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Search: Posts Made By: Nick
Forum: Vanilla Today, 00:39
Replies: 433
Views: 24,966
Posted By Nick
This was intended, and it's a reversion to the...

This was intended, and it's a reversion to the former behaviour that was broken a while ago. IMHO it's in the spirit of the repeat command, which means do exactly the same thing again (as much as is...
Forum: Vanilla Yesterday, 22:09
Replies: 433
Views: 24,966
Posted By Nick
Thanks - I had trouble finding the right doors. ...

Thanks - I had trouble finding the right doors.



Shop doors have the problem that there is only one of each and no variation for light, but there is a version of them I can use which is grey...
Forum: Vanilla Yesterday, 07:39
Replies: 433
Views: 24,966
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source (https://github.com/angband/angband/archive/master.zip)) with these changes:
...
Forum: Vanilla Yesterday, 06:21
Replies: 433
Views: 24,966
Posted By Nick
IIRC the answer was rubble would be better...

IIRC the answer was rubble would be better implemented as an obstruction (like webs) rather than a terrain feature (like walls), and that would also fix the tile issue (because it would appear...
Forum: Vanilla May 25, 2020, 23:36
Replies: 433
Views: 24,966
Posted By Nick
New builds now up on the nightlies page...

New builds now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) include the...
Forum: Vanilla May 25, 2020, 22:56
Replies: 433
Views: 24,966
Posted By Nick
I vaguely thought there was a way to, but I'm...

I vaguely thought there was a way to, but I'm probably wrong. I've asked the question on the angband.live forum (https://forum.angband.live/).
Forum: Vanilla May 25, 2020, 21:52
Replies: 433
Views: 24,966
Posted By Nick
If you get me the savefile, I can probably fix...

If you get me the savefile, I can probably fix it.

I'm going to have to disable those levels again, I think, and wait until I'm sure they're fixed.
Forum: Development May 25, 2020, 21:49
Replies: 9
Views: 342
Posted By Nick
You take that back.

You take that back.
Forum: Vanilla May 25, 2020, 12:38
Replies: 433
Views: 24,966
Posted By Nick
Thanks, found it, and it's pretty funny - more of...

Thanks, found it, and it's pretty funny - more of an AI fault than a bug. There's a check for PASS_WALL monsters not to get too close to permanent walls, because they can get trapped, so the...
Forum: Vanilla May 25, 2020, 01:03
Replies: 13
Views: 335
Posted By Nick
OK, next question. For the dark theme, do you...

OK, next question. For the dark theme, do you prefer what's shown in the first post for the floors and walls, or:
http://angband.oook.cz/faangband/dark-alt.png
this?
Forum: Development May 25, 2020, 00:33
Replies: 7
Views: 131
Posted By Nick
The simplest thing to do is put 'CODE' tags...

The simplest thing to do is put 'CODE' tags around the stuff you're quoting (use the # button above); I've done that for your text files.



OK, I'll have a think.
Forum: Development May 24, 2020, 23:05
Replies: 7
Views: 131
Posted By Nick
You will also need to have 52 magic books in...

You will also need to have 52 magic books in object.txt, and this may affect the other classes that use the arcane books (rogues and rangers in 4.0.4). If you post your changes I can give them a...
Forum: Vanilla May 24, 2020, 22:51
Replies: 13
Views: 335
Posted By Nick
Aha! I was thinking it would be good to be able...

Aha! I was thinking it would be good to be able to choose, but hadn't thought about that being actually implementable. I think we have a winner.
Forum: Vanilla May 24, 2020, 14:45
Replies: 13
Views: 335
Posted By Nick
Shockbolt tiles for 4.2.1

A question. Do people prefer the current colour scheme

http://angband.oook.cz/faangband/current.png

or the old, dark scheme?

http://angband.oook.cz/faangband/dark.png

Discussion on this...
Forum: AAR May 24, 2020, 09:21
Replies: 26
Views: 704
Posted By Nick
OK, I completely missed that. I'll raise this...

OK, I completely missed that. I'll raise this elsewhere.
Forum: Vanilla May 24, 2020, 08:44
Replies: 433
Views: 24,966
Posted By Nick
I think this must be a local issue; I haven't...

I think this must be a local issue; I haven't touched that code since (I believe) 4.0.



No need - there was enough info in the crash dump. I've pushed a fix now; if you would play with the new...
Forum: AAR May 24, 2020, 00:17
Replies: 26
Views: 704
Posted By Nick
OK, so it seems that the issue is that Shockbolt...

OK, so it seems that the issue is that Shockbolt changed from dark background to light background when he last updated his tileset last year - here...
Forum: Vanilla May 23, 2020, 14:33
Replies: 433
Views: 24,966
Posted By Nick
Nope, it's free.

Nope, it's free.
Forum: Vanilla May 23, 2020, 14:04
Replies: 433
Views: 24,966
Posted By Nick
Yeah, maybe - I'm reluctant to make it too...

Yeah, maybe - I'm reluctant to make it too convoluted.



Correct - it gets automatically swapped in and swapped out again :)
Forum: AAR May 23, 2020, 08:54
Replies: 26
Views: 704
Posted By Nick
Which tileset?

Which tileset?
Forum: Vanilla May 23, 2020, 06:36
Replies: 433
Views: 24,966
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)). Changes...
Forum: Vanilla May 22, 2020, 23:54
Replies: 26
Views: 771
Posted By Nick
In the absence of what might be called sensible...

In the absence of what might be called sensible discussion, I'm going with option 2:
The re-working of slow digestion I think would not address the problem all that well; also note that slow...
Forum: AAR May 22, 2020, 22:44
Replies: 26
Views: 704
Posted By Nick
How about "Nick had no idea there was a problem"?...

How about "Nick had no idea there was a problem"? What white? What?
Forum: Vanilla May 22, 2020, 06:49
Replies: 26
Views: 771
Posted By Nick
That only increases hunger meter to 50% - if it's...

That only increases hunger meter to 50% - if it's above 50 it stays unchanged (and it's now called Remove Hunger :)).
Forum: Vanilla May 22, 2020, 05:22
Replies: 26
Views: 771
Posted By Nick
OK, I have a couple of reasons: The Cure x...

OK, I have a couple of reasons:
The Cure x Wounds potions still give 1% nourishment, and at least !CCW is (or was) sometimes used in the final fight to save bigger heals - when in real trouble,...
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