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Search: Posts Made By: Nick
Forum: Vanilla Today, 10:07
Replies: 63
Views: 8,844
Posted By Nick
I can't recall, and I'm not sure if I ever knew. ...

I can't recall, and I'm not sure if I ever knew. And I haven't seen her for a while either :)
Forum: Vanilla Today, 02:52
Replies: 7
Views: 104
Posted By Nick
Manual searching has been removed because: The...

Manual searching has been removed because:
The character now has one chance (depending on perception) to see a trap, when they first see that grid
Secret doors are always found when the character...
Forum: Variants Today, 02:45
Replies: 1
Views: 37
Posted By Nick
Design choice (from Oangband, I never changed...

Design choice (from Oangband, I never changed it). We'll have to wait and see whether FA 2 retains it :)
Forum: Vanilla Yesterday, 22:45
Replies: 7
Views: 402
Posted By Nick
Thanks for reminding me - I'll try and have...

Thanks for reminding me - I'll try and have another go in the next day or two. It's pretty badly broken; I've been able to get far enough in to have the game actually open, but it crashes if I do...
Forum: Development Yesterday, 22:42
Replies: 88
Views: 1,937
Posted By Nick
IIRC there was a plan for that to happen at some...

IIRC there was a plan for that to happen at some time during the development of rune ID, but it was decided not to be necessary. And I think the compiler doesn't throw an error because it's not in...
Forum: Vanilla Yesterday, 11:10
Replies: 10
Views: 229
Posted By Nick
I was looking for the "I have read all the...

I was looking for the "I have read all the volumes of Christopher Tolkien's 'History of Middle-Earth' more than once" option :D
Forum: Vanilla Yesterday, 04:45
Replies: 32
Views: 1,428
Posted By Nick
That's the general idea. We should have...

That's the general idea. We should have significant changes out soon, too.
Forum: Development April 6, 2020, 20:43
Replies: 15
Views: 450
Posted By Nick
So a simpler example of the sort of thing you're...

So a simpler example of the sort of thing you're trying to do is Nomad's template rooms. These have optional features which are generated or not at random. I think Nomad's approach to what you're...
Forum: Vanilla April 6, 2020, 20:28
Replies: 182
Views: 13,757
Posted By Nick
Not as many, though...

Not as many, though...
Forum: Vanilla April 6, 2020, 04:58
Replies: 5
Views: 167
Posted By Nick
Awake monsters in a group have a chance to wake...

Awake monsters in a group have a chance to wake other monsters in their group, the closer they are the more likely. There's currently no special treatment of uniques (or other group leaders) in this.
Forum: Vanilla April 5, 2020, 04:52
Replies: 182
Views: 13,757
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla April 5, 2020, 01:06
Replies: 11
Views: 262
Posted By Nick
It's double or +15, whichever is less - so...

It's double or +15, whichever is less - so Bullroarer, who is DL5, will drop DL10 gear (adjusted for what level you kill him on).
Forum: Vanilla April 4, 2020, 23:55
Replies: 11
Views: 262
Posted By Nick
Here is the calculation: /* Give added bonus...

Here is the calculation: /* Give added bonus for unique monsters */
monlevel = mon->race->level;
if (rf_has(mon->race->flags, RF_UNIQUE)) {
monlevel = MIN(monlevel + 15,...
Forum: Vanilla April 4, 2020, 22:23
Replies: 25
Views: 562
Posted By Nick
The depth was where my thinking was going - they...

The depth was where my thinking was going - they start on DL4.

I guess the solution should depend on the purpose of the traps. The trap is not my design (it was elly), so this analysis is...
Forum: Vanilla April 4, 2020, 13:31
Replies: 7
Views: 402
Posted By Nick
I have failed to do so so far. I'll have another...

I have failed to do so so far. I'll have another go tomorrow.
Forum: Vanilla April 4, 2020, 13:30
Replies: 25
Views: 562
Posted By Nick
I think the answer is yes. Presumably you...

I think the answer is yes. Presumably you triggered a block fall trap, which is what locked you in.

How do people feel about the fact this can happen (if rarely)?
Forum: Vanilla April 3, 2020, 22:07
Replies: 11
Views: 357
Posted By Nick
It's actually been a conscious decision by the...

It's actually been a conscious decision by the devs to allow both, because development of the game has been split between armor- and armour-speaking people. We even have this function:/**
* Small...
Forum: Vanilla April 2, 2020, 21:41
Replies: 16
Views: 599
Posted By Nick
Good to see you're staying productive :)

Good to see you're staying productive :)
Forum: Vanilla April 1, 2020, 20:55
Replies: 182
Views: 13,757
Posted By Nick
Thanks, fix pushed.

Thanks, fix pushed.
Forum: Vanilla April 1, 2020, 09:58
Replies: 182
Views: 13,757
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla April 1, 2020, 09:32
Replies: 8
Views: 245
Posted By Nick
That makes sense.

That makes sense.
Forum: Vanilla April 1, 2020, 05:28
Replies: 8
Views: 245
Posted By Nick
OK, the principles of lighting are quite simple. ...

OK, the principles of lighting are quite simple. The default for a known grid is LIGHTING_LIT, and all variations from that in this code snippet from map_info() in cave-map.c: if (g->in_view) {...
Forum: Vanilla March 31, 2020, 22:01
Replies: 8
Views: 245
Posted By Nick
I'll have to have a look at this.

I'll have to have a look at this.
Forum: Variants March 30, 2020, 22:34
Replies: 10
Views: 510
Posted By Nick
FAangbandCE is just the Windows CE port of...

FAangbandCE is just the Windows CE port of FAangband, there is no need for a separate entry.
Forum: Vanilla March 30, 2020, 12:28
Replies: 182
Views: 13,757
Posted By Nick
Throwing for rogues at least should be...

Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.
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