. Pretty cool story about an extremely gifted songwriter/musician who toiled anonymously in the US but unknowingly was hugely...
Forum: Vanilla September 24, 2018, 23:44
Replies: 49
Views: 4,357
Posted By bio_hazard
When I started playing Angband (25 years ago) it...

When I started playing Angband (25 years ago) it was fun in a nerdy slot machine kind of way. Always more to explore, always the chance of a big item. I don't say this proudly, but fun milestones...
Forum: Vanilla September 20, 2018, 18:37
Replies: 130
Views: 10,574
Posted By bio_hazard
Guess it's only the top half.

Guess it's only the top half.
Forum: Vanilla August 16, 2018, 19:15
Replies: 84
Views: 7,886
Posted By bio_hazard
This is not at all what you are describing, but...

This is not at all what you are describing, but you could have a digger that moves slowly and completely at random unless in sight of @ (or afraid of @).
Forum: Vanilla August 16, 2018, 18:35
Replies: 84
Views: 7,886
Posted By bio_hazard
I think a weak tunneling orc could be interesting.

I think a weak tunneling orc could be interesting.
Forum: Idle chatter August 15, 2018, 20:41
Replies: 6
Views: 771
Posted By bio_hazard
And yet Ancalagon can fit in a 10x10 corridor!

And yet Ancalagon can fit in a 10x10 corridor!
Forum: Vanilla July 12, 2018, 21:25
Replies: 7
Views: 651
Posted By bio_hazard
Seems reasonable that it would give a little...

Seems reasonable that it would give a little extra stealth if it's made better and a little quieter when moving in it.

Or just get rid of regular dragon scale mail. The idea of crappy discount...
Forum: Vanilla June 29, 2018, 18:04
Replies: 34
Views: 1,899
Posted By bio_hazard
One tactic that almost always comes into play is...

One tactic that almost always comes into play is the player having to position for 1v1 combat unless @ is fairly overpowered. Cases where that's not possible are typically avoided. I'm not sure...
Forum: Vanilla June 17, 2018, 07:11
Replies: 79
Views: 4,535
Posted By bio_hazard
Hobbits should be always hungry. Semi-serious...

Hobbits should be always hungry. Semi-serious suggestion.

And sort of along the lines of Derakon's suggestion, hunger could be distracting, e.g. increase spell fail rate, to hit, and stealth.
Forum: Idle chatter June 9, 2018, 01:01
Replies: 1
Views: 378
Posted By bio_hazard
That's pretty cool. As someone tangentially in...

That's pretty cool. As someone tangentially in this field I can say there's a million ways to define intelligence, but whatever you call it, the emergent property "swarm intelligence" of these hyper...
Forum: Vanilla June 6, 2018, 22:00
Replies: 39
Views: 3,451
Posted By bio_hazard
As long as you can buy one ?WoR for the next...

As long as you can buy one ?WoR for the next return, just start taking stairs back down. That's always seemed more enjoyable to me than farming 50' or 100' just to buy a scroll to recall back to...
Forum: Vanilla April 4, 2018, 00:36
Replies: 4
Views: 660
Posted By bio_hazard
Because you expect the logic of an edged weapon...

Because you expect the logic of an edged weapon penalty to also apply to missiles with edges? It should work this way, but it doesn't.
Forum: Vanilla February 26, 2018, 19:07
Replies: 100
Views: 7,160
Posted By bio_hazard
It just seems like the discussion on the last...

It just seems like the discussion on the last page was dividing up abilities into sub-skills to differentiate the classes.

Increase Stealth? ---> Defensive Stealth (Ranger, Thief) vs Offensive...
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