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Search: Posts Made By: Hariolor
Forum: Sil July 10, 2013, 05:43
Replies: 3
Views: 2,192
Posted By Hariolor
Sil - first decent attempt, need advice

Not very deep into the game, really, but this is my first attempt that's really felt survivable below 400' and hasn't succumbed quickly to YASD.

Big problems I'm having right now are:

1) I run...
Forum: v4 January 11, 2012, 07:19
Replies: 11
Views: 3,057
Posted By Hariolor
Same experience with my first char - a HE Rogue...

Same experience with my first char - a HE Rogue who could barely take down a jackal or a snake at CL3 with a +15/+15 dagger. The overall pace of combat was enjoyable as I got used to it, but it was...
Forum: v4 January 11, 2012, 07:15
Replies: 10
Views: 3,109
Posted By Hariolor
I won't go so far as the post title to say "bad"...

I won't go so far as the post title to say "bad" - but I will agree that the new descriptions feel jarring and cluttered, especially the common ones. I just started playing V4 this past weekend and...
Forum: Vanilla June 22, 2011, 09:49
Replies: 67
Views: 15,420
Posted By Hariolor
Aren't most of the arguments in favor of skipping...

Aren't most of the arguments in favor of skipping (by diving or by birth option) the first few dozen levels actually arguments about those levels being too easy?

Making the game harder from the...
Forum: Vanilla May 14, 2011, 07:00
Replies: 8
Views: 3,802
Posted By Hariolor
Personally I would find neutral uniques (as well...

Personally I would find neutral uniques (as well as their lesser kin) being non-aggressive to be entirely reasonable. Certainly you could choose to kill them for the XP/goodies, but you would not...
Forum: Vanilla April 27, 2011, 07:48
Replies: 49
Views: 19,744
Posted By Hariolor
Might be too much a departure from V, but...

Might be too much a departure from V, but building the rogue as much weaker in melee/ranged combat (lower HP, lower to-it), and giving a greatly improved save vs item damage might be an option for...
Forum: Vanilla April 27, 2011, 00:03
Replies: 13
Views: 3,987
Posted By Hariolor
so if the mechanic is still pFear at 30, is it...

so if the mechanic is still pFear at 30, is it not a bit misleading to state that they receive pFear as a class feature? I have been playing several years and was startled, I cannot imagine the...
Forum: Vanilla April 26, 2011, 04:36
Replies: 13
Views: 3,987
Posted By Hariolor
warriors immune to fear?

I just rolled up a kobold warrior on the latest nightly, and was excited to see all the changes (haven't played much since january). I was a bit disappointed though when I attacked a yellow mushroom...
Forum: Vanilla April 26, 2011, 03:09
Replies: 51
Views: 10,448
Posted By Hariolor
I think this is what I'm getting at above. Is it...

I think this is what I'm getting at above. Is it feasible to code so that every blow attempted (for weapons) and attack received (for armor) add to a counter on the item. Basically XP for the items...
Forum: Vanilla April 26, 2011, 03:05
Replies: 14
Views: 4,512
Posted By Hariolor
A consistent and appealing powercurve doesn't...

A consistent and appealing powercurve doesn't have to be strictly linear.

bonus=x^2 (where stat value = x) gives a nice accelerating feeling of growth

bonus=x^2-x tones it back a little bit
...
Forum: Vanilla April 26, 2011, 02:51
Replies: 51
Views: 10,448
Posted By Hariolor
From a player's perspective, I'd prefer somethink...

From a player's perspective, I'd prefer somethink more akin to item XP. As you use an item, the curse dissipates, then eventually reverses (or it flips entirely as a one-time event when a threshold...
Forum: Vanilla April 24, 2011, 22:33
Replies: 51
Views: 10,448
Posted By Hariolor
I like a lot of these thoughts. On pval...

I like a lot of these thoughts.

On pval flipping - I share the concerns about unreliable weapons. However, I might not mind weapons with hidden pval that is always random (rather than flipping...
Forum: Vanilla April 9, 2011, 04:32
Replies: 10
Views: 3,581
Posted By Hariolor
Not sure I really qualify as a veteran...but Ive...

Not sure I really qualify as a veteran...but Ive had a few winners and consider myself not entirely terrible at the game...

My answer?

Yep, bail at first sign of trouble if you're seriously...
Forum: Vanilla April 9, 2011, 04:15
Replies: 15
Views: 4,460
Posted By Hariolor
I think the OP's question is working from a...

I think the OP's question is working from a condition of reverse causality, so to speak.

The first question should be what is our goal, then we'd ask how it could be implemented.

The...
Forum: Vanilla February 23, 2011, 04:59
Replies: 88
Views: 21,326
Posted By Hariolor
gnome mage. so. annoying.

gnome mage.

so.

annoying.
Forum: Vanilla February 23, 2011, 04:40
Replies: 48
Views: 13,508
Posted By Hariolor
tangental thought reading through recent posts on...

tangental thought reading through recent posts on this topic...

how about a moderately rare ?recall_item that summons an item of the player's choice from home to the floor next to them.

to make...
Forum: Vanilla February 10, 2011, 04:45
Replies: 17
Views: 6,023
Posted By Hariolor
I would think that if any level takes too long,...

I would think that if any level takes too long, regardless of how good the feeling is, I'd just leave. It's really not worth the risk of hanging around clearing levels. If something isn't relatively...
Forum: Development February 8, 2011, 04:03
Replies: 13
Views: 4,779
Posted By Hariolor
Not in nightlies, but in 3.2 - I recently had a...

Not in nightlies, but in 3.2 - I recently had a character - kobold warrior - found BoS +10 around DL10. Died a few hours later to an ethereal dragon that I didn't see coming, but boy did those boots...
Forum: Vanilla February 8, 2011, 03:34
Replies: 142
Views: 44,573
Posted By Hariolor
Of course, unless/until you find Cubragol, Bard...

Of course, unless/until you find Cubragol, Bard and Belthrondig are the best standart shooters out there. Big incentive for keeping good arrows around, that.
Forum: Vanilla February 7, 2011, 04:31
Replies: 48
Views: 13,508
Posted By Hariolor
I'd add ?deep descent to that list - if only...

I'd add ?deep descent to that list - if only because once I'm ready to dive quickly, I can never seem to find any.

I also rely much less heavily on soring staves, prefering ?recharging instead......
Forum: Vanilla February 3, 2011, 03:04
Replies: 25
Views: 7,598
Posted By Hariolor
http://angband.oook.cz/forum/showthread.php?t=4029...

http://angband.oook.cz/forum/showthread.php?t=4029

I have a similar problem. Can't get 3.2 running on my mac. Thankfully I have other options, but still frustrating.
Forum: Vanilla February 2, 2011, 03:37
Replies: 11
Views: 3,211
Posted By Hariolor
hurt_fire seems good for: jellies, molds,...

hurt_fire seems good for:

jellies, molds, mushrooms
corporeal undead
ice-creatures (dragons, demons, trolls, vortices, zephyr hounds, etc)


hurt_cold?:

fire creatures (same idea as above)
Forum: Vanilla January 21, 2011, 01:14
Replies: 27
Views: 7,659
Posted By Hariolor
Is there a way to make thrown/launched...

Is there a way to make thrown/launched vials/potions useful/plentiful enough to bother with without making normal ammo virtually obsolete?

I'd almost rather see them be very effective relative to...
Forum: Vanilla January 21, 2011, 01:06
Replies: 3
Views: 2,309
Posted By Hariolor
As someone who does a good bit of playing on a...

As someone who does a good bit of playing on a mac, I'd suggest using the fixed-space full-height block-outline as a decent stand-in. It's not quite as pretty as solid blocks, but for me it's a heck...
Forum: Vanilla January 19, 2011, 01:23
Replies: 62
Views: 13,205
Posted By Hariolor
Just a personal observation in terms of game...

Just a personal observation in terms of game design - but I sort of feel that all this talk of buffing humans and the weaker races is a bit counter-intuitive...

If humans are to be the "base"...
Showing results 1 to 25 of 289

 
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