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Search: Posts Made By: PowerWyrm
Forum: Variants Yesterday, 13:53
Replies: 17
Views: 882
Posted By PowerWyrm
New PWMAngband 1.3.0 build 3 relased! End of...

New PWMAngband 1.3.0 build 3 relased!

End of the rework on help files, autoretaliation with missile launcher + bugfixing.

List of changes:

- Revised help system (continued)
- Added BRIGHT...
Forum: Variants October 18, 2019, 15:30
Replies: 17
Views: 882
Posted By PowerWyrm
Dunno I must have had a seizure or some dementia...

Dunno I must have had a seizure or some dementia strike during the past week...

After being told that uniques didn't give xp or loot I was questioning the sanity of my playerbase... until I tried...
Forum: Variants October 18, 2019, 11:03
Replies: 17
Views: 882
Posted By PowerWyrm
HAHAHAHAHAHAHAHA... I'm a huge dumbass... ...

HAHAHAHAHAHAHAHA...

I'm a huge dumbass...

For those who didn't figure it out yet, in the latest version the main dungeon is not accessible, because "max-level" is not set and thus considered as...
Forum: Vanilla October 16, 2019, 14:11
Replies: 5
Views: 1,024
Posted By PowerWyrm
11) option.rst - Center map continuously:...

11) option.rst

- Center map continuously: "and will how one section at a time" (show)
- hybrid_walls: "This overrides ``solid_walls]``" (remove ])
- Display monster recall: "Display a...
Forum: Vanilla October 15, 2019, 16:48
Replies: 5
Views: 1,024
Posted By PowerWyrm
7) faq.rst - "Non-code activites are...

7) faq.rst

- "Non-code activites are different" (activities)

8) guide.rst

- Identifying your items: obsolete reference to "staff of Identify"

9) compiling.rst
Forum: Vanilla October 14, 2019, 16:50
Replies: 5
Views: 1,024
Posted By PowerWyrm
4) copying.rst - "The Simple DirectMedia...

4) copying.rst

- "The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library" (platform)

5) customize.rst

- "Inscribing an item with ``@``, followed by a command latter"...
Forum: Variants October 14, 2019, 14:52
Replies: 17
Views: 882
Posted By PowerWyrm
I was looking at recent vid:...

I was looking at recent vid: https://www.youtube.com/watch?v=RTqdGQcK_lI

At 0:59, tiles inside the "tavern" are half lit, half unlit. Looking at the code, we only light tiles that are around the...
Forum: Vanilla October 10, 2019, 08:20
Replies: 207
Views: 12,673
Posted By PowerWyrm
Now imagine fighting the damn thing... in real...

Now imagine fighting the damn thing... in real time!

https://www.mangband.org/scores?v=1.5.2&dump=ZalPal-1186257779
Forum: Vanilla October 9, 2019, 16:45
Replies: 5
Views: 1,024
Posted By PowerWyrm
Proofreading the help files

Ok I'm currently porting some of the changes to the help file system from V to PWMAngband and I guess I can post the typos/errors I've found in the help files here.

1) attack.rst

- monster...
Forum: Development October 9, 2019, 08:16
Replies: 3
Views: 215
Posted By PowerWyrm
Ah ok it's in the Python configuration file. In...

Ah ok it's in the Python configuration file. In my case, I simply looked at the html tags that were used and redefined the color in the style.css file. Works well.
Forum: Development October 8, 2019, 08:44
Replies: 3
Views: 215
Posted By PowerWyrm
Seems like: p { color: white; } ...

Seems like:

p {
color: white;
}

does the trick for the most part. No idea why the online help files have everything magically set.
Forum: Development October 8, 2019, 08:39
Replies: 3
Views: 215
Posted By PowerWyrm
Quick question about the HTML manual

For PWMAngband, I tried to port the html changes done in 4.2 but I've kept the manual in html form using python + docutils instead of using sphinx and putting the doc online.

My problem: when I go...
Forum: Vanilla October 7, 2019, 08:22
Replies: 4
Views: 285
Posted By PowerWyrm
Just FYI, everyone that plays with David Gervais...

Just FYI, everyone that plays with David Gervais tiles should use the UT32 tileset that was made by Buzzkill a while ago and not the original Gervais tileset.
...
Forum: Variants October 5, 2019, 15:12
Replies: 17
Views: 882
Posted By PowerWyrm
New PWMAngband 1.3.0 build 2 relased! Mainly...

New PWMAngband 1.3.0 build 2 relased!

Mainly to add a DM command to speed up time by 1 to 12 hours and to port part of the new help file system from V.

List of changes:

- Revised help system...
Forum: Variants October 2, 2019, 08:26
Replies: 17
Views: 882
Posted By PowerWyrm
It's called a VM :D I simply code on my VM and...

It's called a VM :D
I simply code on my VM and copy to my main partition as commit. Fortunately I do that often, so no real problem. I just had to recode the new Dungeon Master debug command I added...
Forum: Vanilla October 2, 2019, 08:19
Replies: 207
Views: 12,673
Posted By PowerWyrm
Try fightning the Tarrasque with both immunities...

Try fightning the Tarrasque with both immunities to fire and ice with or without the option and you'll notice the difference very quickly :D
Forum: Variants October 1, 2019, 15:17
Replies: 17
Views: 882
Posted By PowerWyrm
What a dumbass... I managed to corrupt my whole...

What a dumbass... I managed to corrupt my whole source code by using search/replace in ALL FILES while I was meaning to replace a word in ONE FILE. Tried to cancel but it was too late... Now I will...
Forum: Variants October 1, 2019, 09:04
Replies: 17
Views: 882
Posted By PowerWyrm
1) DM command added to advance time (1-12 hours) ...

1) DM command added to advance time (1-12 hours)

2) I checked Angband's code, and there's no "flag" for terrain at night: the code simply always displays everything that is not a floor terrain. In...
Forum: Variants September 28, 2019, 13:54
Replies: 17
Views: 882
Posted By PowerWyrm
Here's the complete changelist since 1.2.0: ...

Here's the complete changelist since 1.2.0:

User interface
--------------

Angband 4.1.3:

- Spell info improvements
- Grey out unreadable books in the inventory
- Show recharge failure...
Forum: Variants September 28, 2019, 13:53
Replies: 17
Views: 882
Posted By PowerWyrm
PWMAngband 1.3.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants September 26, 2019, 08:17
Replies: 13
Views: 688
Posted By PowerWyrm
Well usually I start with build 1 and release...

Well usually I start with build 1 and release consecutive builds to fix bugs, sometimes a version had over 10 builds releases after first release. It's ok...
Forum: Vanilla September 26, 2019, 08:15
Replies: 207
Views: 12,673
Posted By PowerWyrm
In ToME you start on dl99 I think with nothing...

In ToME you start on dl99 I think with nothing more than your usual starting gear.
Forum: Variants September 24, 2019, 14:58
Replies: 13
Views: 688
Posted By PowerWyrm
Ok I found the problem with night crashes. In...

Ok I found the problem with night crashes. In rle_encode(), we use "char=-1" to encode the repetition of 3 or more tiles for the RLE_LARGE mode. The problem is that "char=-1" is also "char=0xFF",...
Forum: Variants September 24, 2019, 08:35
Replies: 13
Views: 688
Posted By PowerWyrm
In fact I simply turned the 'view_yellow_light'...

In fact I simply turned the 'view_yellow_light' option on by default, this saves me some useless work.

For the night problem, I'll add some debug code into rle_encode/rle_decode pair to see if...
Forum: Vanilla September 24, 2019, 08:23
Replies: 6
Views: 385
Posted By PowerWyrm
IIRC in the latest version, Heroism doesn't...

IIRC in the latest version, Heroism doesn't provide pFear anymore, just the AC and tohit boost. Same applies to Berserk. No idea if it's a bug or a feature.
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