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Search: Posts Made By: wobbly
Forum: Vanilla Today, 09:39
Replies: 63
Views: 8,845
Posted By wobbly
Bump. Just so I can find it again. I'd been...

Bump. Just so I can find it again. I'd been wondering what the original intent of the 3 types were, as we currently only have 1. I haven't seen Nomad in a while, he still around?
Forum: Vanilla Today, 07:04
Replies: 7
Views: 105
Posted By wobbly
No I meant 5 as in the actual rest key (rather...

No I meant 5 as in the actual rest key (rather then R5) which is 1 key, I mean yeah sometimes 1 key is too many but hey
Forum: Vanilla Today, 06:11
Replies: 7
Views: 105
Posted By wobbly
What's wrong with the 5 key?

What's wrong with the 5 key?
Forum: Development Yesterday, 21:27
Replies: 88
Views: 1,938
Posted By wobbly
I'm failing to see the difference. 35 + 11 * 3 is...

I'm failing to see the difference. 35 + 11 * 3 is well not exactly 70 but pretty close & if you look at how it displays on the character sheet:

human warrior: to-hit: 24,
human rogue: to-hit: 13,
Forum: Development Yesterday, 16:01
Replies: 15
Views: 451
Posted By wobbly
Yeah I've looked at the template rooms. It's a...

Yeah I've looked at the template rooms. It's a pretty nice idea but actually fairly awkward to work with in some ways. At the end of the day I don't think I agree. It's hard to "break...
Forum: Development April 6, 2020, 20:14
Replies: 15
Views: 451
Posted By wobbly
I guess the pt from my perspective is I'm always...

I guess the pt from my perspective is I'm always seeing the same rooms. A prefab gives you 1 room which over the space of 100+ dlvls you see again & again & they're going to be the exact same rooms...
Forum: Development April 6, 2020, 18:11
Replies: 15
Views: 451
Posted By wobbly
Thanks. That makes sense. It is something I can...

Thanks. That makes sense. It is something I can maybe pull out with a bit of work. It's a basic square room with blocks of cells & the blocks of cells potentially only really need a length, a...
Forum: Development April 6, 2020, 16:18
Replies: 15
Views: 451
Posted By wobbly
Well I can potentially rearrange it, but I'm not...

Well I can potentially rearrange it, but I'm not sure what you actually mean.
Forum: Development April 6, 2020, 15:50
Replies: 15
Views: 451
Posted By wobbly
Thanks again! Yeah I suspect what ever I do it's...

Thanks again! Yeah I suspect what ever I do it's going to end up a long list of cases just because it's got a type & an orientation.

} else if (t == 3) {
if (o == 0 ) {
cells_n(c, x1 - 1,...
Forum: Vanilla April 5, 2020, 15:58
Replies: 25
Views: 562
Posted By wobbly
I just checked & anyone stronger then a gnome...

I just checked & anyone stronger then a gnome mage(with default stat allocation) can dig through Magma with a rapier. If you do happen to be a gnome or hobbit mage & don't have phase door somehow..
Forum: Vanilla April 5, 2020, 15:30
Replies: 11
Views: 262
Posted By wobbly
Vault monsters are picked the same way as any...

Vault monsters are picked the same way as any monster (with exact same routine) just usually with a boosted depth. If it's placing a depth + 5 monster it's just as likely to be a unique as if you...
Forum: Variants April 5, 2020, 05:50
Replies: 31
Views: 1,938
Posted By wobbly
The spell fail rates don't show on a possessor

The spell fail rates don't show on a possessor
Forum: Vanilla April 4, 2020, 19:51
Replies: 25
Views: 562
Posted By wobbly
Sil has this in the form of Grotesques. It is a...

Sil has this in the form of Grotesques. It is a feel bad way to lose, but also fair. I wouldn't change an otherwise interesting trap over this possibility. It's rare & you have to have done something...
Forum: Vanilla April 4, 2020, 19:07
Replies: 11
Views: 357
Posted By wobbly
Clearly arma is correct. As in "gotta get me arma...

Clearly arma is correct. As in "gotta get me arma on"
Forum: Development April 4, 2020, 05:30
Replies: 15
Views: 451
Posted By wobbly
Thanks. A lot of this stuff is still confusing to...

Thanks. A lot of this stuff is still confusing to me. I had to go through a bunch of my code & fix some randint0s because I'd messed up. Apparently Randint0(1) is 0 <= x < 1 rather then 0 - 1. Glad I...
Forum: Development April 3, 2020, 01:06
Replies: 15
Views: 451
Posted By wobbly
Turns out kennels are tricky if you want...

Turns out kennels are tricky if you want different layouts & orientations. I'm not sure if this is right:

/**
* Build cells on the north wall.
* \param c the current chunk
* \param x1...
Forum: Competition April 2, 2020, 05:12
Replies: 44
Views: 2,033
Posted By wobbly
Sexy ninja is actually pretty interesting to...

Sexy ninja is actually pretty interesting to play. They still don't track or target you properly with Ag.
Forum: Development March 31, 2020, 18:15
Replies: 88
Views: 1,938
Posted By wobbly
What are you using to compile? I use MINGW & I...

What are you using to compile? I use MINGW & I just edit makefile.win adding the line

MINGW=yes

then I type:

make -f makefile.win

& that's it. (except when it throws compiler errors)
Forum: Competition March 31, 2020, 14:22
Replies: 44
Views: 2,033
Posted By wobbly
Looks like the comp ladder wrongly declared...

Looks like the comp ladder wrongly declared Sideways the winner, when it was actually won by Sideways instead! So congratulations Sideways, 2.9.3 is tough.
Forum: Sil March 30, 2020, 22:02
Replies: 20
Views: 1,451
Posted By wobbly
I think poison daggers are 1 of the few good...

I think poison daggers are 1 of the few good early stabbing weapons for 0 str if you find it in 1d6, & a poison curved sword is basically better then any 2 hander, as you can use it with a shield....
Forum: Variants March 30, 2020, 20:45
Replies: 11
Views: 889
Posted By wobbly
The wild dogs in 4.2 cleared a space for jackals...

The wild dogs in 4.2 cleared a space for jackals to return to their former glory:

{"Jackal" ,0x00000012L,0x00000000L,0x2032, 8, 30,
12, 16, 11, 'j', {3,8} , {29,0,0,0} , 4},
...
Forum: Development March 30, 2020, 16:11
Replies: 0
Views: 78
Posted By wobbly
Tunnel code breaking solid walls

So jb has some rooms that are mostly "solid" granite walls with only 1 or 2 "outer" granite walls for the tunneller to break through. 99% of the time these work. Occasionally however the tunneller...
Forum: Vanilla March 30, 2020, 12:43
Replies: 183
Views: 13,759
Posted By wobbly
Possibly allow them to gen in stacks too? 1...

Possibly allow them to gen in stacks too? 1 throwing hammer of lightning isn't that useful.
Forum: Vanilla March 29, 2020, 18:19
Replies: 13
Views: 397
Posted By wobbly
It was in the original curse rework. I assume it...

It was in the original curse rework. I assume it didn't work out well, as it is now not.
Forum: Competition March 29, 2020, 05:12
Replies: 44
Views: 2,033
Posted By wobbly
This has been interesting to play. A bit drier...

This has been interesting to play. A bit drier then I like & the UI is annoying, but otherwise I enjoy this version. I think some of the people complaining wolves are not a threat should play. I mean...
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